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As many of you know, over the years, both games have continued to grow with new systems, gameplay features, assists, vehicle options, and controls. While this has allowed players to tailor their experience in a variety of ways, it has also gradually increased the amount of information, shortcuts, and menus players need to manage on the road.
Introducing the Multi-Function Display
Designed Around Accessibility and Discoverability
Different control setups are also something we are carefully considering throughout development. The MFD is being designed to support keyboard, mouse, wheel, and controller users alike, with customisable navigation controls.
These are relatively small additions on their own, but they're part of a much larger ongoing effort to improve usability, information access, and customisation while driving. We know there is still more work ahead, and we are continuing to explore further improvements and adjustments throughout development.
We are very excited about the possibilities this system opens up, not only for trucks, but eventually for other vehicle types as well.









Your feedback and reports are incredibly valuable to our team, and we truly appreciate everyone taking the time to help us refine and improve the game experience. Now, without further ado, let's take a closer look at what the 1.60 Open Beta has in store.




















Players will soon be able to customize their Volvo FH Series 6 with a selection of several new aerodynamic parts. Included in this upcoming update are the newly designed aerodynamic roof deflectors available for the Sleeper Cab, Globetrotter, and Globetrotter XL cab variants. These updated components help create a smoother and more refined roof profile, blending seamlessly into the truck’s overall design.
Alongside these additions, all Aero cabin variants will also have the option to add new distinctive black aerodynamic A-Pillar trim, as featured on the newest generation of Volvo FH truck. These new additions reflect Volvo Trucks ongoing efforts to improve aerodynamic efficiency and optimise airflow around the cab to help enhance energy efficiency and overall vehicle performance.
Some of the aerodynamic developments seen on the real-world truck are even influenced by technologies and concepts used within the aerospace industry!
Our vehicle team has worked carefully to recreate these new parts in detail for this upcoming update, and we hope you enjoy the previews of what you see here. Whether you prefer building a clean factory-spec truck or customizing your rig for long-haul journeys across Europe, these new aero-part accessories will offer even more options for personalising your truck and fleet.
We’d like to extend our sincerest thanks to our good friends at Volvo Trucks for their support and collaboration in allowing us to bring these new additions for our players to explore and enjoy.
We look forward to sharing more news about the upcoming 1.60 update for Euro Truck Simulator 2. Until then, be sure to follow us on our social media channels (X/Twitter, Facebook
We are implementing the Expanded Rest Mechanic into our games after a lot of requests from our #BestCommunityEver for this feature. This new feature gives players greater control over their rest periods by allowing them to choose how long they want to sleep and exactly when they want to wake up, instead of being limited to a predefined rest duration.
Alongside this change, the Fatigue system will now be split into two separate values: Rest State and Mandatory Break, each represented by its own icon in the UI.
The Mandatory Break system, indicated by a "P" icon along with the remaining hours before a required stop, will function more strictly. Players will receive a notification two hours before a mandatory break is required, as well as another warning if they exceed the allowed driving time, which will also result in a traffic violation penalty.
We believe these additions coming to our games with the future 1.60 update will provide players with greater flexibility and customization while also enhancing realism. However, both systems can be enabled or disabled independently in the settings, allowing you to tailor the experience to your own preference.
Don't forget to stay tuned for more news from the upcoming 1.60 update by following us on our X/Twitter, Facebook
The Improved Material System, which will be introduced in the 1.60 update for both games, significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which will result in a more readable, detailed, and visually pleasing cabin environment.

During the development of Project Road Trip, we implemented a wide range of visual and technical improvements. One of the most significant changes was a redesign of the materials used in vehicle interiors. 



"The main goal of the new technology was to bring more light into shadowed areas of vehicle interiors. The previous system struggled to handle indirect lighting in these situations, causing many details to be lost in darkness. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way. Environmental reflections are no longer limited to highly polished metallic surfaces. This change gives interiors significantly greater depth and readability," says our Vehicle Technical Leader, Daniel.

The development of this system took place in parallel with Project Road Trip, where its importance became even more apparent. Smaller, darker passenger vehicle interiors suffered from a lack of indirect light more than trucks with bright cabs and large windows, which often allow direct light to enter. Road Trip thus served as the ideal environment for developing and fine-tuning these technologies.



The first trucks to benefit from the Improved Material System will be the DAF NGD and MAN TG3 TGX models in ETS2. In ATS, players will see redesigned interiors for the Mack Anthem and the Western Star 49X. With future updates, we will gradually add this technology for other trucks across both games.




Until next time, be sure to follow us on X/Twitter, Facebook

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