XCOM 2
[WotC] No More PsiAmps
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
ObelixDk  [udvikler] 6. aug. 2018 kl. 1:19
Incompatible mods
a list of confirmed incompatible mods
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ObelixDk  [udvikler] 6. aug. 2018 kl. 1:19 
Invisible psi amp
https://steamcommunity.com/sharedfiles/filedetails/?id=1126091012

Psi Overhaul
fixed?

Biotic Class Redux
(Read explanation below) https://steamcommunity.com/sharedfiles/filedetails/?id=1125004715
(Incompatible as in it will not work on these units.. It will run along side this mod but the class does not benefit from it.)
Sidst redigeret af ObelixDk; 11. aug. 2018 kl. 19:12
Echo 10. aug. 2018 kl. 10:07 
Damn, it's seriously sad that Biotic Class Redux doesn't work with this one. Is this the listeners issue mentioned in the description?
ObelixDk  [udvikler] 10. aug. 2018 kl. 18:51 
It's because of it using different psi amps than basegame
Echo 11. aug. 2018 kl. 1:36 
In that case, wouldn't it simply show those psi amps, and hide the regular psi amps for the normal soldiers? I wouldn't call that an incompatibility, since both mods would be working appropriately.
Or have I misunderstood and it breaks the functionality in this one?
ObelixDk  [udvikler] 11. aug. 2018 kl. 1:37 
it would also remove the custom animations i hooked to mine, so.. yeah.. incompatible
RealityMachina 11. aug. 2018 kl. 9:54 
Question: how exactly does it conflict with this mod? The class uses its own amps: it doesn't touch the vanilla templates that you're presumably altering.
ObelixDk  [udvikler] 11. aug. 2018 kl. 16:41 
Incompatible as in it will not work on your units.. Never said conflicts with yours, said incompatible.. It will run along side your mod but your class does not benefit from it.

Hope this clears up this little misunderstanding
Echo 12. aug. 2018 kl. 0:00 
So it works like I mentioned a few replies above, then. Thanks for clearing that up, I'm going to use both then.
Echo 12. aug. 2018 kl. 4:56 
So I've been toying with mod configurations, and it seems like this mod and New Promotions Screen by Default are incompatible. In the sense that having both active will crash the game on load.
Any idea why?

Edit: no obvious conflicts in the mod manager. Looking at the descriptions, I can't see why they'd conflict.
Sidst redigeret af Echo; 12. aug. 2018 kl. 4:58
ObelixDk  [udvikler] 12. aug. 2018 kl. 5:52 
I am using this mod together with mine without problems
MrShadow  [udvikler] 16. aug. 2018 kl. 16:15 
i too am using both this mod and new promotions screen by default and have no issues.
Echo 17. aug. 2018 kl. 10:12 
Strange. I have no idea what the issue is, my guess is it's probably a 3rd mod interfering with both of these. Unfortunately, that's rather hard to narrow down, especially since I'm running with a large number of mods.
Anyway, thanks for confirming that it works.
mynameactually 1. jan. 2019 kl. 22:34 
Are there any plans for a version of this mod for Biotics?
Ze Dicker Max 10. apr. 2019 kl. 6:45 
Does the RPGO mod count?
TwinSentience 25. okt. 2019 kl. 9:08 
Would it maintain stat changes from other mods namely the RPGO psionics mod
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