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thanks for your cool mod.
I try to add Cherno and Electro as PvP-Zone but it doesnt work.
And a second problem is that damage isn't reflected and u can still kill someone outside the pvp-zone with 2 headshots.
Your standard pvp-zones are working btw.
maybe u can help out
thank you
However, you shouldn't be able to kill the target with two shots, it's only possible in the one shot-one kill case. Well, by desing. But there might be a bug. Please, provide more details. ...Oh, I think I know where the bug is. And I'll work on it tonight.
By the way, check your PVEZ_Config, the following settings:
What coordinates you have used?
To properly add the zone you would need to use some admin tools with the option to show player coordinates.
You can get X and Z coordinates (1st and 3rd in config) from from this map ( https://dayzona.ru/index.php?do=static&page=chernorussiya-karta-dayz-versiya-063 ). When you put the cursor at the center of the Cherno on the map, on the bottom of the map you'll see this:
And be carefull with Json syntax, to properly put the new zone into the list you would do something like this (here are actual properly set Cherno and Electro, you can copy paste them to your PVEZ_Config.json):
Edit: It seems to be only when we hit the Zombies with 9mm guns. Like the Glock.
Perfectly fine, Take your time! Thanks for the quick check up!
I try to check it on a second server.
maybe it's my fault.
I try on the second server.
Mod isnt working.
sorry can't get it to work on my testserver
It's a server side mod, do not download and use it on yout client.
Thanks.
problem fixed
MOD is working
------------------------------------
NS3086290, 18.10 2019 13:19:09
NULL pointer to instance. Variable 'IsInPvpZone'
Class: 'SurvivorBase'
Entity id:2981845
Function: 'pvez_IsPvpAttackAllowed'
Stack trace:
PVEZ/4_World/entities\manbase\playerbase.c:87
PVEZ/4_World/entities\manbase\playerbase.c:52
CFTools/4_World/playerbase.c:107
Error:
PVEZ/Scripts/4_World/entities\manbase\playerbase.c(213): Variable 'IsInPvpZone' is private..
will have to remove the mod temporarily. a heads up would be nice if a big change like making it client side too comes up