ARK: Survival Evolved

ARK: Survival Evolved

Immersive Taming
 This topic has been pinned, so it's probably important
Burgesssssss  [developer] May 5, 2018 @ 5:20pm
Immersive Taming Customization
Immersive Taming Customization

The Dino list is populated on map load and again on an interval as set in the World Scan Interval field. Both the world's spawners and the world itself are searched for tameable creatures.

Updated settings are not retroactive. Edits will only affect any new creatures that start being Immersive Tamed.

Immersive Taming Settings can be edited via -

1) Console Commands - SP and Local Host only.

admincheat ScriptCommand ITSettings - Opens the Immersive Taming settings menu
admincheat ScriptCommand ITUpdate - Checks the world for new dinos.
admincheat ScriptCommand ITReset - Resets Immersive Taming settings to default, and repopulates default bait preferences.

2) Taming Journal - Any session type if a server admin.

Accessed via the radial menu. Options to review, edit, update and reset Immersive Taming settings.

The Taming Journal also allows non admins to see the current Immersive Taming settings. This is helpful for servers that use custom setups.

All of the following information can be reviewed in the Help tab or tooltips of the menu itself.

Save files can be found under -

Steam\steamapps\common\ARK\ShooterGame\Saved\SaveGames\ImmersiveTamingSettings.sav

Save files allow settings to be easily shared between players or clusters.

Some setups that that have already been created can be found in this thread.

Main Settings

Immersive Taming Speed Multiplier
Overall speed multipler. Multiplies alongside TamingSpeedMultiplier. Higher values mean more taming progress is gained for each action performed.

Hand Feeding Efficiency
Sets the affinity effectiveness of baits when hand feeding (1.15 = 115%).

Immersive Feeding Interval Multiplier
Overall time interval for all bait and corpse feeding. Higher values mean it will take longer for creatures to become hungry again.

Immersive Activity Interval Multiplier
Overall time interval for petting, following and caring. Higher values mean it will take longer for creatures to carry out these actions again.

World Scan Interval
Sets the length of time in seconds between searches for new creatures to add to the Dino List.
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Enable Immersive Only
Disables vanilla sleeping and passive taming, and enables Immersive Taming to be the only method of taming creatures on the Ark. Some creatures with unique vanilla taming methods may still be able to be tamed their regular way. One example being the Hyaenodon.

Enable Protection Initiates Tame
Enables the option to allow Immersive Taming to commence through combat events in the wild. Will only commence on non-KO and non-Combat Tame creatures, and only during certain situations.

Enable Taming XP
Enables an option to grant XP upon taming completion.

Enable Dino Gifts
Enables an option for the chance of a dino to present a gift when cared for.

Enable Pack Taming
Enables the option for automatic taming of followers when taming a pack leader.

Enable Taming Glow
Enables the glowing effect for creatures being Immersive Tamed. Changes depending on the hostility of the creature.

Enable Taming Ineffectiveness
Enables taming ineffectiveness when Immersive Taming. Effectiveness decreases on each each non hand feeding, and if you damage the creature.

Redistribute Wasted Stats
Redistributes unused wild stat points upon taming completion, specifically movement speed and oxygen on creatures that cannot suffocate.

Enable Journal Tame Tracking
Allows tamed species to be tracked using the Taming Journal.

Enable Baits From Flyers
Allows baits to be dropped while riding a flying creature that is currently in the air.

Enable Baits From Non Weaponry Dinos
Allows baits to be dropped while riding a creature that prevents the player from equipping weapons (excluding flyers).
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Enable Combat Health Bar
Displays a progress bar during the battle portion of a Combat Tame.

Combat Damage Requirement
Overall percentage of health that is required to be depleted to prove your worth to a combat tame (0.5 = 50%).

Combat Damage Multiplier
Damage multiplier creatures will receive during the battle section of a combat tame (1.2 = 120%).

Combat Damage Receive Multiplier
Damage receive multiplier creatures will receive during the battle section of a combat tame. (0.8 = 80%).

Combat Speed Multiplier
Speed multiplier creatures will receive during the battle section of a combat tame (1.2 = 120%).
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Enable Taming Imprinting
Enables the option to allow imprinting increases through Immersive Taming actions.

Imprinting Speed Multiplier
Sets the speed imprinting quality increases through in game actions.

Max Imprinting Percent
Sets the max imprinting amount from Immersive Taming actions (0.25 = 25%)
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Enable HUD Notifications
Enables HUD messages that display Immersive Taming activities and milestones.

HUD Notification Duration
Sets the duration that Immersive Taming HUD messages will be displayed for.
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Bait Affinity Overrides
Allows affinity values to be tweaked on a per bait basis. Useful if you'd prefer to distinguish more of a quality gap between certain baits. Numerical values display bait quantity requirements for the currently selected creature in the Dino List. Useful for players or server admins for fine tweaking specific creatures. Default bait affinity values mirror vanilla, with the exception of one or two creatures.

Dino Settings

Allow Immersive Taming
Enables this creature to be able to be Immersive Tamed.

Exclude From Immersive Taming Only
If Immersive Taming Only is enabled, allows this creature to be able to be tamed using its default methods.

Survivor Level Requirement
Sets a level requirement a player must be to be able to Immersive Tame this creature.

Require KO
Enables an option to require this creature to be knocked out before being attracted to a bait. If enabled, you don't need to wait for the creature to wake up. Baits will awaken the dino.

Require Combat
Enables an option to require this creature to be challenged in battle before accepting baits. If enabled, ensure to scroll down and select a desired trophy bait for the creature to be attracted to.

Use Combat Stat Adjustments
Enables stat modifiers for this creature during the battle section of a combat tame. Values are set in the Main Settings.

Hide In Journal
Hides this creature from the Taming Journal.

Feeding Affinity Multiplier
Creature specific food affinity multiplier. Multiplies alongside ImmersiveTamingSpeedMultiplier and TamingSpeedMultiplier. Higher values mean more taming progress is gained for food related activites.

Feeding Interval Multiplier
Creature specific food interval multiplier. Multiplies alongside ImmersiveFeedingIntervalMultiplier. Higher values mean it will take longer for this creature to become hungry again.

Activity Affinity Multiplier
Creature specific activity affinity multiplier. Multiplies alongside ImmersiveTamingSpeedMultiplier and TamingSpeedMultiplier. Higher values mean more taming progress is gained for non-food related activites.

Activity Interval Multiplier
Creature specific activity interval multiplier. Multiplies alongside ImmersiveActivityIntervalMultiplier. Higher values mean it will take longer for creatures to be able to be petted, cared for or follow again.

Normalize Wild Levels
Normalizes the level at which this creature spawns to be the standard 1-30 multiplied by difficulty. Can be used to balance some creatures that would normally spawn at a higher or lower level.

Use Custom Offset
Enables the use of a custom distance offset for this specific creature. Used to determine if a creature is in range of a bait or player. Useful for modded or resized creatures.

Custom Offset
The value of this creature's custom offset. Is measured in unreal units (1 unit = 1cm).

Ini Options

Must be entered in the GameUserSettings.ini, under the [ImmersiveTamingSettings] header. You'll need to add the header if it's not already there.

[ImmersiveTamingSettings]
BaitStationSlots=18
MinDinoAgeToTame=0.0
MaxDinoAgeToTame=1.0

BaitStationSlots
Changes the number of items slots bait crafting stations have.

MinDinoAgeToTame
Sets the minimum age a dino has to be in order to be Immersive Tamed.

MaxDinoAgeToTame
Sets the maximum age a dino has to be in order to be Immersive Tamed.
Last edited by Burgesssssss; Jul 18, 2021 @ 1:14pm
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Showing 1-15 of 94 comments
🦊 Hermit May 5, 2018 @ 7:57pm 
Query: Is there no overarching toggle setting to disable combat/KO taming, and we have to go through each dino one by one to disable it for each of them? Or am I missing this setting?

If there isn't one, might I perhaps request one? As going through every dino on every map on my server would be rather tedious and time-consuming...
Last edited by 🦊 Hermit; May 5, 2018 @ 7:59pm
Burgesssssss  [developer] May 5, 2018 @ 8:11pm 
If Custom Dino Preferences is not enabled, the mod works using it's default settings, found here.

If it is enabled, each dino's bait and taming preferences are empty. Every player seems to have a different preference on taming using the mod, so I didn't want to enforce any settings, which is why everything is empty by default.

Although it could be perceived as tedious, it only needs done once and myself and many other players like having that amount of control. The settings also save for different maps, so your Rex settings from The Island will carry over onto Scorched Earth.

I am however in the middle of making some preset save files that can just be downloaded and dropped the SaveGames folder. They'll likely be in their own separate discussion thread.
Last edited by Burgesssssss; May 5, 2018 @ 8:13pm
🦊 Hermit May 5, 2018 @ 8:19pm 
Yeah, I'm fine with the default taming types and rates, it's only the combat/KO part that I'd like to remove, akin to the old config setting of 'DisableCombatTaming=True'.

I understand that it's difficult to balance everyone's preferences and I'm all for a high degree of customisation, but I'm just thinking a simple tickbox along the lines of the 'Taming XP/Dino Gifts/Pack Taming' boxes which are already there, which would turn off all dinos' combat requirements while maintaining the default taming setups you linked in that topic above. Just might make it somewhat easier for server admins, that's all...

EDIT: Oh, just one more question if I may - do the settings have to be done for Abarrant creatures as well as their standard counterparts, or would doing it for the standard dino count for the Abs one as well?
Last edited by 🦊 Hermit; May 5, 2018 @ 8:38pm
Burgesssssss  [developer] May 5, 2018 @ 9:22pm 
They would have to be completed separately as they're technically separate dino classes. I've created a new discussion with a link to a custom-default (if that makes sense) save game for all tameable dinos. Just place it in your SaveGames folder.
🦊 Hermit May 5, 2018 @ 9:34pm 
Kk gotcha. Well thanks for taking my feedback into consideration anyways, good to have a modder who is communicative and caring about his fanbase :D
CoyodiSoul May 6, 2018 @ 11:28am 
Finally got a chance to play with this UI. It's beautiful!
Other than it taking me a minute to realize that "Enable Custom Dino Preferences" needed to be checked before dino-specific settings would appear, I found it very intuitive.

I do have a hard time stomaching the settings being editable through this menu only on SP.. I read and understand why it cannot be updated live on a dedicated server.. but even if the menu were just accessible for creating a customized file while running on a dedicated server and the output was somewhere local, which would then need to be uploaded at a later time, that would be more desirable. I find that when I'm most interested in adjusting a taming multiplier is DURING the tame, or soon after. That's when I will feel inspired and have the most accurate data to tweak future tames of a certain creature to fit server balance or desired experience. Being able to essentially record those values and then implement them via the file later would work fine for that. Testing independently in SP either before or after the tame isn't ideal as it's not "real".

Just my 2 cents after reading the update and playing with it a bit. I've loved this mod from day 1. It's compatible with basically anything and has drastically changed my tribe's experience in taming dinos for the better. It's so compatible, it even un-bugs AI issues from certain other mods I've tried. A mod so well made it un-breaks other mods lol.

Keep up the good work! :)
Kudaria May 7, 2018 @ 4:21am 
What we need is an offline reader for that file so you don't have to be in the game to modify it. Unfortunately I know nothing about programming but maybe someone who uses this does and can whip up something.
Burgesssssss  [developer] May 8, 2018 @ 5:17pm 
There's now an option to edit the settings in game via a structure, which works for admins on dedis. Also allows non admins to see the settings in the form of a journal.
William Kidd May 8, 2018 @ 10:12pm 
how do i edit the setting in this book you speak of
CoyodiSoul May 9, 2018 @ 1:52am 
Journal is so sweet. I actually had originally missed that the ini settings were completely unsupported now, so I'm very thankful for the dedicated server update for the book's settings.
Excellent UI and now I'm curious to see what people start posting for their taming configs.
CoyodiSoul May 9, 2018 @ 11:08am 
Maybe this is too specific to be implemented, and I'll just have to hide the book.. but would it possible for admins to hide specific dinos from the non-admin journal?
We have certain extremely rare mod dinos (1/50,000) that some people still don't even know exist, and I'd like to keep them secret until discovered organically. Otherwise, I guess I can just hide the engram and not put down the book anywhere.. but I'd just rather a checkbox on specific dino settings to hide the entry from the public journal so I can let people browse the "known" journal entries for guidance on the IT settings.
Burgesssssss  [developer] May 9, 2018 @ 7:31pm 
Originally posted by Engraverwilliam:
how do i edit the setting in this book you speak of

Either via console commands or opening the radial menu of a placed journal (if a server admin)
Burgesssssss  [developer] May 9, 2018 @ 7:34pm 
Originally posted by CoyodiSoul:
Maybe this is too specific to be implemented, and I'll just have to hide the book.. but would it possible for admins to hide specific dinos from the non-admin journal?
We have certain extremely rare mod dinos (1/50,000) that some people still don't even know exist, and I'd like to keep them secret until discovered organically. Otherwise, I guess I can just hide the engram and not put down the book anywhere.. but I'd just rather a checkbox on specific dino settings to hide the entry from the public journal so I can let people browse the "known" journal entries for guidance on the IT settings.

It would have to be additional values held in the save game file. Adding anything extra to the save games gets tricky, but it's doable. I'll have a look-see.
Valdis May 17, 2018 @ 3:22pm 
when i immersive tame a poison wyvern its food going down like crazy when i fly with it

Last edited by Valdis; May 17, 2018 @ 3:37pm
Burgesssssss  [developer] May 19, 2018 @ 8:54am 
Originally posted by vincazer1920:
when i immersive tame a poison wyvern its food going down like crazy when i fly with it

Nothing to do with the customization, so should really go in the bug report thread. However, the mod doesn't actually modify food values in any way, but simply simulates hunger, so that issue is potentially being caused by something else.
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