Crusader Kings II

Crusader Kings II

Middle-Earth... in Earth !
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Update: Oct 30, 2019 @ 11:19am

#### PATCH 0.5.2 ####

- Add a new mechanic of corruption for Nazguls : if one of them dies, his Ring will be found by a random duke or King. This character will be corrupted, issued him to become a Nazgul.
- Add the ability to create the Crown of the Silmarils

Update: Oct 26, 2019 @ 9:09am

--------Hotfix 0.5.1b--------
BUGS/FIXS:
- Fixed a bug with one of the event chain of the Gwaith-i-Mirdain
- Fixed missing localisations for Broadbems and Firebeards cultures
- Fixed missing positions for the dwarves of Himalaya
- Fixed a little bug with elves helmets

RULER DESIGNER :
- Now, the Sindar, Numenoreans, Black Numenoreans, Maiar, Eagles, Mearas, Orkish cultures aren't available in ruler designer.
- Some traits will convert your character in the culture you want at start game (only for Numenoreans, Black Numenoreans, Orcs, Sindar)

Update: Oct 25, 2019 @ 6:02am

Update: Oct 25, 2019 @ 4:49am

Update: Oct 25, 2019 @ 1:04am

--------MIDDLE-EARTH IN EARTH 0.5.1--------
BUGS/FIXS :
- Fixed a bug where some random characters obtained Silmarils at game start
- Fixed a bug where the Blood of Numenor and Blood of Elros weren't properly given to the line of Elros
- Fixed a bug where the game crash at the end of the Mearas event chain
- Fixed the fact you can't give a title to Immortal with massive fertility malus (Balrogs, Drakes, ...)

CHANGES:
ARTIFACTS:
- Added the nine rings to the Nazguls as artifacts
- Added several artifacts created by craftsmen of the Gwaith-i-Mirdain
- Added five legendary Numenoreans Ships to the game as artifacts : the Hirilondë, the Eämbar, the Númerrámar, the Palarran, the Entulessë and two craftable ones : Numenorean Ship and Large Numenorean Ship.

BLOODLINES:
- Added the Bloodline "Mearas" for the line of Nahar
- Added the Bloodlines "Line of Elu Thingol", "Line of Cirdan", "Line of Oropher" to Sindar characters.

BUILDINGS:
- Added Noldor Kingdom building in Himring and Gondolin at start date
- Added the Dark Throne of Morgoth as wonder in Angband
- Added Himring Fortress as Wonder in Himring

CHARACTERS/DYNASTIES:
- Expanded the House of Beor with the line of Erendis, adding some "non-canon characters" that expands the lines in playing dates.
- Added a fictionnal Line to Nuneth, mother of Erendis, as numenorean dynasty
- Added a fictionnal line to Almarien, wife of Tar-Meneldur
- Added the fictionnal lines of Erellont, Aerandir and Falathar, the mariners who followed Eärendil
- Added semi-fictionnal lines for the dwarves of Nogrod and Belegost
- Reworked the line of Feanor with new portraits and nicknames, new nicknames also for some characters of the lines of Fingolfin and Finarfin
- Changed the nickname of Sauron from "the Dark Lord" to "the Deceiver" to avoid "Dark Lord Sauron the Dark Lord"
- Added one more NPCs dynasty to the Black Numenoreans
- Added new nicknames for Orcs
- Added the line of Nahar, horse of the Vala Oromë, founder of the Mearas
- Added the Nazguls as Sauron's Vassals

CULTURES:
- Added the Mearas culture

EVENTS:
- Now, when you succeed to tame a Meara as Eorl the Young, Felarof will gain the Kingdom of all the Horses and will become your vassal.
- Added several events for the Gwaith-i-Mirdain society for Noldor (forge a weapon, craft a magical ring, improve your skills, ...)
- Added several events for the Guild of Venturers society for Numenoreans (build your own ship, claim one legendary ship, ...)

GOVERNMENTS/PROVINCES:
- Added new governments types for orcs, angband, numenorean, elves, black numenoreans and dwarves
- Changed the capital barony of Numenor from castle to city, same in Andunië and Eldalondë, realm remains feudals

GRAPHICS:
- The Noldor Armor will now be given only to in-command characters.
- New portraits for orcs
- Added unique clothing for Noldor and Numenorean councillors

MAP:
- Added two new lands : Nogrod and Belegost, in the Himalaya mountains
- Added a new land for the Nazguls in Angband

SOCIETIES:
- Added the Guild of the Venturers as a Society for Numenoreans
- Added the Gwaith-i-Mirdain as a Society for Noldor
- Added three societies to orcs.

TITLES :
- Added the Kingdoms of Belegost and Nogrod in Himalya, and made them allies at games start.
- Added the "King of the Horses" titular title for the Mearas

Update: Aug 7, 2019 @ 12:09am

--------MIDDLE-EARTH IN EARTH 0.4.1b PATCH--------
BUGS:
- Fixed children portraits for random Elven Immortal characters

Update: Aug 5, 2019 @ 12:21am

--------MIDDLE-EARTH IN EARTH 0.4.1 PATCH--------
BUGS :
- Fixed some missing localisations
- Fixed Elwing as the mother of Elros and Elrond
- Fixed a bug where semi-elves children without the noldor or sindar culture didn't get the correct semi-elf trait but the bloodline of the father.

CHANGES:
- Give Grond to Morgoth as Artifact
- Give the Mace of Sauron to Sauron as Artifact
- Made several changes to lower the possibility for an elf or a Numenorean to be maimed or wounded in battle
- Added the house of Beör to show all the man ancestrors of Dior Eluchil
- Added the Songs of Clamavi the Profundis - https://www.youtube.com/channel/UCC8prZi7q1vnP0A3XX4EWxQ/videos

Update: Aug 3, 2019 @ 8:59am

--------MIDDLE-EARTH IN EARTH 0.4 CHANGELOG--------
BUGS :
- The Bloods of Numenor and Elf bloodlines are now given to the randomly created characters.
- Fixed and improved a little the employement decisions
- Fixed a little bug with the family tree of the Eorling House.
- Fixed a bug where special buildings didn't showed up in the correct provinces.
- Fixed the missing dynastic COAs and added some more
- Fixed a bug with Hagia Sophia picture in Constantinople

CHANGES :
MAP :
- Moved the island of Numenor to the east, to see the island completely and properly
- Added 4 more sea provinces in Atlantic around Numenor : The bay of Arandor, the Bay of Andunie, Forogaer and Harongaer.
- Added 4 more provinces for Noldor, in front of Angband
- Added the realm of Angband, in Siberia wastes with 8 new provinces + 3 "Wastelands" ones.
- Moves the realm of Fingolfin in front of Angband new realm
- Added trees in the Sindar Kingdom map
- Moved the Eorlingas to the South, with a brand new realm instead of the desert of Taklamakan
- Added the island of An Balukkhôr in the Indian Ocean, create a new Black Numenorean realm.

CHARACTERS/DYNASTIES :
- Expanded the line of Elros-Tar Minyatur with all known descendants.
- Added 11 new numenorean dynasties (NPCs)
- Expanded the numenorean rulers dynasties with more characters.
- Added Several vala/maiar characters (Morgoth, Sauron, Ancalagon, Glaurung, Gothmog, ...)
- Added the house of Hador for historical purposes
- Added New Black Numenorean dynasties
- Added more rohirrim characters (both in already implemented dynasties and in new ones)

GRAPHICS :
- Added unique armors to Noldor Lords (Houses of Feanor, Fingolfin and Finarfin).
- Added unique portraits for Angband named rulers
- Added new armors sets for random Noldor
- Reversed back the dwarves portraits, and updated them
- Added the custom settlements graphics for each cultures.

GAMEPLAY :
- Added the decision to "conquer the world" for Morgoth or Sauron, will give automatic casus belli to the neighbour realms, and IA will be far more agressive.
- Added the Balrogs of Morgoth as special units
- Added Drakes as special units
- Added unique buildings for Angband (Balrogs's Dwellings in the Balrog's Halls province, and Drake's Pits in Drake's Valley), these buildings are only for orcs and will allow the creation of the two special units.
- Added Elves Lords as Special units, for Noldor and Sindar
- Added special buildings to allow the creation of the Elves Lords units.
- Changed some modifiers for the Eothed/Eorlingas cultures.
- Changed a little the religions (harder to convert, no multiple wives for orkish, more feminism for Numenoreans and Elves, ...)
- Added combat bonuses for Maiar and Valar characters, to limit the "killed in a duel" to happen to Morgoth or Sauron.
- Added a custom starting date allowing to see the position of all Middle-Earth playable characters at start.

Update: Jul 8, 2019 @ 7:01am

- Missing localisation for the Bloodline of Eorl is fixed
- Fixed vanilla buildings for Black Numenorean
- Fixed two port buildings in cities holdings of Numenoreans
- Fixed bad locations for holy sites of Black Numenoreans
- Fixed a bug with the Ruler Designer

- Added unique armors for Eothed/Eorlingas
- Added Holy Orders for Rohan, and some balance to their forces.

Update: Jul 6, 2019 @ 7:21am

MIDDLE-EARTH 0.3.1 CHANGELOG

- Fixed a bug where the decision "Become the King Under all Moutains" doesn't give the title
- Fixed a bug where the decision "Create the Eorlingas" broke the name of Eorl the Young
- Fixed a bug where the decision "Create the Eorlingas" give broken laws for the Eorlingas Kingdom
- Fixed the inheritance of the dwarvens and orkishs traits + give them to random orcs and dwarves characters
- Fixed a bug - The religion panel of Elven religion crashed the game, that was because there was 6 holy sites instead of the correct 5.
- Fixed a little bug on the province map in Numenor
- Fixed a little bug where the Elves didn't received the "Intertility" trait after a birth, and raised the chance to happen from 60 to 70%.
- Missing Localisation of the Bow of Bregor in the treasure of Numenor is fixed
- Missing localisation of the Culte of Orome desc is fixed

- Added Combat rating bonuses for orcs and dwarves, to balance with the -35 because of old age.
- Added decision to create Gondor and/or Arnor as the King of Numenor (will geographically replace most of the Byzantine Empire and HRE)
- Added icons for specific decisions