Euro Truck Simulator 2

Euro Truck Simulator 2

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Real Traffic Density ETS2
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Type: AI Traffic
File Size
Posted
Updated
10.138 MB
Dec 18, 2017 @ 5:16pm
Sep 26 @ 10:04am
68 Change Notes ( view )

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Real Traffic Density ETS2

Description
Welcome to the official page of my ETS2 Real Traffic Density mod (RTD), Steam's most subscribed traffic mod with soon 1 milion subscribers

Why a traffic density mod is necessary?

Everybody knows that the default traffic is very basic with very low density with minor differences day/night or type of roads. This mod was built using realistics charts presented on SCS forum (I have left the forum in the meantime follwing abusive ban from forum moderators and with no clarifications from SCS admin I have never returned)

Why Real Traffic Density mod is an unique traffic mod?

- it uses rational spawn numbers according to real life charts and according with game’s limits checked personally in hours of testing; the numbers used at rush hours are +/- the maximum that the game can handle.
- the only mod which includes a separate speed class for emergency vehicles and also for motorcycles and sport cars (if these packs are used and adapted for RTD), which will drive with increased speed wherever possible (if speed limit is given by country rules and not road signs).
- any Ai can also break the speed limit at random basis with a certain value, up to 35%. Ai cannot drive faster than their limit set in their files, therefore this rule won’t really apply to trucks but rather for cars which keeps things very realistic
- low spawn numbers at merging which makes it the only traffic mod which manages to keep out of meerging issues and traffic jams everywhere with a very good density everywhere else
- unique increased semaphore cycles duration with shorter green time for small roads and longer green for large roads
- Ai can overtake on simple continuous line on 1x1 roads

Why my Real Traffic Density mod is better than other traffic mods?

- best traffic density vs performance (no FPS drops on average PC and high graphic settings)
- reduced traffic at night, excepting motorways where density remains relatively high
- different density for small vs large cities
- correct spawn ratio cars vs trucks vs other types of vehicles (given by the realistic numbers)
Compatible with the following map mods:

- Vanilla map and all map DLCs
- MHA Pro Map (RTD has higher priority)
- ProMods (RTD has higher priority)
(not checked with other map mods)

How to use:

-most important rule: never increase g_traffic value! keep always g_traffic 1 when using this mod!!! you can use a smaller value if you want less traffic but not smaller than 0.5 which in theory will wipe out the type of vehicles with low spawn.
- place my mod above any map mods and other mods that may affect density, inclusively above graphic mods.

If you use external packs:

- highly recommended for diversity, this mod works better with additional packs (for example Jazzycat)
- optionally you can use motorcycles, classic and sport cars and bdf trucks as separate vehicles which will help with the ratio vs regular cars / trucks; to do so you can read the guide from ErbKaiser in the discussion section)
- mandatory add in launch options (on Steam right click on the game and click properties) paste the following line (alone or alonside other rules if you have already others, with a space in between).
-mm_pool_size 16384 (the value is half of your available RAM in Mb). the mm_pools_size if used correctly will substantially increase performance and eliminate disturbing stuttening, as it will allow the game to use all your avail;able RAM which is necesary to store additional traffic packs

Other mods from my collection that are desigend to work with Real Traffic Density mod listed in their loading order:

- Real Emergency Ai Pack : https://ets2.lt/en/real-emergency-ai-pack-v1-50-b-base-edition (join Cip-Sound-Modding here: https://discord.gg/G8zEmGynpG if interested on the VIP version)
- Real Ai Traffic Sounds: https://steamcommunity.com/sharedfiles/filedetails/?id=2229578154

Known issues not related to my traffic mod:

- merging on motorway can be sometimes slow (SCS / map mod prefab issues)
- Ai non respecting rules like semaphore (prefab issues)
- Ai trucks indecided on which lane to be (scs bug)
- game can crash at high traffic density if many traffic pack are used (memory issue) this error is generating the following error: “Failed to assign pool segment... “ (solution: enable the above launch options)

Why you should use another traffic density mod?

- due to its complexity, my mod is frequently affected by game updates and it may happen to cause game crash if it's not immediately updated. I offer constant support to my mod nevertheless
- if you don't care about a realistic traffic density or about game FPS or frame rate performances and only want to see some more traffic around day and night
- alternatively you could consider also increasing g_traffic value, however this basic command will multiply all numbers and inevitably the spawn of those Ai meant to remain low (Police, ambulances, garbage trucks)

Please also note:

- if other mods claims a better performance don’t fall into the fancy description, there is not magic into it, better performance means much less traffic density which also means that is not a realistic traffic mod

your feedback is very valuable therefore discussions can start in the comments sections below. thank you!

P.S. My mods are and will always be for free, however if you appreciate my efforts and want to offer me a beer, I thank you in advance! here is my paypal account:
paypal.me/cipinho
Popular Discussions View All (17)
108
Oct 16 @ 11:42am
PINNED: GUIDE: Edit traffic mods to work with Real Traffic Density
Erbkaiser
7
Sep 26 @ 10:28am
My game crashes, when I open up a map
Brozma_Doom_to_you_[CZE]
1
May 31 @ 12:58pm
что можно изменить в config
𝔇𝔬𝔟𝔯𝔬𝔰𝔩𝔞𝔳
3,854 Comments
trainzymer 23 hours ago 
Good evening,

I think your mods are great. I think it's a shame there aren't more emergency vehicles with flashing lights and sirens like in your video.
Brulikrax Nov 13 @ 7:49am 
I know you don't have the hardware for 1.56 and up.

I am only noting that there are somne cars that love dancing.
Cipus  [author] Nov 11 @ 12:40pm 
I am sorry Brulikrax, for traffic issues you encounter in the latest updates. I play 1.49 and since I cannot follow what is happening, I removed all possible rules that may affect Ai behavior, except the posibility to exceed the speed limits
Brulikrax Nov 11 @ 12:51am 
@zKuro_, you have 4 options in a nutshell for traffic - Cip's, Brutal by Kass (I do not reccomend as it crashes with most custom maps and map add-ons), to lower or increace the flow via the console. I choose Cip's methode over anything else.

@Cip, I found some dancing cars at the beginings of highway sections all over the normal map (I prep a new profile, thus I have not tried this in ProMods yet). Also, the pathing in most areas has to be extended and reworked a bit. There are far toooo many vehicles going extinct in the midle of a road/highway, doing circles at intersections and clovers. Sometimes there are more than 5 such doing it and none choose to switch a lane. I have a hunch this could be the AI, but it is worth noting at the very least. This is new with 1.56.
zKuro_ Nov 10 @ 3:41pm 
yo bro, this is a really cool mod but in my opinion you need to add a option to get mor traffic or less traffic. sorry for my bad english
ExiaRS Nov 9 @ 11:56am 
@Cipus

There are always complainers who post "pls update" completely ignoring that open beta is for testing and reporting bugs and not for playing, and no matter how many times you write, they still complain. I always ignored them.
But, modern players have TikTok attention span and can't even read first sentence in SCS announcement.
abeadell Nov 9 @ 6:05am 
After firing up 1.57 without your mod, you realise how sparce vanilla ETS land is.....Why oh why aren't they just paying you to put your mod in the base game.
The Jetz Stream Nov 8 @ 10:24am 
Cool, no problem. I just thought, as a fellow modder myself, I wanted to share that knowledge with you. the decision is all yours. keep up the good work.
Cipus  [author] Nov 8 @ 9:39am 
that's not the point, but scs will still modify traffic file during beta which I will not be aware since I don't play it. and while everybody will know that the mod is updated for beta, it can happen that next day is outdated which will upset everyone more than the waiting time for beta to end :steamhappy:
The Jetz Stream Nov 8 @ 7:35am 
Don't forget the game version also has to be a beta version if you want to upload an update for the beta. :steamthumbsup: