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The rule is that just everything (except for your target) that has a crew and belongs to the same faction as your target can be a witness. A potential witness needs to be 60 km away from your TARGET (not you) for a secret assimilation. Any other thing e.g. a container or gate is no witness.
Cheers
all errors are fixed and the new version is uploaded. You can check out the changelog-tab for details.
The normal assimialtion beam should be able to assimilate everything, while the assimlation array only works in a drone and only on asteroids.
Thanks for reporting .
everytime i try to construct one regardless of rarity it give me the array instead
Before the update "deletejumped.lua" was filtered out but it was re-attached by the script "travelingmerchant.lua" which was not filtered before my recent update.
So indeed both had to be removed.
Now I really hope that we finally put an end to that nasty jumping.
So you may also want to add that script to the list of ones to NOT assimilate. ;)
To save your Unimatrix you can do this:
When inside the station press the "pause" button and paste the following command to the chat-console:
/run Entity():removeScript("entity/merchants/travellingmerchant.lua")
or from outside, also use pause to get hold of the station select the station and past this:
/run Entity().selectedObject:removeScript("entity/merchants/travellingmerchant.lua")
I hope that helps.
* AzimuthLib - Library for modders
* Laserzwei's Carrier Commander
* IFTL Library
* Borg Conquest and Assimilation
* Laserzwei's Advanced Shipyard
* Compass-like Gate Pixel Icons
* Laserzwei's Basic Commands for the Carrier Commander
* IFTL Loot Display
* Detailed Turret Tooltips
* Galaxy Map QoL
* BorgSalvage
* Research Station Lib
* Borg C&A Addon: Advanced Cutting Beam
* Phase Remodulation System Upgrade
* Simple Asteroid Respawn Redux
* Range Buff Fighters
* 1.0 Orders and Looping
* Faster/Durable Fighters at Reduced Cost (this one does affect prices, but should only be for purchasing/building fighters)
* Building Knowledge does Not Restrict Ship Size
* More Turrets at Equipment Docks Ex with 2.0
* Max Auto Turrets
* More Subsystems at Docks
* ReSeed
You can restore your reputation in the admin tool. Paste this to the chat console in avorion:
/run Entity():addScript(„lib/entitydbg.lua“)
You will see a Jigsaw piece in the upper right that you can click on. Once you found the reputation button, selct the station and press the button to gain reputation fir that faction.
I was buying items from an Equipment Dock, when I found a "petty" Borg Assimilation Control System, with a price of a gargantuanly-negative number. I thought, oh neat, if I "buy" this, I'll actually gain a ridiculous amount of money! Well nope, that is NOT what happened. Somehow, buying that item reduced my reputation with the station owner literally as far as it can get. Considering that I was very close to having high enough reputation with that faction to negotiate an alliance, this was very frustrating. Especially since I can't find any way of "cheating" the reputation back up high again. 😖
Good point. I was thinking about it but never did it.
I just created an account: patreon.com/user?u=90636396
Cheers
You may just deactivate it. It seems to overwrite parts of my mod.
An altenative could be to change the mod load order, to load my mods after this one.
Its done in this file: ?? is a palce holder for your windows username
"C:\Users\??\AppData\Roaming\Avorion\mods\modconfig.lua"
Just find "2319813858", cut it out and paste it at the end (above the } ).
Please accept all of my Steam awards! ...do you have a Patreon for this?
Note that after using the swap drone item the drone needs one respawn. A drone respawns after exiting a ship or if your vainlla drone was destoyed. (just crashs it against a rock)
I mean, I wouldn't normally complain but now that I have 5000+ crew members and am capturing pirate territory I actually have to pay my crew again instead of getting silly amounts of money.
Great mod btw!
It`s very different with ships, that could 10 or even more and would take ages to disassemble.
How about that:
If you do not want to keep the stations then do not use assimilation beam, but cutting or advanced cutting beams when invading. They will anhilate the sector. If you still want to collect some crew then then use a ration like one asm vs 3 cutting beams all on the same side. Then the cutting beams will destroy the ship before its entirely assimilated. There are likely even more ways to achieve that. Feel free to try. - Cheers
Still love the mod (a bit OP but awesome)
Regarding the array well as decribed in its description its just for the drone so just dont bother to reasearch or build it. I have to admit, that i just did not check reasearch behavoir of alcoves they where just meant to scale with their rarity. I am not sure what rearch does with rarity in the current game version
PS Love the Mod