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But i thought Finrod was the eldest son (sorry if someone already noticed that)
- new cultural bloodlines for forged by ambitions:
- Elves gain "Nost Agartûr" bloodline for war success, "Nost Gobelthavron" for architect one, "Nost Garthîr" for Castellan one
- Numenoreans gain "Nost Dagorhîr" bloodline for war success, "Nost Abadarned" for architect one, "Nost Beraidhîrl" for Castellan one
- Black Numenoreans gain "Kathuphazgân-laî" bloodline for war success, "Kadarkhôr-laî" for architect one, "Râmakhôr-laî" for Castellan one
- Orcs gain "War-Bearers" bloodline for war success, "Urbhlâm Tarlâm" for architect one, "Durbûrz-Hai" for Castellan one
- Dwarves gain "Baruk Uzbadul" bloodline for war success, "Felekdum Uzbadul" for architect one, "Gabilgund Uzbadul" for Castellan one
- Rohan gain "House of Spear" bloodline for war success, "House of Carpenters" for architect one, "House of Shields" for Castellan one
Each bloodlines will give different bonuses.
SO. What's planned for the update, coming at the end of the week (i need to do some tests again):
- I improved the existing societies, and added a new one for Rohan
- Fixed some annoying bugs you posted here, and some others (thanks for your help by the way)
- Added a new realm : Harad, around the orkish realm in Sahara
- Added new bloodlines possibilities for Numenoreans, Elves, Rohan, Dwarves and Orcs.
Next update in progress, i hope to release it at the end of the month!
Hope my answers will help you to understand how i made this mod, and i hope you'll enjoy it even if it's not totally lore accurate (but well, these realms in Medieval Europe are already far from the lore !) ;)
Well, this mod is not created with the ambition of being lore-accurate, that's why you can find Numenoreans and Black Numenoreans, Elves of First, Second and Third Age, evil orcs of all ages too. The goal is to let you play with most the of amazing characters of Middle-Earth in actual Europe, Western and Central Asia, and North Africa :)
Now, answering your questions more specifically :
1/ i didn't wanted to remove the vanilla provinces, so i needed to find some places to put the kingdoms : into the Alps, you'll find one dwarven and one orkish realm for exemple, as well in the Himalaya with two dwarven realms and one orkish. About Eotheod, i wanted to put a realm in this part of the map, and so i changed the desert and a green valley for them. Same thing for Gondolin and the third realm of the orcs.
2/ Well, i answered that already :)
1. Why not have the Dwarves, Orcs, and Goblins fight over the Alps, Urals, and Himalayas?
2. Why have Black Numenoreans (Kings' Men colonists after Akallabeth) when Numenor exists?
3. (Unless Melkor isn't as beefy as in the Silmarillion) Why are First Age elves so far from Angband?
By the way, i'm uploading a new small update with a corruption mechanic for a man who holds one of the nine rings of the Nazguls. Will allow the mod to solve the problem of killed Nazguls.