143 ratings
Expanded Hive Minds
File Size
0.365 MB
Dec 31, 2017 @ 3:31pm
Apr 27, 2018 @ 11:15am
19 Change Notes ( view )
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Expanded Hive Minds

The Mind is immortal, but the Hive is eternal.

Hive Minds are a really cool idea, and I love playing as them.
However, I feel they lack some content, especially compared to Machine Empire.

The goal of this mod is to ensure that the superior Organics will always have at least as much content as the filthy robotic Empires.

New mechanics:
- Symbiosis: Two species having merged into one millions of years ago. Their potential has yet to be unleashed...
- Hive World: When most species adapt to their environment, this Hive Mind changed the environment to suit itself. This led to the Hive having a very powerful homeworld, but it lost the ability to live on other places...
- Perpetual Evolution: Adaptation and evolution are not wanted, they are necessary. And this Hive Mind will take every chance it has to acquire new powerful adaptations.

New content:
- Technology localisation: Synthetic Dawn brought new technologies and new localisation for already existing one, but only a small fragment was also changed for Hive-Mind. So I updated quite a lot of them to be more fitting to Hive-Minds. Don't worry fellow Individuals Organics or disguting Machines, your localisation has not been taken away.
- New civics: Cerebrates, Living Space, Self-Consumption, and some more.
- New edicts: Overgrowing the research drones, letting your Hive experience an explosive growth in one of your worlds, and some more.

New empires:
- Mishar Great Hunters: Symbiotic Devouring Swarm
- The Grez Swarm: A Perpetually Evolving Devouring Swarm

- Expanded Hive Minds - Submod: This mod does its best to be as compatible as possible with the vanilla game, and as such does not change any vanilla file. However, this severly limits what I can do, and as such I created a submod, adding new content which needs the rewriting of some vanilla files.
- Expanded Hive Minds - Buildings: Due to several requests, the buildings have been moved to another mod, so having a buildings related mod won't completely prevent players from having most of the new content.

List of other recommanded mods, for additional Hive-Mind content:
- Abathur Advisor Voice: Self-explanatory, for those who want a more Zerg/Starcraft vibe, this mod is for you!
- Arthopods+: For those who wish to recreate an ant or bee hive, with its own city set!

Compatibility with other mods:
In theory, no mod should be completely incompatible with this one, but content added by other mods could be not taken into account by mine.
I added special content for these mods:
- Planetary Diversity: Possible to terraform the new hospitable planet types into Hive Worlds

If you like this mod, have any question, bug to report, or new content to suggest, please feel free to do so !
Every comment will be greatly appreciated.

Compatibility: 2.0.*
Achievements: Not compatible
Popular Discussions View All (2)
Jan 30 @ 2:03pm
Apr 16, 2018 @ 1:21pm
PINNED: Roadmap for the mod
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Bonkfire Mar 6 @ 5:12pm 
is there a readm,e or anyway i can see what all the new civics do?
Exaxxion Feb 9 @ 2:25pm 
so i checked this mod and the updated and it says both are fully working and compatible, im so confused, wich one should i use
TurtleShroom Jan 29 @ 5:23pm 
A Patch is needed because all of them alter the Assimilation Species Policy. The end result is that having more than one that alternates said policy causes the policy to reset to Residency or Fullt Citizenship at the end of each game year.
TurtleShroom Jan 29 @ 5:22pm 
Please consider making a Compatibility Patch to make your Expanded Hive Minds work with the "Hive Assimilator" Mod and the "Infestation Mod". Respectively, they provide a Hive Minded equivalent to Driven Assimilators and use mechanics similar to your Infested Hive Mind, except with a Syncretic Species.
CometOS Dec 18, 2018 @ 10:38am 
hi. I'm the author of a mod called 'HiveZero'
I had no clue this mod existed and I think our mods would synergize well as one. Hive zero halfs the effects of gestalt conciousness ethic, but also lowers the cost to one, allowing you to pick two other ethic types. It is not compatible with eglitarian or authoritarian though, as how would one being ever learn about that in the first place? Machine empires also no longer are required to be gestalts! There is a bit more stuff involved, such as devouring swarms being required to have militarist and xenophobe, and determined exterminators have to be xenophobe and militarist aswell. Waddya say?
LeSingeAffame  [author] Dec 17, 2018 @ 11:10pm 
Not yet, but it's also something I'm working on!
MightNight Dec 17, 2018 @ 10:59pm 
Hey thanks for the update man! Is the technology localization also included with it or not yet? Take your time no worries and I am sorry to hear that you were sick :(
LeSingeAffame  [author] Dec 17, 2018 @ 10:56pm 
Hi everyone!

The mod is being updated, and I've posted a first version of it here:
Far from everything has been done however, as I have to work and I've been sick for a few days.
You'll mainly find the Infestation in here, which has been redone completely.
Hopefully you'll like the new version of it!
Some other minor flavour has also been added, hope you'll like it!

I'll try to include the rest quickly enough!
MightNight Dec 14, 2018 @ 11:37pm 
Can't wait to see what you do with this mod :D
CometOS Dec 8, 2018 @ 2:24pm 
Hive worlds are now a vanilla thing :p