XCOM 2
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WotC: Starting Spark
   
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0.078 MB
Sep 10, 2017 @ 7:56am
Sep 12, 2017 @ 9:43am
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WotC: Starting Spark

Description
Adds a spark to the starting squad, this mod should therefore only be used when starting a new game.

Note: This has not been tested with Shen's mission (The Lost Towers), and it doesn't fit thematically to do so.

Known bug: The spark isn't shown in the cinematics in the Lost and Abandoned mission, except this it seems to work fine.
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83 Comments
TheAshenHat Jun 24 @ 4:06am 
@VoidLight i mean it hasn't been updated since 2017 so...
VoidLight Jun 20 @ 1:49am 
oddly enough this mod is incompatible with SPARK Arsenal. Will cause you to skip and instantly fail the first opening mission.
Iridar Jun 18 @ 6:28am 
This mod should be adding SPARKs' conventional weapons - Heavy Autocannon and BIT - into HQ inventory.
Kiruka Jun 15 @ 12:13pm 
If anyone is curious, this mod is semi-compatible with LWOTC. The Spark won't be added to your squad for Gatecrasher, but it will be in your barracks once you get to the Avenger.
Surtur May 11 @ 2:05pm 
Earlier reported this not working, that was my bad. Had nothing to do with this mod, works perfectly.
A.T. Jan 18 @ 11:51am 
it doesnt work with me
Valvatorez (Spectrum=shit) Sep 14, 2019 @ 4:32pm 
@Ishimura, just starting with a faction isn't what I want to do. I'd like to know if it possible to start with another class, such as MEC Troopers or a default class.
Пылающая роза Sep 12, 2019 @ 6:54pm 
@Valvatorez, just disable Lost and Abadoned quest when you starting a new game, you can choose with which faciton to start.
Valvatorez (Spectrum=shit) Sep 11, 2019 @ 2:19pm 
It is possible to use this to bypass Lost and Abandoned mission settings and load Gatecrasher with a Reaper or a custom class?
AGenerikUsername Aug 28, 2018 @ 9:08am 
@123 nick, it does nothing, you skip gatecrasher, and have a spark right off the bat