Space Engineers

Space Engineers

Modular Encounters Systems
Kabables Sep 29, 2021 @ 10:47pm
Session crashes after 5 minutes
no other mods using MES are used in my tests and after testing each and every mod MES seems to be causing the issue.

I have the log saved im just unsure what part to upload or if i should just copy paste the whole thing. any help would be appreciated
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Showing 1-12 of 12 comments
FiddlemeDiddle Sep 29, 2021 @ 11:04pm 
I have the same problem.
Meridius_IX / Lucas  [developer] Sep 30, 2021 @ 6:07am 
I would need the entire log
Kabables Sep 30, 2021 @ 6:33am 
I’ll send it at lunch
Kabables Sep 30, 2021 @ 9:48am 
hopefully this helps.


Warning: Missing definition MyObjectBuilder_DemoComponentDefintion/Default

followed by Error: cannot load MWM track Models\Characters\animations\weapon_lean_down.mwm.
Models\Characters\animations\weapon_lean_up.mwm.

full log below

https://drive.google.com/file/d/1PkDe54-xPqWbQiErLLmjA5hIZ4JesNEI/view?usp=sharing

Last edited by Kabables; Sep 30, 2021 @ 9:49am
Spaceman Spiff Sep 30, 2021 @ 9:57am 
Same problem here. I removed all NPC mods and it crashes after a few minutes with only MES running. Here's the log:

https://drive.google.com/file/d/1VSIRaS-AmB9ut1BVogfVe6nHtwTuVRwL/view?usp=sharing

UPDATE: I started a new survival game, rather than load an older game, and I haven't had a problem. I suspect tweaks to the base game are causing the problem. The only thing that's annoying is the periodic lag that occurs (single-player mode). It happened before this last update, so I'm not sure why. I'll do more experimenting.
Last edited by Spaceman Spiff; Sep 30, 2021 @ 8:28pm
Kabables Sep 30, 2021 @ 10:32am 
It was working for me recently I have a server with a friend going but when I created a new world and loaded up my normal mod list after about 5 minutes the game crashes every time when using the mod
Kabables Oct 1, 2021 @ 8:42am 
He put out an update last night and that fixed all the issues for me, your still having issues?
Therizinosaurus Jan 10, 2022 @ 5:28am 
still crashes for me after MES Spawner / CleanUp
Therizinosaurus Jan 10, 2022 @ 5:38am 
https://pastebin.com/wYGgyg1e

last part of log
i dont really know where to find something in there
maybe someone can help me? thx
.Rhah. Jan 15, 2022 @ 3:38pm 
Originally posted by Garen:
still crashes for me after MES Spawner / CleanUp
Same. Cleanup shows up in console, server pauses and "connection error" appears on screen in game. Never recovers after that. Also causes the server to hang, preventing a clean stop.
CoreDump Jan 20, 2022 @ 6:21am 
Im having a simmilar issue.

01:02:29.5013 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
at VRage.Game.Entity.MyEntity.RefreshModels(String model, String modelCollision)
at Sandbox.Game.Entities.MyCubeBlock.UpdateVisual()
at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateVisual()
at Sandbox.Game.Entities.Cube.MySlimBlock.UpdateVisual(Boolean updatePhysics)
at ModularEncountersSystems.World.NpcData.ProcessSecondaryAttributes()
at ModularEncountersSystems.World.NpcData.<ProcessPrimaryAttributes>b__52_0()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 130
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.NullReferenceException: Object reference not set to an instance of an object.
at VRage.Game.Entity.MyEntity.RefreshModels(String model, String modelCollision)
at Sandbox.Game.Entities.MyCubeBlock.UpdateVisual()
at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateVisual()
at Sandbox.Game.Entities.Cube.MySlimBlock.UpdateVisual(Boolean updatePhysics)
at ModularEncountersSystems.World.NpcData.ProcessSecondaryAttributes()
at ModularEncountersSystems.World.NpcData.<ProcessPrimaryAttributes>b__52_0()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 130
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
01:02:29.5013 [INFO] Initializer: Generating minidump at D:\TCAFiles\Users\RuiP\2457243\Minidump.dmp
01:02:29.5013 [ERROR] Initializer: Keen broke the minidump, sorry.
LustyLizard Feb 10, 2022 @ 3:58pm 
Not sure why this is happening, but for me the issue is still there. The game will start lagging randomly, desyncing eventually. The ships from MES, i.E. "Air Traffic" start spinning in midair and dropping to the ground
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