Crusader Kings II

Crusader Kings II

Middle-Earth... in Earth !
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Lonhaldar  [developer] Oct 29, 2019 @ 1:13am
Future of the mod
What's planned for the future of the mod, after the 0.5 version?

HARADRIM :
The Haradrim were planned for long time, but i want to add them now. Arabia, Sahara, India? There's many places where i can put some kingdoms for them. The most important place will certainly be the central desert in Arabia.
The Haradrim will come with specific buildings, a new special unit (Mumakils), and a lot of playable characters.

NUMENOR :
Well, Numenor got already a lot of things, but i want to add a last specific mechanics : Loyalists vs King's Men, or the Story of the Fall of Numenor.
By adding two new societies, one for each camp, with specific powers like "cut the White Tree", "try to seal to the West" or "welcome a teleri ambassador" and specific buildings like "temple of melkor", you'll be able to simulate the destruction of the harmony on the island, and let your faction wins the control of Numenor.

TELERI :
I want to add a new island in western atlantic, to simulate the land of the Teleri, Tol Eressea. A small island, that will be reachable only from Numenor, to give more flavour.

DWARVES :
I think i'll change a little the adventurers/mercenaries mechanics for the dwarves, to give them the abilities to found companies that will giuve them prestige, gold, and maybe help them to found new realms.
Also, a blacksmith society, similar to the Gwaith-i-Mirdain, should maybe be created.

HOBBITS?
Well, in a mostly martial and intrigue game like CKII, hobbits would be like the Elves of Santa Claus in Hell. IF i add them -and i'm not sure about it-, i think they'll be on an isolated island, without the ability to create boats (after all, they fear to navigate). So, the gameplay will be really different, about feasts, dinners, lunches, breakfasts, well... mostly about eating ...

OTHER CHANGES PLANNED :
Black Numenoreans should raid more, and maybe have a more important claim on the island of Numenor. Maybe join this with the King's Men mechanics could be cooL
About the Nazguls and Sauron, in case of Morgoth revokes their titles, they should be able to claim the realms of Black Numenoreans to create a new darkness throne, i think that could be cool.
Wonders! Well, for now, there's only static wonders, already builded, but i want to add some cultural wonders able to be build on the lands you want, like for exemple a giant rider statue for Rohirrim, a White Tower for Numenoreans, a Great Hall or Great Mines for Dwarves, ...


So, that's a lot of things i want to add to this mod. I'm not sure i'll be able to do all of this, but here's a full list.
Don't hesitate to post your suggestions, thougts, or what you want to see first :)
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I thought you said sometimes that you wanted a break after this last patch :O
But i am happy that you want to continue this fantastic mod :D
I think to add Haradrim and improve black nummenorians (nazghul love to) would be nice if it got a priority but a society for dwarfs and more buildable wonders sounds really nice to :D
Lonhaldar  [developer] Oct 30, 2019 @ 11:08am 
Thanks for your support. :) Yeah i'll take a little break, but i'll still add some little stuff. I believe the mod is being more complete now, but some little adds will be welcomed for more flavour. Priority is to improve the existing factions, and then, if i'm not completely bored (:D), i'll go ahead with new factions. By the way, your support and your suggestions help me a lot to still improve this mod, so thanks to all of you!
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