XCOM 2
[WotC] No More PsiAmps
269 Comments
R.I.P*DEATH Jun 15 @ 1:05pm 
WOW HOW DID YOU KEEP FIGHTING ?
Epic Dovahkiin Feb 4 @ 3:56pm 
so it seems like Viper's Proficiency Verge mod won't work with this mod (verge ONLY will do no damage with soul fire)
ScriptGenius12 Jan 28 @ 4:52am 
Works with Rusty's Psionic, PSI Rookies, and Alpha's Psionic Classes
Amazing Testicle Oct 23, 2024 @ 11:30am 
will this work with Amalgamation classes?
Leokosta Aug 27, 2024 @ 12:49pm 
How do I research or build advanced underlays ? Thank you
Circle of Psi Jul 26, 2023 @ 4:20am 
@Agane: Sounds like a odd bug to have, but perhaps it might be a conflict, your best bet is to post this into Bugs Report
Agane Apr 11, 2023 @ 11:24pm 
Possible bug: Advanced Psi Underlay gives 4-5 damage on Void Rift, but the Alien Psi Underlay gives 3-6. Null lance scales from 7-12 to 9-14 as it should so I'm assuming void rift damage is wrong?

* note: I'm also using the Warlock Crown mod and More Psi Abilities but those should be independent
ObelixDk  [author] Mar 30, 2023 @ 12:40am 
@Zin thank you.. its always good to see people enjoy the stuff you put out :)
zin Mar 28, 2023 @ 11:02pm 
Found out it’s safe. Love this mod!
zin Mar 21, 2023 @ 10:01pm 
Sweet mod! Is it safe to add mid-campaign (before having any Psi Operatives or Templars, though)?
Chrillo Oct 5, 2022 @ 10:07am 
@igor140

Yeah same here. I'm trying to get it to work too. Let me know if you get it to work and I will do the same :)
igor140 Aug 28, 2022 @ 12:44pm 
i've been using this with great success for a couple years, but i've recently added the Light and Lightning Specializations RPGO plugin, and that isn't wanting to play nicely. i've found the weapon section in the ini:

WeaponCategories=(gauntlet, replace_psiamp))

i would have assumed "replace_psiamp" would have been sufficient to allow that character to use these abilities (she DOES have the psi vest equipped, because it's used in other specializations she has)... do i also need to add the vanilla "PsiAmp" tag, or am i about to bork my game?
Dragon32 Aug 6, 2022 @ 10:07am 
@rotatie
No, there are three tiers.
rotatie Aug 6, 2022 @ 9:40am 
So am i correct when i say there are no tier 1,2,3 of the psi underlay? because i cant seem to find them anywhere no matter how many researches i do... (running on LWOTC)
4rrakis May 11, 2022 @ 11:33pm 
That is correct.
What's An Airport? May 11, 2022 @ 11:22pm 
So from what I understand, the Psi Underlay is functionally the same as the old Psi Amp?
WarBandit Feb 5, 2022 @ 2:11am 
@ElegantMud
With ModJam, yes
ElegantMud Jan 20, 2022 @ 8:05am 
Is this compatible with LWOTC?
Dragon32 Nov 5, 2021 @ 5:50pm 
@pabloaram2011
I use this with More Psi Abilities just fine.
pabloaram2011 Nov 5, 2021 @ 2:35pm 
This mod work with Rusty Psionic and More Psi Abilities??
HDanas03 May 27, 2021 @ 9:47am 
Does this work with LWOTC?
pepoluan Apr 30, 2021 @ 9:26pm 
@ObelixDK thanks for the explanation!
ObelixDk  [author] Apr 29, 2021 @ 8:20pm 
It requires a new game yes
pepoluan Apr 28, 2021 @ 9:46am 
Same question as 9S: Do I need to start a new campaign to use this mod?
9S Bot Jan 12, 2021 @ 8:13am 
Should I have to restart game?
Dragon32 Jan 5, 2021 @ 4:38am 
@Cerebralcloud92
Did you read the Description?
This mod offers you new animations for your psi operatives and removes the Psi Amp from the game and replaces it with a Psi Underlay
Cerebralcloud92 Jan 4, 2021 @ 11:07pm 
Will this outright remove the Psionic Amp from the game, or does it add the Psionic Underlay in addition to the Psi Amp as an animation alternative?
ObelixDk  [author] Dec 14, 2020 @ 1:03am 
@AdamGoodtime thank you for the kind words :)
AdamGoodtime Dec 13, 2020 @ 5:38pm 
This mod is great. Thank you.

And for anyone wondering, the mod works for mod classes as long as they use the default game's psi amp (rather than a new one added by a mod). I'm using this in tandem with a couple of psi classes and it looks great.
Anihilatitron Nov 26, 2020 @ 6:18pm 
Aww. Well, uhm....I'll try to find an answer, but no promises. It's gonna be a while before I can try out any XCOM stuff; hardware broke down so things're a bit tight for now. But if I find anything that might work, I'll let you know.
Psyclops Nov 26, 2020 @ 6:06pm 
@Anihilatitron I looked at that mod, unfortunately it won't work because I'm using the secondary weapon slot for my psi-vest. Would've been perfect for me otherwise!
Psyclops Nov 26, 2020 @ 5:49pm 
@ObelixDk I have the 'No More Psi Amps' mod which replaces the psi-amp with an invisible vest.
Anihilatitron Nov 26, 2020 @ 12:52pm 
It's not practical, but it is kinda cool looking.
Anihilatitron Nov 26, 2020 @ 12:51pm 
Primary secondaries, then equip boot or iron knuckles from the melee mod. This will make the character appear to be unarmed, like a psionic pugilist.
ObelixDk  [author] Nov 26, 2020 @ 5:18am 
you can use the primary secondaries mod.. not sure how if you can use psi abilities without though
Psyclops Nov 23, 2020 @ 11:38am 
Is there any way to have my Psi soldiers go into missions without having a handheld weapon equipped? That would be a cool mod for Psi Operators! Maybe you could make a mod like that, @ObelixDk
Psyclops Nov 19, 2020 @ 2:31pm 
I can confirm that this mod does work with Grimy's loot mod.
ObelixDk  [author] Nov 13, 2020 @ 7:05am 
it should be compatible with loot mod yes
Psyclops Nov 12, 2020 @ 9:39pm 
So, this mod does work with Grimy's loot mod?
Complete Casual Sep 7, 2020 @ 4:41pm 
omfg... I come back after a long break, looking through all the wonderful stuff modders have made, and I find this gem. Thank you :) I think the amps look decent, but its annoying to have them clip/glitch/ruin animations and it gets old when every psi op has to grab a purple ball from their back, especially with the previous mentioned clipping. Cant wait to use this for my next playthrough :)
Oniix Aug 13, 2020 @ 1:31pm 
absolutely love this mod. you created the dream mod of any psionic class lover. i always hated the psi amps so this makes the game so much more fun. thank you for all the hard work you put into this :D
ObelixDk  [author] Jun 26, 2020 @ 10:39am 
it should
Shotgunfrenzy Jun 26, 2020 @ 5:09am 
how would we get the psiamp modifications from grimy's loot mod to work with these?
guto8797 May 5, 2020 @ 4:38pm 
I could use some assistance. When I try to add this to my ongoing game (using Psi overhaul), I cannot equip the underlays at all (it says Psionic Operative only). If I start a new game, I can, but I cannot see any change in stats. No increase in will or in offensive Psi. Could this be because of not having researched techs (the new game test was done in a rush with console commands), or is it intended behaviour?
SupremeMorpheus Apr 24, 2020 @ 1:44pm 
Can confirm, does indeed work with primary secondaries
ObelixDk  [author] Apr 23, 2020 @ 12:36am 
SHOULD work with Primary Secondaries, but havent tried it with the warden class
rubicon Apr 22, 2020 @ 9:20pm 
Thank you for such great mod. Will it work with the Warden class? And Primary secondaries?
ObelixDk  [author] Mar 25, 2020 @ 5:02pm 
there is 3 tiers yes.. normal upgraded and alien (i dont remember the correct names off the top of my head)

Last tier is gotten after gatekeeper autopsy if memory serves me
wargamesmaster Mar 25, 2020 @ 10:51am 
I was wondering, is there a "Tier 3" Psi Amp?
ObelixDk  [author] Mar 15, 2020 @ 8:56pm 
@Celeritas all this does is overriding the basegame psi amps which are made as secondary weapons