Avorion

Avorion

Borg Conquest and Assimilation
Lokilogic Apr 25, 2020 @ 5:59pm
Interesting mod
This looks awesome, how much does this change the game play? Easy mode?
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Showing 1-12 of 12 comments
HaiTec  [developer] Apr 26, 2020 @ 12:32am 
All its changes are about new items, the Borg weapon control system and the Borgweapons.- These can only be used by Players you and not by the Factions. The Factions have no access to the Borgweapons, though no Faction ship will bother you with these weapons. This is also the reason why you can not buy it. The system can be bought though but won`t be used either by the Factions. So anytime in the game you can decide to play as Borg or to simply ignore their tools and play normal. Keep in mind that using Borg tools can have the following effects: 1) You can easily engage a war though assimilation with all consequences 2) At the start you have more starting resources in the current version - this will change in the next update (no need for that because: you can quickly get money and resources by assimilating and salvaging asteroids, or the old way, or you can spawn and disassemble a Borgship to get money and resources.
HaiTec  [developer] Apr 26, 2020 @ 12:44am 
Since all factions will threat you as before also all quests will also work as before.

e.g. I think the endgames enemy (trying ot avoid spoilers) will only appear in 0,0 if you before made the related quest that opens a wormhole towards the center. So if you go there with the Borg transwarp drive, then it won`t break the game, instead there will just be no endboss yet if you did`t do that quest.
In the upcoming update you will get (much) more Borgitems with interesting effects.
Lokilogic Apr 26, 2020 @ 8:49pm 
Thanks for the info! I'm not sure I want to make the leap quite yet. Your Borg cube looks amazing though..... just wow
tsalaroth Apr 30, 2020 @ 3:57pm 
Originally posted by Lokilogic:
Thanks for the info! I'm not sure I want to make the leap quite yet. Your Borg cube looks amazing though..... just wow

It was over-powered a bit, but the latest update fixed that; I still had a lot of fun assimilating a whole faction. It took a weekend, but it was worth it!
Lokilogic May 1, 2020 @ 5:09pm 
Nice that does sound like fun. I'm going to hop in soon I'm just enjoying vanilla right now.
just noting on the OP thing this mod may be conflicting with your other borg mod (cutter weapons and such) and it seemes to be tossing exotic weapons at me like no one has seen (am i just supose to have teh borg conquest mod on and it will have all the parts now?)

also when swaping between ship types it seemes to keep stats for stuff like maxium allowed weapons until you reaload, this also effects cargo capacity, not such how much else, not sure if this is a conflict
Last edited by samcan244(73 61 6d); May 14, 2020 @ 6:39pm
HaiTec  [developer] May 14, 2020 @ 11:45pm 
Hi,

This mod already includes all Borg weapons and you do not need to install another Borg mod.
There are some Add-on mods available for this Borg A&C mod which are optional and currently only add ship spawnibg items, soon there will be more optional add-ons that also will add other new weapons. All my other Borg mods are still compatible with this mod. Thee Borg Salvaging beam mod could be used togehter with this mod, but would be very redundant, since this, Borg A&C mod includes the Borg cutting beam, which is basically the same. They only have different names to avoid compatibility issues and they have a different spawning behavoir. The Borg Salvaging mod threat the Borg Salvaging weapon just like all other vanilla weapons, so AI-ships will also attack you with it, which i found very annoying.(You alwqys have to repair your ship. But the new Borg weapons of the BorgA&C mod can only be used by the player since they can only be found by salvaging or by permanently installing the Borg Assimilation Control System. In the later case the rarity if the weapons will be similar to the systems rarity tha tis used. Otherwise, when found by salvaging it will be entirely random with higher chance for low rarities than for high rarities. So i guess you are just lucky to get exotic Borg weapons? In which situation do you get spammed by exotics?

"Changing ship type": I guess you mean when using the transformer item? Did you go to the repair menu and pressed the "Delete Damaged Blocks"? This should update the shipstats while keeping the buffs. At least this is what it should do. I will look into this.
yeah i mean the transform item, swaping between sphere and cube, i didnt always clear the damaged blocks section. ill poke a few of the other mods because i can also buy the borg parts from standard stations.
HaiTec  [developer] May 16, 2020 @ 12:50am 
I made some tests. Regarding the stat I now think I know what you mean. The reason is that the transformed ships get special buffs that add 4 unarmed turret slots and add 2000 cargo space.
These buffs can accumulate to get much more slots and cargo, when reapplying the transformer item several times on the same ship. For balancing reason these buffs only stay until you reload the game.
So on short term this can be used for fun but on long-term you need to find systems to get persistent buffs. (or for cargo rebuilt the ship)

I now rethinked that mechanic and now want to make these buffs persistant. (these buffs make it more easy to salvage and collect scrap metal for building Borg turrets). - Any ideas or opinions about balancing for this are welcome.

The adaptive caller items in another add-on mod would also be rebalanced. They have significantly more buffs. Their buffs will be persistant but will now scale dependant on the spawning sector, so called ships will more get 18 turret slots in the starting sector.
ahh that would make sence, the spam loot drop seemed to be fixed by just restarting the game so thats odd
personally i would rather have the buff be persistant but you only get the buff of last script, maybe create a second item that allows stacking those to massive numbers
also i dont know if its intended but all but the first borg ship are missing integrity generators

also is it intended to get cutting beams that do ~12K dps?
HaiTec  [developer] May 16, 2020 @ 12:46pm 
Agreed, so I am going keep the buffs persistent. These can still be increased by using the vanilla systems. For this mod I will just make fixes and all fully new functions, items and weapons I will put into seperate add-on mods. A buff item can be one of these add-ons. Beside these fixes I am currently building an add-on for an advanced cutting beam which can auto-target enemies and still and can salvage them while attacking. It is already working and I am just busy with balancing it.

Regarding the starting sphere: It has the same block plan as the tactical sphere, including integrity generators. These are visible through gaps in the armor. The starter ship has naonite integrity generators.
Regarding 12k dps cutting beam at start: it is based on the average sector dps and scales with rarity, material and tech(distance to core). So I guess some other mod is changing average dps.
Originally posted by HaiTec:
Agreed, so I am going keep the buffs persistent. These can still be increased by using the vanilla systems. For this mod I will just make fixes and all fully new functions, items and weapons I will put into seperate add-on mods. A buff item can be one of these add-ons. Beside these fixes I am currently building an add-on for an advanced cutting beam which can auto-target enemies and still and can salvage them while attacking. It is already working and I am just busy with balancing it.

Regarding the starting sphere: It has the same block plan as the tactical sphere, including integrity generators. These are visible through gaps in the armor. The starter ship has naonite integrity generators.
Regarding 12k dps cutting beam at start: it is based on the average sector dps and scales with rarity, material and tech(distance to core). So I guess some other mod is changing average dps.
yeah i got a few normal weapons of simmalar grade on my vanila world today, guess ive just not got nearly as far as i thought hah
and odd as i got a giant hole in the front of a cube ships outter armor exposing internal parts

good luck with getting that all working and ballanced, maybe ill know what classes as normal then heh
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