XCOM 2
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Yet Another F1
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タグ: info, f1
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472.093 KB
2017年5月27日 14時25分
2018年10月24日 10時51分
11 項目の変更履歴 ( 表示 )

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Yet Another F1

解説
This mod is compatible with War of the Chosen. The Alternative Mod Launcher[github.com] may be required to enable it for WotC.

Adds an XCOM EU/EW/LW style unit information screen to the game. Stats. Equipment. Equipment Stats. Abilities, Passives, Buffs, Debuffs!

How do I use it?
Press F1 (or press the left controller stick) to open up the screen. Opening it up with one of your units selected will show that unit, doing it when you're targeting opens it up with enemy info. You can still use the tab/shift keys with the screen open to cycle through units / targets.

The screen will show a "XCom" color scheme for friendly units and a "ADVENT" color scheme for enemy units (see screenshot). If you don't like it one of them, you can toggle them using the small buttons in the lower right corner (or press the X button on the gamepad).

It will show stats, active abilities, passive abilities, buffs, debuffs, the primary weapon, secondary and armor.

I have complaints!
Please take a moment and think about what your complaint is about: Is it a missing feature or stat you'd like to see? It's fine to write them into the comments.

However, if there's an ability or item that you think should be shown or hidden:
For vanilla abilities, please post it in the dedicated thread for vanilla abilities.
For mod-added abilities, please contact the mod author and link them THIS discussion post with instructions on how to make their weapons and abilties play nice. If the mod is abandoned, write a message in the vanilla thread with a link to the mod.

Compatibility
This mod overrides the F1 and Stick_L3 (XboxTypeS_LeftThumbstick) keys at runtime when not using the WotC Community Highlander. Since the recent updates, some people have been reporting issues with getting the mod to work. Please try clearing your config . You may find the old version here [drive.google.com].
There are no other conflicts. It works with LW2.

Recommended Mods
-bg-'s Show More Buff Details expands the buffs and debuffs by a stat change and duration display. Give it a shot!
If you are using War of the Chosen, RustyDios' [WOTC] YAF1 Profile Extension adds some more color profiles to unique units, factions and teams for more visual variety.

Thanks...
to .vhs for the thumbnail.
人気スレッド 全て表示 (5)
5
2021年9月21日 13時24分
ピン留め: VANILLA ABILITIES
robojumper
3
2017年9月13日 15時06分
Localization
Kuzunkhaa
1
2017年9月15日 3時27分
ピン留め: MODDERS: How to make enemies, abilities and equipment play nicely:
robojumper
385 件のコメント
RustyDios 6月2日 18時35分 
Quite possibly yes, the difference between the primary uses 'shot' and the secondary uses 'melee'
Danetta 6月2日 14時50分 
Makes sense. So a secondary weapon in this case is an Archon's melee mode?
RustyDios 6月1日 13時59分 
Oh, I see. Well this would be because this is actually showing you the damages of a "two handed" weapon, the left reading is when used as a primary weapon and the right reading is when used as a secondary weapon. If you look to the example screenshots you should see it is always primary weapon on the left, secondary weapon and armour to the right.
RustyDios 5月30日 6時15分 
In all my years using this mod, I don't think I've ever noticed what you are describing. Can you screenshot the issue ?
Danetta 5月30日 1時17分 
Regular Archon Stuff shows 7-8 damage AND 6-9 damage
Danetta 5月30日 1時16分 
Some weapon info is incorrect or I misunderstand something.
For example, Archon King's Stuff shows 7-10 damage near the image of the weapon, but on the right it shows 6-9 damage. And many regular weapons are also like that.
Danetta 5月14日 6時39分 
Is there a way to change the default hotkey from F1 to something else? F1 is reserved for target1 in targeting.
vulgar_monkey 1月12日 6時51分 
Appreciate this may be outside the scope of this mod (or any mod, potentially), but is there a way to see if an enemy unit is immune to fire/stun/psi etc? It's the only thing that seems to be missing from this mod and I don't see any other mod filling the gap, so I assume this is technically impossible due to the way the base game is coded?
prokolyo 1月1日 3時36分 
@Rusty
Yeah, I actually figured it out - it's in the config of YAF1 Profile Extension.