XCOM 2
[WotC] 'Launchers and Hand Grenades' - An Explosive Weapon Pack
 This topic has been pinned, so it's probably important
∑3245  [developer] Jan 27, 2019 @ 12:56pm
Bug Report Thread
Found a bug? Report it here!

Please be very descriptive with your post (where it occurred, what was happening at the time of the occurance), or else I won't be able to help you.

Saying my game is broken because of this mod is not descriptive.
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Showing 1-15 of 24 comments
MCBAIN Jan 28, 2019 @ 12:06am 
im getting a really large area of effect when using these launchers, much larger than any other launcher
Brave Sir Sausage Jan 28, 2019 @ 5:55am 
After installing this mod and running a mission (with nothing from this mod equipped), I noticed I was unable to equip any primary or secondary weapons, except those currently equipped on other soldiers and/or that have upgrades on them.
Basically, all my infinite items disappeared. I was still able to equip non-infinite utility items and for some reason, the arc thrower on a class which has it as a possible secondary. I was able to see the infinite secondary weapons not available to the respective classes (which I ofc couldn't equip), and I couldn't see any infinite primary weapons. On my classes with melee secondaries, they "cannot equip" all the swords in the armory, although I can see them in the list.
Disabling the mod didn't fix the problem, presumably because at the save point in question, a script had already been run.
I was a few game hours away from researching beam weapons, so I did that and after building the squad upgrades for beam rifles and pistols, I got infinites of those back in the armory, but no infinite conventional or mag weapons.
I only run custom classes but I tested a recruit by using the makesoldieraclass command to try the base game classes, same issues.

I can't be 100% sure it's this mod but I've got no idea what else it could be, all I've messed with since downloading this are the skin replacer (ruled out) and some voice packs.
Last edited by Brave Sir Sausage; Jan 28, 2019 @ 6:03am
GranzKelo Jan 28, 2019 @ 12:22pm 
Having the same problem with the primary and secondary weapons as well as the vanilla frag grenades being unselectable from loadout as they've dissappeared after installing this mod. It also made the weapons from the Resistance Firearms mod dissappear from selection as well.
∑3245  [developer] Jan 28, 2019 @ 2:18pm 
Originally posted by CascadianJigglePolice:
After installing this mod and running a mission (with nothing from this mod equipped), I noticed I was unable to equip any primary or secondary weapons, except those currently equipped on other soldiers and/or that have upgrades on them.
Basically, all my infinite items disappeared. I was still able to equip non-infinite utility items and for some reason, the arc thrower on a class which has it as a possible secondary. I was able to see the infinite secondary weapons not available to the respective classes (which I ofc couldn't equip), and I couldn't see any infinite primary weapons. On my classes with melee secondaries, they "cannot equip" all the swords in the armory, although I can see them in the list.
Disabling the mod didn't fix the problem, presumably because at the save point in question, a script had already been run.
I was a few game hours away from researching beam weapons, so I did that and after building the squad upgrades for beam rifles and pistols, I got infinites of those back in the armory, but no infinite conventional or mag weapons.
I only run custom classes but I tested a recruit by using the makesoldieraclass command to try the base game classes, same issues.

I can't be 100% sure it's this mod but I've got no idea what else it could be, all I've messed with since downloading this are the skin replacer (ruled out) and some voice packs.


Originally posted by GranzKelo:
Having the same problem with the primary and secondary weapons as well as the vanilla frag grenades being unselectable from loadout as they've dissappeared after installing this mod. It also made the weapons from the Resistance Firearms mod dissappear from selection as well.

Post your entire modlist. I need to check if it is me or someone else's mod
GranzKelo Jan 28, 2019 @ 3:52pm 
Going to post my character customization modlist first before the other remaining mods

Weapon mods/assets:
[WotC] Resistance Firearms - Main Module
[WotC] Resistance Firearms - Assets
Missing Packages Fix + Resource
[WotC] Resistance Firearms - Attachments
[WotC] CoD: Black Ops III :: Shared Assets
[WotC] 'Launchers and Hand Grenades' - An Explosive Weapon Pack
[WotC] 'Launchers and Hand Grenades' - Assets
Infinite TLP Weaponry
[WOTC] Spinning Barrels for TLP Magnetic Cannon
[WOTC] Unified Gremlin and Bit Movement Speed
[WOTC] Conventional SPARK Rifles
Cannon Animation Redux

Appearance customization:
[WotC] MGSV: TPP :: Diamond Dogs Uniforms
[WotC] MGSV: TPP :: Diamond Dogs Crew Replacer
WOTC - MGSV TPP Soviet Uniforms
[WOTC] Seamless Character Heads
More hair colors - WOTC Compatible
More armor colors
More eye colors
Merged TLP Armors
WOTC Female Hair Pack
Alien Hunters DLC Icon, Name Support and Empty Arms and Legs [WOTC]
Capnbubs Accessories - WotC
WOTC_JsleezysRepurposedGear
Free the Hood - WotC
Historical Camo Pack WotC
[WOTC] Titanfall Sparks
[WotC] Military Camouflage Patterns
[WOTC] Battlefield 4 Helmets & Armour
Full Camouflage Uniforms WotC
Custom Face Paints
Fire Emblem Awakening: Lucina's Hairstyles & Mask [WOTC]
NieR: Automata - A2 & 2B Hair & Headband [WOTC]
Vindictus Male Hairstyles
[WOTC] Invisible Parts For Hero Units
[WotC] CoD4: MWR SAS Uniforms
Fire Emblem Awakening: Robin's Hairstyles
Fire Emblem Fates/If: Corrin/Kamui Hairstyle
Vindictus Female Hairstyles
[WOTC] Skirmisher Head Fix
WotC Customize Soldier Size
WOTC Uniforms [Dirty Patch]
Eldritch Facepaints v1.2 - WOTC compatible

Voices:
Akira Kurusu Voice Pack
Lord General Castor Voice Pack
Dawn of War 2 Cadian Voice Pack
WOTC Space Marine Tactical Voice Pack - WTR
Space Marine Dreadnought VP - WOTC
Commissar Lord Bernn Voice Pack
Elder Scrolls IV - Imperial Guard Voice Pack
Killing Floor 2 Voicepacks
Star Wars Deathtrooper Voicepack
Storm Trooper Voice Pack -Vanilla-
[WOTC] Clone Trooper Voice Pack
Payday 2 Medic Voicepack
RWBY - Neopolitan Voicepack (and Hero Unit Silencer!)
Zone-tan Voice Pack
Futaba Sakura Voice Pack
Bill Wurtz Voicepack
[WOTC] The Lord Tachanka Voice Pack v1.1
Van Doorn Voice Pack
Xenoblade Chronicles Sharla Voice Mod
[Danganronpa] Kiyotaka Ishimaru Voice Pack
WOTC Uncharted Drake Voice Pack - WTR
[WOTC] Boba Fett Voice Pack
Nier Automata 2B Voicepack
Tommy Wiseau Voice pack
Fletcher Voice Pack
Aimee Voice Pack
Titanfall 2 - Viper Voicepack
Arnold (Arnie) Schwarzenegger Voice Pack
WOTC L4D1 Zoey Voice Pack - WTR
[WOTC] Shogun 2 Japanese Male Voicepack
[WOTC] Shogun 2 Female Japanese Voice Pack
Cheeki Breeki Voices Pack (S.T.A.L.K.E.R. Russian Bandit)
[WOTC] Cheeki Breeki Voicepack
Nimble/Rookie S.T.A.L.K.E.R. Voice Mod
BANE' Tom Hardy' Vanilla and WoTC
WOTC Medal of Honor Warfighter Multiplayer Voices - WTR
Voice: Trails of Cold Steel Fie
Hyperdimension Neptunia Noire Voice Pack
WOTC DOW Merrick Voice Pack - WTR
WOTC COH US Units Voice Pack - WTR
WOTC COH German Units Voice Pack - WTR
WOTC COH Commonwealth Units Voice Pack - WTR
Delta Squad Voice Pack WOTC
Company of Heroes 2 Conscript Voice Pack
RA3 Tesla Trooper Voicepack
Hyperdimension Neptunia Vert Voice Pack
Hyperdimension Neptunia Blanc Voice Pack
Hyperdimension Neptunia IF Voice Pack
Hyperdimension Neptunia MAGES. Voice Pack
Sparks Voice Pack
[M&B] Bandit-Villager-Warrior Voicepack
Company of Heroes Voice Pack - CR
Proxy Voice Pack
Phoenix Voice Pack
Stoker Voice Pack
Firebat Voice Pack
Harbinger Voice Pack
Liberty Prime SPARK Voice Pack
CSGO : SAS Voicepack
Saints Row Kinzie Voice Pack
Female Soviet Sniper Voice (Company of Heroes)
British Tommies Voice Pack (Company of Heroes)
Battlefield 4 Chinese Voice Pack - WTR

Flags:
Sealand
Kaiserreich Countries
GranzKelo Jan 28, 2019 @ 5:12pm 
Ok, took me a while to put together this list

Things I forgot to put in the last list -
Voices:
Mute Voice Pack
Vinesauce Joel Voice Pack
Missing Russian Voices
Enemy Within Polish Voice Pack

Armor:
Empty WOTC Deco Slots for XCOM Soldiers (+ Some other empty things)
WotC Additional Invisible parts for hero units

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Generated names/Birthdates:
More Nations and Names WotC
EmptyNames [WOTC]
[WOTC] Random Soldier Info Mod
[WotC] Expanded Callsigns and Nicknames
WOTC Even More Backstories
Birthdates [WOTC]
ISky's Big LW2 Name Mod
Expanded Mission Names (WotC)
More Cities WotC

Maps:
Doctor Mandarbs Map-Pack (WotC)
[WOTC] Waterfowl's Map Pack
Even More Maps! [WOTC]
Missing Packages Fix - Parcels and Maps Edition
Maps by Vozati [WotC Edition]
[WOTC] EC PCP's
[WOTC] Map Expansion
Doctor Mandarbs Map-Pack (TLE)
Map Expansion UPK Assets
Operations Unknown: An XCOM 2 Map Mod [WOTC]

Camera/Photobooth:
[WotC] Creative Xenos' Community Pose Pack
WOTC - Configurable Headshots
[WotC] Armory Camera Tweak
Propaganda Poster Pack (14 new backgrounds)
Photobooth Quotes
WOTC - Configurable Headshots
[WotC] Armory Camera Tweak

UI:
[WotC+Classic] TacticalUI KillCounter
[WotC] Numeric Health Display
WotC: Color Coded Bonds
Smooth Scrolling
WotC: Show Will Loss
[WOTC] Cost-Based Ability Colors
[WOTC] Quick Soldier Info
Blackmarket Usage
Evac Now
[WOTC] Unlimited Ability Icons
Show Me The XP
[WotC] Gotcha Again
WotC: robojumper's Squad Select
Add Part Names
[WOTC] New Target Icons
WOTC Show Enemies and Terrain on Mission Planning
View Locked Skills - Wotc
Colored Item Names
Post Process Status Effects
In Game Clock
[WotC] Bond To Header
[WOTC] One squad on new Avenger defense
[WOTC] Better Armory Item Stats
[WOTC] Detailed Soldier Lists
[WOTC] Extended Personnel Info
Faster Challenge Score Messages
[WotC] Peek From Concealment UI Fix

Gameplay:
[WotC+Classic] Safer Hacking
No Rank Up Throttling
[WotC+Classic] Reliable Smoke
Merciful Advent
Faster Psi Lab Training - WotC + Vanilla
Make Heals Persist
[WOTC] - K's Medical Supplies x2
Overwatch All/Others WotC
WOTC Use My Class
[WOTC] Sensible Mission Penalties
Evac All - WotC
Blind Disorient Removes Dodge WOTC
[WOTC] Free Reload Anytime
[WOTC] Better Laboratory
[WotC] I'm the Commander here
[WOTC] Melee Match
Hack Plus - WotC
Full Character Customization From Start
WotC Mod Everything Reloaded
Simple True Concealment
Rend The Lost
[WOTC] Reliable Wounds
New Weapon Range Tables WOTC
Always Recruit and Rescue
Robots On Covert Actions
Metal Over Flesh Redux
[WOTC] Not Enough Skirmishing
[WOTC] Fair Lost Targeting
[WOTC] Overflow Ability Points
High Ground Gives Defense (WotC)
(WOTC) Repair Removes Acid
Predetermined Chosen Rivalries
WotC: Fusion Ripjack Applies Stun
WotC: "Increase Combat Intelligence" for everyone
(WOTC) Zombies Don't Count
(WOTC) More Grenades
Improved Flashbangs/Increased Disorient (WotC)
Psionically Guided Bullets
[WOTC] Reusable Hunter Axe
2x Ability Points
Purifier Damage
Unblockable Flamethrowers
Tracking Shot Defence
Faction Hero GTS Perks
Turrets Are Cover [WOTC]
Unrestricted Skirmisher Reflexes
[WOTC] ADVENT Reinforcements (Includes ABA Support)
[WOTC] Golden Path Missions Revamp
[WOTC] Ambush Squad Select
Permanent Overdrive WOTC
Bondmates With More Benefits
[WOTC] Stabilize Me
More Mission SITREPs
[WOTC] Critical Skirmishing
[WOTC] Soldier Development
Panic Mod WOTC
[WOTC] Electrical Damage Consistency
[WotC] I'm the Commander here Extension
[WotC] Richards Hero Classes Rework
WotC: Sting charges removal
Chosen Dialogue Tweaks
Scalable Blast Padding [WotC Compatible]
Skirmisher Rebalance
More Effective Blast Padding
Recruit Multiple Heroes From All
Gravely Wounded Scars
[WOTC] A Better Ghost
[WOTC] Robotic Spectre
[WOTC] Tempest Combat
Ruler Reactions Revised - WotC
[WOTC] Better Double Agents
More Supplies - WotC + Vanilla
WOTC Advanced Modular Weapons
Scientist Staff Slots: WotC Edition
[WotC]Better Demolishing!
[WOTC] More Psionic Units
[WotC] Better Grappling!
[WOTC] Sell Heavy Weapons
[WOTC] Skillful Skirmishing
All Soldiers Gain XP - WotC
Shotgun All Classes
Landed UFOs From Day 1 WOTC
No Full Cover Grabs
[WOTC] Reaper Reworked
[WOTC] Accurate Covering Fire
Templar Reflect on Parry
Improved Smoke Defense WOTC
High Voltage Templar
[WOTC] EU Aim Rolls
More Starting Soldiers (WotC)
(WOTC) Armor Repair
[WOTC] Powered Armor Rebalance
Renegade Rulers
More Traits
Pyrrhic Victories
[WOTC] Sword AP changes
[WOTC] Peek From Concealment

Loadout:
SPARK Ammo Slot WOTC
Medkits Unlimited - WotC
Grenades Unlimited - WotC
WotC Vest Slot

Misc:
[WOTC] Allow For Larger Squads
Wear Armour on the Avenger (for WotC)
Narrative Control
Uniformity
Enhanced action camera
No Hunter's Lodge
[WOTC] Impact FX
[WOTC] Advent Flashlights
[WotC] Mod Config Menu
SWR Full Crew Avenger WotC
DLC Breakthroughs Support
[WOTC] Configure Avenger Defense XCOM Reinforcement
[WotC] Instant Loot
Grey Smoke Grenade
Recruits Conserve Character Pool
X2WOTCCommunityHighlander
[WOTC] Enhanced Ragdoll Physics and FX
WOTC Uniforms [Dirty Patch]
Remove Missing Mods for WotC
Dont Unequip
MrKs Witches with Hoods [Should work fine with WOTC]
[WOTC] Open Squad Select at any time
[WOTC] Change Default Weapon Color
Reduce Armory Clutter
[WOTC] Civilians Revamped

Fixes:
[WOTC] Mec Micro Missile Launcher Color Fix
Avenger Defense Bondmates Fix
[WOTC] Faceoff Ammo Fix
[WotC] Revival Protocol Fixes
[WOTC] End of Mission Quotes Fix
[WOTC] Less Overwatch Lock Ups!
[WOTC] Loot Mind Control
[WOTC] Ability Interaction Fixes
[WOTC] Carry Unit Fix
Spectre Vanish Fix
Reward Decks Refresher
Insider Knowledge Fix
AWC Squadsight Fix
Defense Matrix Sabotage Fix
Chosen Dark Events Fix
Custom Soldiers Evac Zone Fix
[WOTC] SPARK Repair Fix
[WOTC Only] Move End Interrupt Fix
Tower Detection Fix [WOTC]
Quickdraw Fix
(WOTC+TLP) Plasma Fan Fire Fix
[TLP] Legacy Operation Fixes
[TLP] Peter's Grenades (and other TLP Fixes)
∑3245  [developer] Jan 28, 2019 @ 5:55pm 
Originally posted by GranzKelo:
-snip-

I don't see any mod on this list that would do something like that, so I might try to update this mod later with some tweaks to the UpdateStorage code.

For now, I would try to revert to an older save, perferably when you are in the Avenger, either with or without this mod enabled and try again.
GranzKelo Jan 28, 2019 @ 7:21pm 
The update fixed the loudout problem, thank you
GranzKelo Jan 28, 2019 @ 8:32pm 
Right, so, retraction on my last statement, the problem resurfaced after another mission

Edit: Mentioning that after the mission, I was able to switch loadout weapons after promoting the rookies from the new game I started, but leaving the loadout screen afterwards has the selection for weapons disappear.
Last edited by GranzKelo; Jan 28, 2019 @ 8:40pm
Brave Sir Sausage Jan 29, 2019 @ 2:32am 
Was going to start a new campaign soon anyway so I did. I get a crash while loading the avenger after gatecrasher while this is enabled.
Still want a modlist? I have 455 right now.
∑3245  [developer] Jan 29, 2019 @ 4:09am 
Originally posted by GranzKelo:
Right, so, retraction on my last statement, the problem resurfaced after another mission

Edit: Mentioning that after the mission, I was able to switch loadout weapons after promoting the rookies from the new game I started, but leaving the loadout screen afterwards has the selection for weapons disappear.


Originally posted by CascadianJigglePolice:
Was going to start a new campaign soon anyway so I did. I get a crash while loading the avenger after gatecrasher while this is enabled.
Still want a modlist? I have 455 right now.

Updated the mod again and disabled the mod from updating storage from Tactical to Strategy (Avenger) event. See if the problem still persists.
Brave Sir Sausage Jan 29, 2019 @ 4:22am 
I don't have it enabled for the campaign I just started so I'll re-enable it later and let you know.
In the meantime, I can't equip any weapons even with it disabled from the start.
Very weird.

Any ideas where to start troubleshooting?

Edit: Clearing a load of inis helped speed my game up but didn't fix the problem. Mod now uninstalled outright. After relaunching the game, I can see scripts running to add faction weapons, C4, and the LW2 secondaries in the log as I load my first avenger save (3pm Feb 28th) of this new campaign. These didn't appear at all when I made the save. Infinite weapons still missing. I was able to see and change weapons once: I switched out the pistols on someone. After leaving the armory I couldn't see any weapons again.

I'm now wondering if it was ever this mod, but I've checked over all the things that change allowable weapons and add things to the armory and either none of those were updated recently, or my changes to them are ones I've made before and worked fine.

Could this have caused a weird interaction with one of your other mods? I have no ideas, especially since it's now uninstalled.

Edit edit: https://pastebin.com/WUiE1JD5
Modlist copied from alternative mod launcher, not in order.
Last edited by Brave Sir Sausage; Jan 29, 2019 @ 7:10am
Brave Sir Sausage Jan 29, 2019 @ 9:50pm 
Probably a false positive.
I haven't tried the fixed one yet, but Iridar's change default weapon colour had an update with code that overrode UI Screen Listener and others reported bugs with it, which has now been removed from that mod.

Sorry for putting this here, the timing of that mod's update and this coming out were almost the same so I blamed this one.
GranzKelo Jan 29, 2019 @ 11:39pm 
Ran through a couple of missions earlier, problem I've been having seems to be resolved with the new update, loadout weapons properly appearing.
Brave Sir Sausage Jan 31, 2019 @ 2:02am 
Started another new campaign with this enabled. Everything works as it should.

Great addition to the game.
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