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Is this mod compatible?
https://steamcommunity.com/sharedfiles/filedetails/?id=1128874843&searchtext=spark+class
It adds 2 new spark classes/variants.
I was gonna publish a small fix anyway, so I've added the necessary config.
(Kind of a shame if it is , since u need the vest Slot mod for Augmentations)
Also
@Dkir
https://steamcommunity.com/sharedfiles/filedetails/?id=2086473567
The mod above should work in its place for the Augmentation I believe.
https://steamcommunity.com/sharedfiles/filedetails/?id=1293714688
then it's compatible. Same as with all mods that add their own slots.
Ammo and Vest Slots [WOTC]
is an exception, because of its unnecessarily hacky methods. Everyone should just stop using that mod, really.
https://steamcommunity.com/sharedfiles/filedetails/?id=1460013361&searchtext=strike
Its a primary weapon so it should be fine?
Ye that one , it and Spark ammo slot are compatible with no problems
One other mod i also found was Overridiing stuff was tons of utility items
Open XComOrdnanceLaunchers.ini and for the Magnatic and Beam Ordnance Launchers set:
INFINITE_ITEM = false
CAN_BE_BUILT = true
remove CREATOR_TEMPLATE_NAME and BASE_ITEM lines
remove semicolons ; before BUILD_COST lines and configure the cost of each Ordnance Launcher as you see fit
for the Magnetic Ordnance Launcher add:
+REQUIRED_TECHS = "PlatedArmor"
for the Beam Magnetic Launcher add
+REQUIRED_TECHS = "PoweredArmor"
I'd appreciate if you and other people were to stop asking questions like that. Configuring the mod for every person on the workshop is not something I can be reasonably expected to do. I don't mind helping out when I can, but this really isn't something that can't be figured out without my help.
@Firejedi
I use Mechatronic Warfare among many other spark mods and it works fine with this mod. On that mods page it says you toggle the combined researches (which i always turn off because its incompatible with a few other spark equipment mods). Once I did that everything work as it should.