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翻訳の問題を報告
- motorcycles: the car_city file shall remain unchanged, those are the sccoters that drive inside cities. moto_city will not work so you will have no scooters
- bdf pack: you should not rename the list of trailers, only the trucks. the great advantage of bdf stored as bdf trucks is that you can allow them parked (in their def/vehicle/truck folder set allowed_parked: true from false to all trucks). if you do this without BDF set as separate trucks parked BDFs will take any semi trailer and will be a mess.
-you can rename the storage files inside the archives no need to unpack/repack so it's very easy and it takes less than 5 seconds to rename
I added the repack thing just in case since some people may accidentally unzip everything.
Hi,
I need to re-confirm on the allow_parked: True. So,in order to make every BDF trucks possible to spawn as parked vehicles, I have to change all the .sui files in def/vehicle/truck folder, is that correct?
Another question is, after I renamed the corresponding files above, will the mod recognizes Jazzycat's traffic packs instantly and apply the traffic spawn logic/parameters accordingly to Jazzy's traffic packs?
I modified this file for you and attached here:
https://controlc.com/9936446b
just take this and add it into a sii file with title parked_vehicle.sii and add it in a mod with folder structure like this: unit/hookup or in an existent mod like the bdf pack itself or another mod that you do not change often.
in this file you can also add allowed_vehicle[]: "classic" or even sport just under every allowed_vehicle[]: "car" and edit also sui files from packs and change allowd_parked: false into true. in my game I did it for most of the classic cars and some sport too
Vanilla file with parked BDFs, sports cars, classic cars added. You'll still need to edit the actual car packs.
i edited the bdf pack, but i have no clue if it works.
00:00:25.972 : Loaded traffic vehicles of type 'truck_bdf': 646
00:00:25.979 : Loaded traffic vehicles of type 'moto': 66
00:00:26.031 : Loaded traffic vehicles of type 'sport': 347
00:00:26.082 : Loaded traffic vehicles of type 'classic': 265
abput the parked_vehicle mod, not sure if this is a good idea to have a separate mod, with all type of vehicles. if someone for example do not use sport cars, the gamelog will show constantly a lot of errors
Would it be possible to view a complete list of the variables of traffic vehicle types ? Since there is no tutorial anymore on how to set this mod up properly, I will confess for myself I didn't know anything until Erbkaiser mentioned it.
traffic_storage_truck_bdf.jazzycat_bdf.sii
But still gamelog shows me:
Loaded traffic vehicles of type 'truck_bdf': 0
So what am I doing wrong? Should I better name it traffic_storage_truck_bdf.sii?