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About the "no Middle-Earth cultures" map, i'm not planning to add this as a separate mod... Not the time to do it, and to remove the fantasy part, it will needs to rework a lot these lands. Thanks for the suggestions by the way :)
I thought it would be nice with some more evil men to this mod so i thought why not add easterlings/Rhûn in the Kyzul-kum desert, then they will be north east of gondor(byzantine) and close to the Eothed who you have moved to the Taklamakan desert, and perhaps you could add the wainriders to Kara-kum desert for the same reason.
Also i thought that that Harad/Haradrim could be added in the Badiyat Ash Sham Desert or the Rub' Al Khali Desert, then they to would be south east of gondor(byzantine) and ad flavor to that :)
Also if you wanted to add more dwarves i sugest you could make them into smaller realms and possible have the Firebeards & Broadbeams(blue mountains dwarfs) around in the hungearian mountains and the rest of the dwarf clans (Ironfists, Stiffbeards, Blacklocks & Stonefoots) could be in southern Tibet and Northern west and east India. There is plenty of mountain ranges there is trade routs and possible some room for orcs and goblins to, i think it would be reall fun to have them here plus it adds some lotr to the south eastern map to :)
I also thought anouther suggestion :P if you can add a small Peninsula to pommerania/gulf of danzig with hobbits there, i think they would be suited good around pomerania and they they would be around Arnor to.
Well this was some suggestions, i really like your mod and hope you get some inspiration from this if anything. Thank you again for this awesome and fun mod! :D
Thanks for the suggestions by the way, all of themm looks interesting, even if i won't add wainriders, balchoths or the other dwarven clans for now, each new culture added needs a lot of work to make them interesting! I was thinking about adding a little Black Numenorean island in indian ocean or somewhere here too. But as i said, it'll need some weeks of work to make this good enough.
Will one of the Societies be able to give us/make people into wraiths? (like ringwraiths/Nazgûls)
It would be cool if either the Black Numenorean or one of the orc societies ones could do that that. And if it is the Black Numenorean then perhaps you could open the society to others?(vanilla ck2 cultures) so other cultures could be lured the the Dark side :P i Think it would be fitting for the Black Numenoreans since they literly where kind of Sauron fanboys that get lured by him to worship Morgoth.
Since you made so that Empire of Byzantium & Germany/holy roman can be Gondor and Arnor
it would be cool if like K_Burgundy or k_ Bavaria or E_Carpathia or a russian Kingdom could be Kingdom/Empire of Angband for orc or Wraiths(if you like and have time to add them) and i think a decision to make Empire of Persia into mordor (since there are mountains there and is close to gondor(byzantium) could be very cool!
Either way I'm sure that the future of the mod will be a blast! :D
About the suggestions to forge Angband/Mordor, that sounds not so bad. Will look at it :)
Thanks again for your support !
Silly me
So yeah, i'll look at it. Currently, i'm reworking the orcs portraits to make them more... less ugly :D
You can have a first look here : https://forum.paradoxplaza.com/forum/index.php?attachments/new-orcs-png.509516/
Don't hesitate to post more suggestions if you have !
(Not that the old ones look bad :P)
Well i was looking at the Middle Earth Mod to see if they had solved it, they haven't :P
But i thought that adding the government types from that mod would be cool, like Dark Despotism, Orchish Despotism, Haradrim Government and Just Feudalism.
I dunno how much work it is to mod and change something like this but i think it's forth suggesting atleast :P
On another subject yet the same, i have only played some Angband (couse i wait for the next patch :P ) But i feel raiding and capturing prisoners could be a way to make a mechanic, like the orcs took elven women and... "forced themself apon them" and it's kinda of what the Horse Lords/horde are doing when they take a prisoner and make them concubine in ck2. So haveing a bigger chance of taking prisoners should be nice for Angband, that way if you wanted vampires you would have a source of blood to feed on, and orcs could eat humans to..well replenish health or get piety or something.
And there is also lore that those who been imprisoned by Morgoth would forever be forever in his service (becouse he brainwashed and tortured them) so it could be a way for him to get loyal subject/spies and sush.
Just some suggestions for you ;)
About Angband and prisoners, that's certainly something i want to do. I didn't looked at these mechanics for now, but i want to give the ability to capture prisoners, torture them with the possibility to recruit them as servants for Sauron and Melkor (or see them die in awful suffers). The sacrifice option is given to one of the orkish society by the way.
And on the note perhaps you could ad a small island or Peninsula to germany/netherlands to for those who want to do arnor. the Peninsula Eryn Vorn could fit for example. but not as important then Tolfalas if you wanted to add extra stuff :P