Space Engineers

Space Engineers

Modular Encounters Systems
No repro: Crash upon triggering Dangerous Reaver Encounter
No longer happening after putting on a (non-WC) weapons mod. Kept no longer happening after taking it back off.


Hello, Meridius,
I am getting a CTD 100 % of the attempts to trigger the scary reaver boss. I have already tried reinstalling both Reavers and MES, with no apparent change.

This is the log:

2021-11-01 16:53:18.394 - Thread: 1 -> Next activation in 00:00:06 2021-11-01 16:53:20.094 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at ModularEncountersSystems.Spawning.PathPlacements.CalculateBossSpawnCoords(PathDetails path, Vector3D coords, SpawnGroupCollection collection, SpawningType spawnType) at ModularEncountersSystems.Spawning.PathPlacements.GetStaticSpawnPlacement(SpawningType type, SpawningType spawnTypes, SpawnGroupCollection collection, EnvironmentEvaluation environment, StaticEncounter encounter) at ModularEncountersSystems.Spawning.SpawnRequest.CalculateStaticSpawn(StaticEncounter encounter, PlayerEntity player, SpawningType type, SpawningType spawnTypes) at ModularEncountersSystems.Spawning.StaticEncounter.ProcessEncounter(Boolean& update) at ModularEncountersSystems.World.NpcManager.CheckStaticEncounters() at System.Action.Invoke() at ModularEncountersSystems.Tasks.SubscribeTask.Run() at ModularEncountersSystems.Tasks.TaskProcessor.Process() at ModularEncountersSystems.Core.MES_SessionCore.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-11-01 16:53:20.095 - Thread: 1 -> Showing message 2021-11-01 16:53:22.855 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_199_025 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 2167 PCUCount: 295361 IsHang: False GCMemory: 1696 GCMemoryAllocated: 1696 HWAvailableMemory: 19349 ProcessPrivateMemory: 11421 AnalyticId: SE ================================== OFNI HSARC ================================== 2021-11-01 16:53:22.855 - Thread: 1 -> Log Closed

What could I try next to resolve the crash?

Best regards,
A.
Last edited by andersenman; Nov 8, 2021 @ 8:11am
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Showing 1-6 of 6 comments
Meridius_IX / Lucas  [developer] Nov 1, 2021 @ 9:36am 
Can you run the following command before spawning it and paste results here:

/MES.Info.GetDiagnostics
andersenman Nov 1, 2021 @ 9:49am 
Thank you. On it, awaiting spawn.
andersenman Nov 1, 2021 @ 10:03am 
::: MES Diagnostics ::: - Mod Version: 2.1.19 ::: NPC Content Mods ::: - Modular Encounters Systems [1521905890.sbm] - Reavers: Terror of the Verse [525460808.sbm] ::: Settings ::: - Dedicated Server: False - Sync Distance: 3000 - Selective Physics Updates: False - Block Limits Enabled: GLOBALLY - NPC PCU Limit: 50000 - Cargo Ships Enabled: False - Random Encounters Enabled: False - Wolves Enabled: False - Spiders Enabled: False - Drones Enabled: True - Max Drones: 5 - Economy Enabled: False - Survival Mode: True - Ingame Scripting Enabled: True - Unsupported Stations Enabled: False ::: Enabled APIs ::: - AI Enabled: False - Defense Shields: False - Water Mod: False - Weapon Core / Core Systems: False ::: Cleanup Settings Enabled ::: - Space Cargo Ships: True - Random Encounters: True - Planetary Cargo Ships: True - Planetary Installations: True - Boss Encounters: True - Other NPCs: True ::: Spawn Data Near Player ::: - Threat Score: 6267.776 - PCU Score: 292676 ::: Environment Data Near Player ::: - Distance From World Center: 6428.94599918573 - Direction From World Center: X:0.170666402775978 Y:0.882809471377394 Z:-0.437630456218342 - Is On Planet: False - Planet Name: N/A - Planet Entity Id: N/A - Planet Center Coordinates: N/A - Planet Surface Coordinates: N/A - Planet Diameter: N/A - Oxygen At Position: N/A - Atmosphere At Position: N/A - Gravity At Position: N/A - Altitude At Position: N/A - Is Night At Position: N/A - Weather At Position: N/A - Common Terrain At Position: N/A - Air Travel Viability Ratio: N/A - Water Mod Enabled: False - Planet Has Water: N/A - Position Underwater: N/A - Surface Underwater: N/A - Water Coverage Ratio: N/A - Nebula Mod Enabled: False - Inside Nebula: False - Nebula Density: 0 - Nebula Material: 0 - Nebula Weather: - Space Cargo Ship Eligible: True - Lunar Cargo Ship Eligible: False - Planetary Cargo Ship Eligible: False - Gravity Cargo Ship Eligible: False - Random Encounter Eligible: True - Planetary Installation Eligible: False - Water Installation Eligible: False ::: Space / Lunar Cargo Ship Eligible Spawns ::: - Military1 - Military2 - Mining1 - Mining2 - R.U.S.T. Freighter - Trade1 - Trade2 - Trade3 - Reaver-SpawnGroup-Berserker - Reaver-SpawnGroup-Impaler - Reaver-SpawnGroup-Invader-Space - Reaver-SpawnGroup-Slayer - Reaver-SpawnGroup-Thrasher - Reaver-SpawnGroup-GroupEncounter-Hard-A - Reaver-SpawnGroup-GroupEncounter-Hard-B - Reaver-SpawnGroup-Crimson - Reaver-SpawnGroup-Havelock - Reaver-SpawnGroup-Scourge - Reaver-SpawnGroup-Tormentor - Reaver-SpawnGroup-GroupEncounter-Medium-A - Reaver-SpawnGroup-GroupEncounter-Medium-B - Reaver-SpawnGroup-Aggressor - Reaver-SpawnGroup-Butcher - Reaver-SpawnGroup-Carver - Reaver-SpawnGroup-Charger - Reaver-SpawnGroup-Devourer - Reaver-SpawnGroup-Mutilator - Reaver-SpawnGroup-CrimsonTormentor ::: Boss Encounter Eligible Spawns ::: - Reaver-SpawnGroup-Nikkadudu ::: Static Encounter Eligible Spawns ::: - Reaver-SpawnGroup-Nikkadudu - Coodinates: X:0 Y:0 Z:0 - Radius: 300 ::: Timeout Zones In Range ::: - [Timeout Zone] - Spawn Type: SpaceCargoShip - Spawned Encounters: 1 / 4 - Restricting Spawns: False - Time Remaining: 881 / 900 - Position In Radius: True - [Timeout Zone] - Spawn Type: SpaceCargoShip - Spawned Encounters: 1 / 4 - Restricting Spawns: False - Time Remaining: 123 / 900 - Position In Radius: True ::: Player Data ::: Player Name: andersenman Identity Id: 144115188075855895 Steam Id: 76561198025693087 Online: True Closed: False Position: X:1097.19765578182 Y:5675.53923070063 Z:-2813.49818288128 Space Cargo Ship Timer: 753 Planetary Cargo Ship Timer: 865 Random Encounter Timer: 50 Random Encounter Cooldown: 0 Planetary Installation Timer: 50 Planetary Installation Cooldown: 0 Boss Encounter Timer: 1200 Boss Encounter Cooldown: 590 Creature Timer: 752 ::: All Mods ::: - Modular Encounters Systems [1521905890] - Target Lead Indicator (Aim Assist) [1554739106] - Build Vision 2.5 [1697184408] - RelativeSpectator [1892527655] - Rich HUD Master [1965654081] - Edge Be Gone! (No armor edges) [2042716312] - KK91 - No Grid Angular Damping (More Realism) [2137480020] - Expanded Settings [2275037102] - BuildInfo (extra block+terminal info, air leak finder) [514062285] - Reavers: Terror of the Verse [525460808] - Light Block Improvements - easy control panel access [603906728] - Text HUD API [758597413]
andersenman Nov 8, 2021 @ 8:13am 
No longer happening after putting on a (non-WC) weapons mod. Kept no longer happening after taking it back off. Coincidence? Causality? No idea.
Meridius_IX / Lucas  [developer] Nov 8, 2021 @ 8:28am 
Forgot to mention, fixed it in an update earlier last week. Thanks!
andersenman Nov 8, 2021 @ 4:43pm 
Sneaky! Thanks!
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