Avorion

Avorion

Borg Conquest and Assimilation
299 Comments
Kison Jan 2 @ 5:52pm 
I like your mod but how do I start with a borg sphere ship ? I cant find the 3 systems you mentioned.
Val Jul 22, 2024 @ 8:39am 
Is it normal for the Borg Assimilation Control System and the Alcove's to regularly drop from ships, not everytime, but a fair amount
Omega_Rep_777 Jun 27, 2024 @ 8:18pm 
Your mod made my game crash and now my save is completely corrupted
lobbyweltweit Apr 2, 2024 @ 7:21pm 
Nymerix Thumbs up! PLEASE UPDATE THE MOD!!
Nymerix Mar 14, 2024 @ 10:27pm 
@HaiTec can you update your (all) BorgMods?
Tyo Atrosa Dec 2, 2023 @ 11:23am 
how is it possible to change the player drone? I thought it was hard-coded to be impossible to change? at least, I've been unable to find any way to do it and I've seen no other mods that claim to do it. I really just want a way to be able to edit the drones default turrets.
General Jame Macheal Aug 4, 2023 @ 2:25pm 
alrighty thxs, i'll check the patch out later, i am working on a protential fun mod setup for l4f2 ment to be very hard yet fun for multiplayer without breaking into the op one way only sort of issues
HaiTec  [author] Aug 4, 2023 @ 12:28pm 
@General Jame Macheal: I just checked it in the scripts. The limit was 600 km. Now I corrected it to 60 km and it should now work with stations and ships.
The rule is that just everything (except for your target) that has a crew and belongs to the same faction as your target can be a witness. A potential witness needs to be 60 km away from your TARGET (not you) for a secret assimilation. Any other thing e.g. a container or gate is no witness.
General Jame Macheal Aug 1, 2023 @ 11:38am 
lol i was trying to take a station XD, i made sure though nothing was in a radius of 60 km though which was why i think it was odd and bugged
HaiTec  [author] Aug 1, 2023 @ 10:18am 
@General Jame Macheal: I will check this on the next occasion. Meanwhile pleasedounle check that also no station is nearby, they also matter for the distance.
Cheers
General Jame Macheal Jul 30, 2023 @ 12:22pm 
i just gave the wep a try, it does allow me to construct it now but there a new issue i am encountering that i dunno what to do, it say i have to be 60 km away from another faction ship but disspite being more than 100km away, the beam dont stealthly assimulate without losing rep and if i tractor the target 70 km away from allies, i still lose rep so i dunno if the weapon is even worth, the infector is much better although without the crew joy
General Jame Macheal Jul 30, 2023 @ 10:17am 
@HaiTec thxs, i'll look forward to trying it out now :)
HaiTec  [author] Jul 29, 2023 @ 3:46pm 
@General Jame Macheal and @Tim2162286:
all errors are fixed and the new version is uploaded. You can check out the changelog-tab for details.
HaiTec  [author] Jul 29, 2023 @ 3:04pm 
@General Jame Macheal: This problem only seems to appear when Factory-Blueprints are used. it works with Invetory blueprint. Anyway I will check if there is a way to fix it.
HaiTec  [author] Jul 29, 2023 @ 10:16am 
I just tested the drop behaviour with my not jet uploaded patch and it works as intendet. This means there is just a probability for a drop and no garantee. So it's a matter of luck.
HaiTec  [author] Jul 29, 2023 @ 9:40am 
@Tim... : I could reproduce your bug and will soon upload a patch.
The normal assimialtion beam should be able to assimilate everything, while the assimlation array only works in a drone and only on asteroids.
Thanks for reporting .
Tim2162286 Jul 21, 2023 @ 9:29pm 
Has anyone else had issues with the assimilation beam converting asteroids to assimilated asteroids? the assimilation array on the borg drone works fine, and the beam will convert ships, just not asteroids. Also, I assume that it likely related to the assimilation beam issue, but assimilated asteroids are only dropping the resources and credits, but not any technology. this behavior was confirmed on a new galaxy with only this mod active.
General Jame Macheal Jul 12, 2023 @ 8:15pm 
question is it intended for the build turret to never give the borg assim beam?
everytime i try to construct one regardless of rarity it give me the array instead
HaiTec  [author] Apr 3, 2023 @ 3:13pm 
@Travis: Makes sense, thanks for reporting this.
Before the update "deletejumped.lua" was filtered out but it was re-attached by the script "travelingmerchant.lua" which was not filtered before my recent update.
So indeed both had to be removed.
Now I really hope that we finally put an end to that nasty jumping.
Travis Apr 3, 2023 @ 1:53pm 
Thanks HaiTec, I was able to save my Unimatrix, and therefore my game as a whole. However, I have to report that initially, the command to remove the travellingmerchant.lua script didn't work. When it still kept trying to jump away, I tried again to enter the station (while the game was paused), and instead used the dev debug script to search through all entity scripts for the station. I didn't find that travellingmerchant one (probably because it was already deleted by the previous commands?), but I did find one called "deletejumped.lua" or something along those lines, and since that looked suspicious, I removed it. I then unpaused the game, and the station kept glowing as if it was trying to jump, but ultimately didn't disappear. Then the glowing also stopped, and everything was fine after that. Success!
So you may also want to add that script to the list of ones to NOT assimilate. ;)
HaiTec  [author] Apr 3, 2023 @ 12:53pm 
@Travis; Sorry to hear that. I build-in many script filters to get rid of that jumpy behaviour in both assimilated ships and the abilitycollector. However it seems i did not get hold true that make the jumps. I checked the game scripts and it seems after the update its more clear. I will upload and update that hsould prevent htis in future.

To save your Unimatrix you can do this:

When inside the station press the "pause" button and paste the following command to the chat-console:
/run Entity():removeScript("entity/merchants/travellingmerchant.lua")

or from outside, also use pause to get hold of the station select the station and past this:
/run Entity().selectedObject:removeScript("entity/merchants/travellingmerchant.lua")

I hope that helps.
Travis Apr 3, 2023 @ 9:52am 
(2/2) This all ties back to the problem of wandering merchants, and the fact that they leave after a while. If a wandering merchant is assimilated, it's not so bad because you can easily destroy the one ship without too much affect on the rest of your fleet/empire. But being able to copy the wandering merchant's "ability" to disappear after 15min is a MUCH more serious problem, since we can't pick & choose which abilities to copy onto a station. So once that "ability" has been copied onto a station, the game is ruined and becomes unplayable.
Travis Apr 3, 2023 @ 9:51am 
(1/2) Unfortunately, I found another, much more serious, problem. I used the ability collector to gather some abilities, and one of them happened to be from a wandering turret merchant. After I added the collected abilities to my Unimatrix (which I had spent considerable time building up to be a formidable omni-fortress, including installing Legendary modules and turrets), a few minutes later the entire Unimatrix station began trying to hyperjump away, and reappearing only to try to instantly hyperjump away again. This creates massive lag, and I am unable to do anything about the station trying to jump away. This literally made my entire save unplayable, because the lag prevents me from ordering my ships to another sector, and even if I could get them out, ordering the destruction of that station would also destroy the other stations I also built/assimilated in that sector.
Travis Apr 2, 2023 @ 12:28pm 
I do also play with some mods that simply add more (higher quantity) of turrets and modules to be found at equipment docks. I don't think any of them modify prices, but here's a list:
* AzimuthLib - Library for modders
* Laserzwei's Carrier Commander
* IFTL Library
* Borg Conquest and Assimilation
* Laserzwei's Advanced Shipyard
* Compass-like Gate Pixel Icons
* Laserzwei's Basic Commands for the Carrier Commander
* IFTL Loot Display
* Detailed Turret Tooltips
* Galaxy Map QoL
* BorgSalvage
* Research Station Lib
* Borg C&A Addon: Advanced Cutting Beam
* Phase Remodulation System Upgrade
* Simple Asteroid Respawn Redux
* Range Buff Fighters
* 1.0 Orders and Looping
* Faster/Durable Fighters at Reduced Cost (this one does affect prices, but should only be for purchasing/building fighters)
* Building Knowledge does Not Restrict Ship Size
* More Turrets at Equipment Docks Ex with 2.0
* Max Auto Turrets
* More Subsystems at Docks
* ReSeed
HaiTec  [author] Apr 1, 2023 @ 3:53pm 
@Travis: I just checked it with BCA-mods only and a petty system has a price of 0 and changes no relation ship. So I asume its from another mod. Maybe you can somehow post the list of mods that you are using. That could give me a clue.
HaiTec  [author] Mar 28, 2023 @ 9:02am 
@Travis: That's indeed very odd. I am not at home this week si i will look into it later.

You can restore your reputation in the admin tool. Paste this to the chat console in avorion:
/run Entity():addScript(„lib/entitydbg.lua“)

You will see a Jigsaw piece in the upper right that you can click on. Once you found the reputation button, selct the station and press the button to gain reputation fir that faction.
Travis Mar 24, 2023 @ 3:21pm 
Not sure where to report this, but I found a bug.
I was buying items from an Equipment Dock, when I found a "petty" Borg Assimilation Control System, with a price of a gargantuanly-negative number. I thought, oh neat, if I "buy" this, I'll actually gain a ridiculous amount of money! Well nope, that is NOT what happened. Somehow, buying that item reduced my reputation with the station owner literally as far as it can get. Considering that I was very close to having high enough reputation with that faction to negotiate an alliance, this was very frustrating. Especially since I can't find any way of "cheating" the reputation back up high again. 😖
HaiTec  [author] Mar 20, 2023 @ 4:55pm 
@Travis: Thanks man! Indeed i spend much more time coding than playing the game :)
Good point. I was thinking about it but never did it.
I just created an account: patreon.com/user?u=90636396
Cheers
HaiTec  [author] Mar 20, 2023 @ 4:42pm 
@Demonos1974: That from none of my mods. The ID seems to refer to this mod: Equipment Dock Income .
You may just deactivate it. It seems to overwrite parts of my mod.
An altenative could be to change the mod load order, to load my mods after this one.

Its done in this file: ?? is a palce holder for your windows username
"C:\Users\??\AppData\Roaming\Avorion\mods\modconfig.lua"

Just find "2319813858", cut it out and paste it at the end (above the } ).
Demonos1974 Mar 20, 2023 @ 2:32pm 
i found this error..... /home/container/galaxies/avorion_galaxy/workshop/content/445220/2319813858/data/scripts/sector/equiptmentdock_npcs.lua:32: attempt to call field 'hasDonator' (a nil value)
Demonos1974 Mar 20, 2023 @ 2:27pm 
is there any other way to assimilate tech
Demonos1974 Mar 20, 2023 @ 2:14pm 
destroyed the drone in borg drone mode, and in vanilla mode, still no drone change :(
Travis Mar 20, 2023 @ 2:13pm 
After taking a long break from Avorion and returning recently, I am so glad to see this mod still active & up-to-date. This is seriously one of the best mods in existence for Avorion, and a masterful work of art! I can only imagine the dedication and number of hours poured into this mod, and I can't thank you enough for continuing to keep this mod alive & well. :lunar2019coolpig:

Please accept all of my Steam awards! ...do you have a Patreon for this? :btd6thumbsup:
HaiTec  [author] Mar 20, 2023 @ 1:24pm 
@Demonos1974 : I haven`t heard or experienced any bug regarding the drone yet.
Note that after using the swap drone item the drone needs one respawn. A drone respawns after exiting a ship or if your vainlla drone was destoyed. (just crashs it against a rock)
Demonos1974 Mar 20, 2023 @ 6:57am 
do you know of any mods that may conflict with this and stop the drone working, i used the item to swap drones and i am still stuck with vanilla
LordZile Mar 13, 2023 @ 12:40am 
OMG its still active thanks bud, one of the best mods in Avorion
Faptor Mar 10, 2023 @ 5:53pm 
Seriously, thank you for the mod. This is amazing.
HaiTec  [author] Mar 9, 2023 @ 6:14pm 
@ Fraptor: Thanks for your comment.
Faptor Mar 8, 2023 @ 7:40pm 
Just an update on the silly money bug, When I started playing again today im getting crazy amounts of money again. It actually works out great because advanced borg cutting beams can cost upwards of 400 billion, possibly more for exotic versions from a turret factory haha
Faptor Mar 8, 2023 @ 2:09am 
I noticed a weird bug. Im on free play, sp, unlimited ship size and after I got around 3000 crew members whenever it was time to pay my crew I would get a few billion dollars.

I mean, I wouldn't normally complain but now that I have 5000+ crew members and am capturing pirate territory I actually have to pay my crew again instead of getting silly amounts of money.

Great mod btw!
Kryzzk Jan 4, 2023 @ 2:20pm 
I seem to be having a problem with the mod, Could also be user error I was able to make a cutting beam turret without any problems, but every time I try to make an assimilation beam turret I get an assimilation array, doesn't matter if i select the beam or the array I get an array.
HaiTec  [author] Nov 24, 2022 @ 11:42am 
@Laww: I think sectors only have a few stations (roughly 4 or less). It`s ok to disassemble them with the build menu.
It`s very different with ships, that could 10 or even more and would take ages to disassemble.
How about that:
If you do not want to keep the stations then do not use assimilation beam, but cutting or advanced cutting beams when invading. They will anhilate the sector. If you still want to collect some crew then then use a ration like one asm vs 3 cutting beams all on the same side. Then the cutting beams will destroy the ship before its entirely assimilated. There are likely even more ways to achieve that. Feel free to try. - Cheers
狙撃兵の法律 (Laww) Nov 22, 2022 @ 8:46am 
the only thing that really annoys me with this is my fleet keeps assimilating stations that dont get destroyed with the nuke... i would like to just destroy them all when i also nuke the ships that i dont want. i feel like all the stations that have been assimilated along the way are causing excess drag on my system
Kispin Nov 14, 2022 @ 11:54pm 
The reason I was researching the modules was more for 'cleanup' of the many many many versions of them that I picked up
Kispin Nov 14, 2022 @ 12:32pm 
I did have the control system loaded. Maybe it was the materials that were the issue. I will have to have a look
Still love the mod (a bit OP but awesome)
HaiTec  [author] Nov 14, 2022 @ 12:25pm 
Note that the assimilation beam needs an assimilation control system to work and your turret material must be equal or better than the attacked block to increase the efficiency.
Regarding the array well as decribed in its description its just for the drone so just dont bother to reasearch or build it. I have to admit, that i just did not check reasearch behavoir of alcoves they where just meant to scale with their rarity. I am not sure what rearch does with rarity in the current game version
Kispin Nov 12, 2022 @ 9:25pm 
Also Researching the Alcoves seems to produce enough randomness that each one is it's own 'stack' with it very rarely stacking into multiple
Kispin Nov 12, 2022 @ 9:22pm 
I cannot seem to get the Assimilation beam to work as it seems to just do nothing. Also why can you craft the Arrays if they can only be used with the Drone? (Also 'researching' the beams always seems to produce arrays which is just weird
PS Love the Mod
HaiTec  [author] Sep 11, 2022 @ 12:58pm 
@wuki1989(DE): currently to only protection is to have enough crew. Note that if the ship is depeleted it will be owned by the faction of the next nearby ship. So having a fleet of ships is als a protection agains this.
wuki1989(DE) Sep 9, 2022 @ 9:25pm 
or maybe a way to disable just that single weapon....nanite infector is just way too strong