XCOM 2
[WotC] 'Launchers and Hand Grenades' - An Explosive Weapon Pack
88 Comments
Grognak Apr 13 @ 3:35am 
Please update this, the ingame grenades look so cartoony and I really fucking hate it.
Soul Mar 16 @ 8:59pm 
Welp,some are white and blue,cool,and update could be nice
Is there a way to get these launchers to use the 40mm grenade ammo from the Underbarrel Attachments mod?
TannerA Sep 6, 2024 @ 8:12pm 
Have you think about adding rocket launchers into the mod
fentient lifeform Aug 11, 2024 @ 10:18am 
Damn, i just want a reskin for the grenade launcher to make it look single-shot, without any gameplay changes.
Slackboy101 Mar 14, 2024 @ 2:39pm 
Update PLEASE
TheMugiMonster Oct 24, 2023 @ 12:16am 
I can't get the new launchers to show up in my game. The new grenades appear in the engineering section just fine, but the launchers themselves are nowhere to be found in the armoury or in engineering. It's such a shame since the vanilla ones look so ugly and these look excellent from the screenshots. Anyone know what's causing this?
RS5-DiDi Jun 23, 2023 @ 8:57pm 
what text should I add in config,ini for LWotC
Kinsect Apr 8, 2023 @ 11:42am 
wait does the GL assets still need the Black ops III shared assets?
Hermit CRABBO Feb 10, 2023 @ 12:37am 
can't find the weapons and grenades
neohide75 Apr 6, 2021 @ 7:09am 
How do I start using Howitzer from the Conventional tier?
guyver7845 Jan 7, 2021 @ 7:00am 
found an issue while adding this mod mid campaign the grenades show up but the launchers do not, i started a new campaign and it works great. also tried adding the launchers using console commands on my mid save campaign and unfortunately i still wont add them. i am playing LWOTC and suspect it might be a mod conflict while trying to add mid campaign
wdkirk01 Dec 31, 2020 @ 6:16am 
I can't get the launchers to show up even when I try to add item for Tier 1 items. What am I missing?
TannerA Sep 26, 2020 @ 8:19pm 
are you going to do rockets
Seti May 19, 2020 @ 4:38am 
Why are the grenades not upgrading? The lower tier stays available as soldier default.
tastiger841 Mar 23, 2020 @ 11:50pm 
Just wondering the chance for the Mark 14 grenade from mass effect to appear.
minecraft with gadget Mar 4, 2020 @ 5:41pm 
Don't know if this is still being updated but I'd love just cosmetic grenade launchers without the grenade changes. Too many comments about crashes and grenades just not functioning to make me wanna try it.
yes_commander Nov 29, 2019 @ 2:38pm 
I don't like having too much inventory clutter so I don't use the big weapon packs (I even commented out the extra grenades added by this), but the launchers are really nice to have. Thanks for splitting this off into a separate mod.
Obdulio Oct 13, 2019 @ 9:47pm 
I still can't get the 40mm Grenades to appear, I see the other grenades added but not the 40mm and having vanilla grenades or the other regular grenades added by this mod I can't fire the Grenade Launchers, I see it says the ammo is the 40mm Grenade but it doesn't seem to appear anywhere in game.
TannerA Jul 21, 2019 @ 2:50pm 
how about rocket launcher
Sebrim Jul 8, 2019 @ 3:24pm 
tested it with only the nesesary mods installed just in case, if you load a save where the smoke grenade effect is active the game crash
Otto Jul 3, 2019 @ 10:23pm 
If this hasn't been suggested yet, I would love to see a version of this mod that's compatible with Primary Grenade Launchers and then Get a Rifle Grip (for two of them, anyway). I know that's asking a lot, but I'm just throwing it out there. These launchers just look too good to be strapped to my soldier's back all the time... Thank you making this all the same!
∑3245  [author] Jun 21, 2019 @ 10:28pm 
Rocket Launchers are coming. Here's the following list of launchers that I will add (no release date planned, just whenever):
* Carl Gustav M3
* Panzerfaust
* RPG-7
* FIM-92A Stinger (I know it's an AA-only launcher, but people will ask for it anyways)
* FGM-148 Javelin
* M1 Bazooka
* Panzershreck
* Spartan SA3

Also I will fix the smokebomb Mk2 problem in the next update.
mystermask May 20, 2019 @ 1:40pm 
I have the same problem with the Smoke Bomb and the solution is you need to modifiy a line in the XComItem_MD_WOTC_MWR_GND_SMOKE_M18_STD_T2.ini

This file is in 1637515824 > Config > Grenades > Smoke

You need to modifiy the line #41 and replace

BuildIteminEngineering = (RequiredTech1 = none, RequiredTech2 = none, RequiredEngineeringScore = 0, \\

with

BuildIteminEngineering = (RequiredTech1 = AdvancedGrenades, RequiredTech2 = none, RequiredEngineeringScore = 0, \\

So it won't appear at first but only after researching Advanced Grenades in the proving ground.

Obdulio May 6, 2019 @ 11:53am 
So I can't fire the Grenade Launcher, In its details it says it uses 40mm Grenades but they don't seem to appear in my game? They don't launch any of the vanilla grenades could there be a conflict or am i missing something?
Unchained May 2, 2019 @ 4:38pm 
I'm also seeing the upgraded version immediately available
Wrecker013 Apr 20, 2019 @ 9:20pm 
@E3245 Ah. There must be an incompatibility somewhere in there then, though I've no idea where, unless the upgraded smoke bomb is always available and you're just supposed to 'house rule' it.
∑3245  [author] Apr 20, 2019 @ 7:46pm 
@Wrecker013
That's the Smoke Bomb equivalent when you finish the proving grounds project that increases the potency of grenades.
Wrecker013 Apr 20, 2019 @ 7:02pm 
So for some odd reason there's a second smoke grenade, the M18-B, and I'm not entirely sure where this is coming from. Could it be this mod, or any of the other weapon mods by E3245?
∑3245  [author] Apr 18, 2019 @ 12:15pm 
@SnoopaLoop1ID
By default the GLs should appear in the beginning of the campaign (M79, MGL). Grenades on the other hand, aside from the standard frag grenade, won't appear until you build the item in engineering. If by some chance the game doesn't add them, then you can add the weapons in the console yourself:
[list]
[*]additem MD_WOTC_GL_M79_STD_T1
[*]additem MD_WOTC_GL_M79_STD_T2
[*]additem MD_WOTC_GL_CLK_STD_T1
[*]additem MD_WOTC_GL_CLK_STD_T1
[*]additem MD_WOTC_GL_HOWITZER_STD_T2
[/list]
If the weapons still don't show up, then the mod launcher isn't enabling the mod as it should.
SnoopALoop1ID Apr 18, 2019 @ 11:23am 
Reading through some of the notes it looks like I have to unlock weapons like the M79? by doing autopsies and what not? I edited my game so I am only fighting human advent so that may be why
SnoopALoop1ID Apr 18, 2019 @ 11:21am 
Have tried over and over and over again, can never get this to show up in game. All the other COD weapons mods work fine
kenanthebarbarian Mar 23, 2019 @ 8:56pm 
@Gay for JFK The ghost of JFK thanks you for your response.
WhiskeyWhiskers Mar 23, 2019 @ 7:33pm 
@kenanthebarbarian Doesnt work, states it in the F&Q and tested it myself
kenanthebarbarian Mar 21, 2019 @ 10:41am 
Has anyone tried this with Vanilla?
Nitsah Mar 18, 2019 @ 1:09pm 
The large smoke bomb does environment damage is this intended? It's enough to blow up vehicles and collapse roofs and fall to your death.
Battle Badger Mar 11, 2019 @ 12:42am 
Hi, Great looking MOD btw, just about to start a run with it. But one random question... for the photos you added above, what mod/mods are you using to get those female outfit shots?! they look badass!
∑3245  [author] Feb 8, 2019 @ 11:55pm 
@tomomi1922
At this point, I'd advise waiting until you start a new campaign with this mod enabled.
Aaewen Feb 8, 2019 @ 11:49pm 
Thanks for the console command, but even with these commands, no launcher ever showed up. This is so strange.
Dr. Quackers M.D. Feb 8, 2019 @ 8:59pm 
Way to many dependencies. When a mods dependencies have there own dependencies its become to much. you should consider making an all in one mod if you can get the permissions.:GoldenBalls:
Element UK Feb 5, 2019 @ 2:33am 
nice
∑3245  [author] Feb 4, 2019 @ 10:00pm 
@Element UK
The Shock grenades didn't do any damage at all, so that's why the label didn't show up/is empty.

I released another update that fixes it.
Element UK Feb 4, 2019 @ 2:17am 
Noticed there is no 'Robotic Damage' on the 'Shockwave bomb'.
Element UK Feb 3, 2019 @ 6:44am 
Nice one, I noticed that today. Thanks
∑3245  [author] Feb 2, 2019 @ 8:18am 
@Element UK
I fixed the damage values for the Plasma Grenade just now.
∑3245  [author] Feb 2, 2019 @ 8:15am 
@tomomi1922
You have to do Muton Autopsy to unlock the schematic to upgrade your Conventional Grenade Launcher. When you buy the schematic, you should get the Magnetic Launcher, along with the other mod weapons.

I'd start a new campaign if these weapons still don't appear.

Anyways, here's the console commands:
additem MD_WOTC_GL_MGL140_STD_T1 10
additem MD_WOTC_GL_M79_STD_T1 10
additem MD_WOTC_GL_CLK_STD_T1 10

additem MD_WOTC_GL_HOWITZER_STD_T2 10
additem MD_WOTC_GL_MGL140_STD_T2 10
additem MD_WOTC_GL_M79_STD_T2 10
additem MD_WOTC_GL_CLK_STD_T2 10
Element UK Feb 2, 2019 @ 4:00am 
Started a new campaign to check the 'advanced explosives' research again since your bug fix. This time around I found the M164 Plasma grenade is still doing tier 1 damage.
Aaewen Feb 1, 2019 @ 10:27pm 
@ ∑3245

Thanks for the fast response. Where would I buy this schematic? I looked every single place (there aren't many places to look) and nothing out of the ordinary to buy.

Would you provide the console command? (I am sick and tired of the original grenade launcher)
Milf-Hunter Feb 1, 2019 @ 10:37am 
guys what are consoles for this ? to make it work mid game
GrimRose0w0 Jan 31, 2019 @ 10:22pm 
big issues, first the china lake and the MGL-140 have no textures other then Blue/Pinish white like their clay and have broken textures, the First GL is fine texture wise.

Second. The china floats like its a levetating object on the back.

and third, having only used the first GL (the snap reload), the animations dont trigger and my character hurls the grenade like a Championship baseball pitcher.