Stellaris

Stellaris

More Civics in Vanilla Stellaris
 This topic has been pinned, so it's probably important
Chastity the Celibate  [developer] Jul 14, 2018 @ 5:05pm
New Government Overhaul mod
COMPLETION- 80%
RELEASE DATE- September (out of beta)
NEW CIVIC COUNT - 178
NEW GOVERNMENT COUNT- 121 (as of latest update)
TOTAL AUTHORITY COUNT- 8
NEW PERSONALITY COUNT- 16 (so far)
DEVELOPERS- xnadu27, NewAgeKid52, cbshing, kRIEGER, cariari

CREDITS-
ExOverhaul: Ethics & Government by ExNihil
More Civics in Ethics & Civics Rebuild by NewAgeKid52
Civics + by Kapibaro
Exigency- Additional Civics by Edcrab
Government Variety Pack by LittleRaskol and Meltup
Violent Beetle’s Extra Civics & Personalities by Violent Beetle
Pirate Codex Government Type by BrutishMrFish
Civic Redux by Ungentlemanly Conduct
Cultural Overhaul by petruxa
Expanded Ideologies by AvenDonn
Zero-G Engineering by QuincyBlue
Juris Civic Expansion by Sanity Dance
Civics & Origins Reloaded by Xoatl
Hive World civic from Expanded Hive Minds
Spillik, for doing some UI work

Icon Credits
Barracks icon by Delapouite under CC BY 3.0 for Citizen Service Civic
Person icon by Delapouite under CC BY 3.0 for Individualist civic
Two shadows icon by Lorc under CC BY 3.0 for Collectivist civic
From https://game-icons.net/

Phase I
COMPLETE
-New civics will be added with icons and localized
-New governments will be added
-New Personalities coded/localized
-Republican and Consortium authority will be added

Phase II
COMPLETE
-All governments will be reworked according to a new system. Governments are now more based on civics than ethics.
-New personalities will balanced and weights adjusted
-Start screen messages
-All events checked to make sure they work COMPLETE
-Republican and Imperial authority special events
-Personality diplo phrases
-Multiple Imperial heirs
-Fallen Glory civic COMPLETE
-Civics will be divided into 5 categories: Cultural (Aquamarine), Government (Yellow), Cultural-Government (Aquamarine), Ideology (Blue), and Origin (Magenta).
-Special civics will have special colors (Fanatic Purifier will be Red, Befriender lime green) COMPLETE

Phase III
Open Beta
-Planetary Diversity patch made (civic recolor)
-Guilli’s Planet Modifiers patch made (civic recolor)
-EUTAB patch made
-Sword of Islam Submod
-Civic icons will be checked and redone if necessary
-Localization will be prioritized
-Extra fluff for civics will be added (edicts and stuff to make them unique)
-Balance check/testing
-Overwrite prescripted empires
-finish before 2.2 is released

Phase IV
Post-Release
-True Theocracy civic
-Strict Neutrality civic
-Galaxium submod
-Some extra CBs
-Ancient Machine Intelligence
-Faction overhaul
-Negative event civics
-Marauder civic





Cultural Civics
Mass Media- COMPLETE
Genetic Purist- COMPLETE
Exalted Priesthood- COMPLETE
Beacon of Liberty- COMPLETE
Boundless Optimism- COMPLETE
Warrior Culture- COMPLETE
Royal Figurehead- COMPLETE
Destructive Tendencies- COMPLETE
Philosopher Kings- COMPLETE
Dependable Allies- COMPLETE
Mining Guilds- COMPLETE
Slaver Guilds- COMPLETE
Distinguished Admiralty- COMPLETE
Machine Media- COMPLETE
Vertical Mobility- COMPLETE
Resourceful Firearms- COMPLETE
Profiteers- COMPLETE
Alpha Strike- COMPLETE
Deeper Mysteries- COMPLETE
War Crafters- COMPLETE
Peacemakers- COMPLETE
Functional Architecture- COMPLETE
Extravagant Architecture- COMPLETE
Perpetual Expansion- COMPLETE
Animism
Star Wanderers- COMPLETE
Hunter Culture- COMPLETE
Merchant Guilds- COMPLETE
Diplomatic Corps- COMPLETE
Zealous Observationist- COMPLETE
Inspired Explorers- COMPLETE
Inspired Physicists- COMPLETE
Drone Brotherhood- COMPLETE
Immutable Caste- COMPLETE
Code Optimizers- COMPLETE
Space Engineer- COMPLETE
Terra Forgers- COMPLETE

Special Civics
Fanatic Befrienders- COMPLETE
Barbaric Despoilers- COMPLETE
Fanatic Purifiers- COMPLETE
Inward Perfectionists- COMPLETE
Dread Lords
Fallen Glory- COMPLETE
Acolytes- COMPLETE

Government Civics
Republicanism- COMPLETE
Monarchism- COMPLETE
Anarchism
Tribalism
Despotism- Needs description and modifiers
Feudalism- COMPLETE
Colonialism- COMPLETE
Minarchism
Distributism- COMPLETE
Communism- COMPLETE
Fascism- COMPLETE
Anti-Fascism- COMPLETE
Totalitarianism- COMPLETE
Meritocracy- COMPLETE
Stratocracy- COMPLETE
Citizen Service- COMPLETE
Aristocracy- COMPLETE
Plutocracy
Timocracy- COMPLETE
Technocracy- COMPLETE
Geniocracy
Theocracy- COMPLETE
True Theocracy- POST-RELEASE
Corporatocracy
Banana Republic
Bankocracy
Independent Legislature- COMPLETE
Parliamentary System- COMPLETE
Constitution- COMPLETE

Cultural-Government Civics
Shadow Council- COMPLETE
Imperial Cult- COMPLETE
Safe Haven (was Free Haven)- COMPLETE
Labor Unions- COMPLETE
Police State- COMPLETE
Efficient Bureaucracy- COMPLETE
Information Control- COMPLETE
Innovative Economics- COMPLETE
Industrial Cult- COMPLETE
Social Infrastructure- COMPLETE
Strict Neutrality- POST-RELEASE
Revolutionary Foundation- COMPLETE
Space Program- COMPLETE
Trade Enterprise- COMPLETE
Corporate Dominion- COMPLETE
Corporate Military- COMPLETE
Superior Education- COMPLETE
Mech Cult- COMPLETE
Cult of Personality- COMPLETE
Defender of Faith- COMPLETE
Elite Troops- COMPLETE
Utilitarian Planning- COMPLETE
Elected Clergy- COMPLETE
Tele-Advantage- COMPLETE
Grandiosity
Religious Utopia- COMPLETE
Elite Navy- COMPLETE
Unethical Science- COMPLETE
Iron Curtain- COMPLETE
Weapon Masters- COMPLETE
Beacon of Stability- COMPLETE
Emancipators- COMPLETE
Imperial Economy- COMPLETE

Ideology Civics
Collectivist- COMPLETE
Individualist- COMPLETE
Isolationist- COMPLETE
Interventionist- COMPLETE
Imperialist- COMPLETE
Absolutist- COMPLETE
Fundamentalist- COMPLETE
Industrialist- COMPLETE
Environmentalist- COMPLETE
Creationist- COMPLETE
Naturalist- Needs modifiers
Nationalist- COMPLETE
Ultranationalist- COMPLETE
Multiculturalist- COMPLETE
Federalist- COMPLETE
Mercantilist- COMPLETE
Traditionalist- COMPLETE
Progressivist- COMPLETE

Origin Civics
Industrial Nightmare- COMPLETE
Forsaken- COMPLETE
Sapient Intervention- COMPLETE
Divine Legacy- COMPLETE
Manufactured Species- COMPLETE
Celestial Brethren
Fertile System
Gatekeepers- COMPLETE
Worm Blessed- COMPLETE
Ancient Cache of Technology

Hive Mind Civics
(All coded, Localized, and gfx)
Planetmind Creativity
Caste Quickening
Builder Caste
Warrior Caste
Royal Caste
Reclamation Pools
Boundless Spite
Void Affinity
Hoarder
Eusocial Rhythm
Inquisitive Bent
Big Picture Thinker
Analgesic Stoicism
Domineering Expectations
Unending Bloom
Benign Overmind
Gestalt Extroversion
Frenzy
Theosis
Vigorous Introversion
Extreme Expansionism
Hive World
Astronomical Curiosity
Biological Introspection
Hive Architecture
Indirect Dominion
Physics Curiosity
Motivated Settlers
Bountiful Hive
Environmental Sculptors
Synchronized Rivalry
Vicious Swarm
The Living Core
Eager Integrators

Machine Civics
(All coded, Localized, and gfx)
Distributed Planning Systems
Self-Improvement Heuristics
Reflective Polymorphism
Architect Expert Systems
Combat Data
Diplomatic Protocols
Astro-Prospecting Mainframe
Self-Aware Production Targets
Recursive Efficiency Analysis
Astro-Exploration Mainframe
Reciprocal Planning Routines
Geosurvey Heuristics
Exploitation Algorithms
Optimized Expansion
Weapon Design Programs
Space Builders
Machine Power
Physics Analysis
Self-Coding Optimizers
Domination AI
Tele-Intelligence

Criminal Civics
Consortium Authority- A new “Consortium” authority will make you ignore borders and survive without planets, as long as you have a fleet. The authority enables you to select these civics. Certain civics may make you more like Pirates or more like Marauders.
Most complete
Void Dwellers
Reavers
Arms Dealers
Backroom Deals
Battle Hardened
Unlikely Heroes
Bounty Hunters
Cannoneers
Chemical Weapons
Clandestine Knowledge
Code of Honor
Con Artists
Escape Plans
Drug Dealers
Fortresses
Glorious Fleet
Information Network
Space of Thieves- POST-RELEASE
Leviathan
Loose Organization
Matter Reconstructors
Mercenaries
Mining Camps
Mobsters
Monster Hunters
One Banner
Pillagers
Pirate Lord
Pirate Radio
Pyramid Schemes
Rabble Rousers
Ration Distribution
Renegades Welcome
Scavengers
Scrapyards
Scorched Worlds
Secret Caches
Slave Traders
Spy Cabal
Swift Scourge
Tight Ship
Treasure Hunters
Treasure Planet
Vagabonds
Wanted

Other Personalities
-Xenophobic Isolationist- COMPLETE
-Xenophilic Enslavers
-Xenophobic Warmongers- COMPLETE
-Peacekeeping Interventionist- COMPLETE
-Hegemonic Imperialist- COMPLETE
-Sneering Technocrats- COMPLETE
-Ruthless Capitalist- COMPLETE
-Freedom Fighters
-Federation Builders- COMPLETE
-Peaceful Libertarians- COMPLETE
-Welfare State- COMPLETE
-Utopia Builders- COMPLETE
-Erudite Explorers- COMPLETE
-Harmonious Hierarchy- COMPLETE
-Decadent Hierarchy- COMPLETE
-Spiritual Seekers- COMPLETE
-Focused Researchers
-Evangelizing Zealots- COMPLETE
-Lonewolf Adventurers
-Greedy Lobbyists
-Slaving Despots- COMPLETE
-Warring Clans- Needs diplo phrases
-Alluring Diplomats- Needs diplo phrases
-Migrating Flock- COMPLETE
-Metalhead- COMPLETE
-Ambitious Unifiers- COMPLETE
-Democratic Crusaders- COMPLETE
-Rationality Crusaders- COMPLETE
-Naive Appeasers- COMPLETE
-Barbaric Despoilers
-Paranoid Isolationist- Needs diplo phrases
-Aggressive Expansionist- COMPLETE
-Fanatic Purifier- COMPLETE
-Fanatic Befriender- COMPLETE
-Quasi-Collective Conciousness- COMPLETE
-Unified Collective

Governments
Martial Democracy
Martial Republic
Military Junta
Martial Dictatorship
Martial Empire
Irenic Democracy
Peaceful Republic
Irenic Bureaucracy
Irenic Dictatorship
Peaceful Empire
-A bunch more

Edicts
All coded and localized
Divine Crusade- Defender of Faith civic
Patriotic Call- Citizen Service civic
Continual Aid- Idealistic Foundation or Beacon of Liberty civics
Famine Relief- Idealistic Foundation or Beacon of Liberty civics
Disaster Fundraising- Idealistic Foundation or Beacon of Liberty civics
Decommission Colony- Everyone
A bunch of edicts for Sapient Intervention

-others I’m forgetting

Armies
All coded and localized
Elite Inquisition- For Defender of Faith civic
Inquisitors- Militarist Spiritualists
Bounty Hunter Army- For Bounty Hunters civic
Living Core- For The Living Core civic

Policies
All coded and localized
Healthcare
Economic Focus
Crown Laws
Economic Model

CBs
Befriend- Fanatic Befrienders
Unification- Ambitious Unifiers
Feudal Conquest- Feudalism COMPLETE
Last edited by Chastity the Celibate; Aug 20, 2018 @ 4:47pm
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Showing 46-60 of 99 comments
FiddleSticks96 Aug 12, 2018 @ 7:08pm 
@xnadu27 I'm a patient man, so I don't really care how long it takes, but if you are personally concerned with balancing your ambition against what is practical, for both now and in the future, then here is what I suggest you do:

1) Make a quick outline of EXACTLY what your vision for this mod is. For example "This is a Civic Overhaul." I'm not saying that is only what this mod is, this is only an example.

2) Make a list of every single unfinished thing you currently want to do. We will call this list "Current Ideas". Do not add new ideas to this list as they come to you unless you are 100% certain you think those ideas are critical to your original vision of the mod. Place those new ideas in a "Future Ideas" llist for later use.

3) Take everything in the above list that does not fit within the parameters of the outline you made in step 1 and place them in the Future Ideas list. What you have left over in the Current Ideas list is all you need to worry about for the time being. Just focus on that.

4) Complete everything thing that is still left in the Current Ideas list and release that as version 1.0 of this mod. You can release what is in the Future Ideas list in increments as you go from here.

I know this sounds like a lot to do just to organize your thoughts, but it doesn't take long and your sanity will thank you for it later. This is just my suggestion anyway. If you have your own way to get organized that go for it.
Chastity the Celibate  [developer] Aug 12, 2018 @ 7:19pm 
Originally posted by FiddleSticks96:
@xnadu27 I'm a patient man, so I don't really care how long it takes, but if you are personally concerned with balancing your ambition against what is practical, for both now and in the future, then here is what I suggest you do:

1) Make a quick outline of EXACTLY what your vision for this mod is. For example "This is a Civic Overhaul." I'm not saying that is only what this mod is, this is only an example.

2) Make a list of every single unfinished thing you currently want to do. We will call this list "Current Ideas". Do not add new ideas to this list as they come to you unless you are 100% certain you think those ideas are critical to your original vision of the mod. Place those new ideas in a "Future Ideas" llist for later use.

3) Take everything in the above list that does not fit within the parameters of the outline you made in step 1 and place them in the Future Ideas list. What you have left over in the Current Ideas list is all you need to worry about for the time being. Just focus on that.

4) Complete everything thing that is still left in the Current Ideas list and release that as version 1.0 of this mod. You can release what is in the Future Ideas list in increments as you go from here.

I know this sounds like a lot to do just to organize your thoughts, but it doesn't take long and your sanity will thank you for it later. This is just my suggestion anyway. If you have your own way to get organized that go for it.

Thanks, I will take this suggestion to heart.
FiddleSticks96 Aug 12, 2018 @ 7:37pm 
Originally posted by xnadu27:
Thanks, I will take this suggestion to heart.

Pacing yourself and knowing exactly what you hope to accomplish are critical. I know from personal experience that when your ambition grows too large too fast that you will have a burn out. If that happens then the project you are working on becomes more of a chore then a joy. Don't let that happen.
Last edited by FiddleSticks96; Aug 12, 2018 @ 7:38pm
Chastity the Celibate  [developer] Aug 13, 2018 @ 5:07am 
Originally posted by FiddleSticks96:
Originally posted by xnadu27:
Thanks, I will take this suggestion to heart.

Pacing yourself and knowing exactly what you hope to accomplish are critical. I know from personal experience that when your ambition grows too large too fast that you will have a burn out. If that happens then the project you are working on becomes more of a chore then a joy. Don't let that happen.

I’ve moved the faction overhaul and negative event civics as well as a Marauder civic to post-release. That should be reasonable.
Kepos Aug 13, 2018 @ 5:29am 
As you stated to stay with unchanged ethics, would you mind to add compatibility for ethic mods like other modders?
Chastity the Celibate  [developer] Aug 13, 2018 @ 5:52am 
Originally posted by Kepos:
As you stated to stay with unchanged ethics, would you mind to add compatibility for ethic mods like other modders?

The only ethic mod is More Civics in Ethics and Civics Rebuild, and this is an alternative. I cannot add compatibility because so many things from that mod are in mine, but mine are altered and based around vanilla ethics. This is just how modding works, I can’t really do anything except add ethics into my mod.

I will later add some ethics down the line possibly. Probably when I add Traditions. But this a long ways away, the mod will be released before then.
Kepos Aug 13, 2018 @ 6:55am 
Thx the kind answer. Well, first I thought it is planned to do a full overhaul mod, but now it seems like a civics mod just like Juri's but instead without ethic support. It's your vision, but on the other side if you shrink the road too narrow those who like to play with a lot of society variety mods can't use it. No offense, just my view on it.
Chastity the Celibate  [developer] Aug 13, 2018 @ 7:41am 
Originally posted by Kepos:
Thx the kind answer. Well, first I thought it is planned to do a full overhaul mod, but now it seems like a civics mod just like Juri's but instead without ethic support. It's your vision, but on the other side if you shrink the road too narrow those who like to play with a lot of society variety mods can't use it. No offense, just my view on it.

The point is not to use any other civic mods with this, it already includes many of them. Read the credits. Plus, the extra ethics are civics in my mod, so you can still play however you want. Industrialist, Environmentalist, Collectivst, Individualist, it’s all there.



Oh btw, Open Beta realessing soon.
Company Man Aug 13, 2018 @ 7:49am 
Not modifying the ethics for the time being will significantly help with mod compatibility, imo. There are many not government-related mods (like More AI Personalities, Ethical Habitats, Dynamic Political Events, Potent Rebellions afaik) which depend on vanilla Ethics to work and would require extensive patching otherwise. Implementing the extra ethics as civics instead for now is a good decision.
Chastity the Celibate  [developer] Aug 13, 2018 @ 8:14am 
Originally posted by Company Man:
Not modifying the ethics for the time being will significantly help with mod compatibility, imo. There are many not government-related mods (like More AI Personalities, Ethical Habitats, Dynamic Political Events, Potent Rebellions afaik) which depend on vanilla Ethics to work and would require extensive patching otherwise. Implementing the extra ethics as civics instead for now is a good decision.
Yes, exactly why I did it.
Kepos Aug 13, 2018 @ 1:23pm 
Originally posted by xnadu27:
Originally posted by Kepos:
Thx the kind answer. Well, first I thought it is planned to do a full overhaul mod, but now it seems like a civics mod just like Juri's but instead without ethic support. It's your vision, but on the other side if you shrink the road too narrow those who like to play with a lot of society variety mods can't use it. No offense, just my view on it.

The point is not to use any other civic mods with this, it already includes many of them. Read the credits. Plus, the extra ethics are civics in my mod, so you can still play however you want. Industrialist, Environmentalist, Collectivst, Individualist, it’s all there.



Oh btw, Open Beta realessing soon.


Ah, ok, then I have misunderstood how your mod works. The pure list isn't offering too many insights to me. Will give a try with the beta then.
Drexl Aug 14, 2018 @ 9:59am 
Originally posted by xnadu27:
Me too. Only problem is my ambition keeps outgrowing my time!

A common problem in game development. :P
Chastity the Celibate  [developer] Aug 14, 2018 @ 10:16am 
Originally posted by Drexl:
Originally posted by xnadu27:
Me too. Only problem is my ambition keeps outgrowing my time!

A common problem in game development. :P

I cut back on what I wanted for full release so now it’s a lot more realistic. And now I’m 75% done lol.
Bijat Aug 15, 2018 @ 12:58am 
Originally posted by xnadu27:
Originally posted by Drexl:

A common problem in game development. :P

I cut back on what I wanted for full release so now it’s a lot more realistic. And now I’m 75% done lol.

Well like a lazy man once said (me), You are allways done if you have no goals.
Chastity the Celibate  [developer] Aug 15, 2018 @ 4:05am 
Originally posted by Bijat:
Originally posted by xnadu27:

I cut back on what I wanted for full release so now it’s a lot more realistic. And now I’m 75% done lol.

Well like a lazy man once said (me), You are allways done if you have no goals.

XD
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