XCOM 2
[WotC] 'Launchers and Hand Grenades' - An Explosive Weapon Pack
Showing 1-7 of 7 entries
Update: Nov 15, 2019 @ 1:05am

Release ver: 1.105:

  • Fixed issue with M18 Smoke Bomb upgrade appearing at the beginning of the game, it will now appear after AdvancedGrenades is researched.

Update: Feb 4, 2019 @ 9:59pm

Release ver: 1.104:

  • Fixed wrong damage values for Shock and Shockwave grenades

Update: Feb 2, 2019 @ 8:17am

Release ver: 1.103:

  • Fixed wrong damage values for T2 plasma grenade.

Update: Jan 30, 2019 @ 9:58am

Release ver: 1.102:

  • Fixed a bug with the game crashing if you build squad upgrades/do any proving ground projects in Engineering.
  • Added Reward Decks Refresher as a new requirement so that you'll get the new grenades if you do the "Experimental Grenades" proving ground project.

Update: Jan 29, 2019 @ 4:07am

Release ver: 1.101:

  • Disabled UpdateStorage on OnLoadedSavedGameToStrategy() event for now.

Update: Jan 28, 2019 @ 6:14pm

Release ver: 1.100:

  • ADDED NEW WEAPON: Milkor MGL-140!
  • Fixed a bug where the M84 caused damage instead of not causing damage.
  • The Grenade Launcher should have their radius and range fixed. Previously, the values were swapped (Bonus Radius: 5 and Bonus Range: 2).
  • Fixed a possible bug where the T2 versions of the launchers appeared in the start of a campaign.
  • Fixed a bug where the IW Shock grenades did not decrease hack defense of robotic units.
  • Made the ability texts more specific for each grenade, so you'll now see what kind of grenade that you're about to throw.
  • Fixed a possible bug with the UpdateStorage() function.
  • Adjusted the M84 Stun grenade UI icon.

Update: Jan 27, 2019 @ 12:52pm

Release ver: 1.000:

  • Initial release of this mod.