XCOM 2
Yet Another F1
428 Comments
Dragon32 Sep 17 @ 1:05pm 
@Danetta
No, that's not exposed. And it's unlikely to change with the last update being ~7 years ago.
Danetta Sep 17 @ 12:52pm 
I know it's against the name of the mod, but can we maybe get keybind change config?

I use vanilla F1..F for changing targets.
mazeedt Sep 10 @ 5:59am 
This mod only works in the field, not on the avenger. In case anyone else thinks this mod isn't working for the same reason I did.
CAXAT Aug 30 @ 4:53am 
Ctrl + f1
RustyDios Aug 18 @ 6:42am 
Use the community made Alternative Mod Launcher (the AML)
BOTH of the steam/firaxis/2k launchers suck
Tighuni Aug 18 @ 4:08am 
I have a problem with this mod using the new mod launcher. I had to switch to the old mod launcher in Steam, then the game loaded the mod.
Dragon32 Aug 6 @ 7:59am 
@BigRowdy
This mod's not changed in almost 7 years.

If you've another mod that binds F1, like Free Camera Rotation, then change its keybind
BigRowdy Aug 5 @ 8:10pm 
no longer works for some reason.
RustyDios Jul 24 @ 4:35am 
by default it shows the information immediately ...however there is a plug-in mod called "Yet Another F1: Autopsy Required" that changes this mod to do what you desire :)
Jackson =D Jul 24 @ 3:21am 
Does this show info for enemies that haven't been autopsied yet? Would prefer if it didn't, would give the Research a bit of an additional bonus.
big_bad_flubber Jul 20 @ 9:57am 
I'm glad that worked for you, fweeble! So, after some more troubleshooting, I found that everything works fine if I start a new LWOTC campaign, but my files from before the 2024 update don't recognize Yet Another F1.
Dragon32 Jun 25 @ 12:27pm 
@gyozo
If you've another mod that binds F1, like Free Camera Rotation, then change its keybind
gyozo Jun 25 @ 11:18am 
Can someone explain to me what this mod does and how to use it? Pressing f1 does absolutely nothing.
tiktaalik Jun 24 @ 1:50am 
Hm, no issues with this mod, ever. LWOTC experimental, AML 1.6
fweeble Jun 23 @ 1:39pm 
Hello!

I also had some issues with this mod not working and wanted to share my experience.

Since I hadn't played XCOM 2 in over 6 years, I had thought it might've been that this was no longer supported, but I tried big_bad_flubber's suggestion and used the old/original mod launcher and it worked perfectly. :)

Thank you for this mod! Being able to see details is just such a nice QoL improvement I miss.
big_bad_flubber Jun 1 @ 11:00pm 
Alternative Mod Launcher is not solving that problem for me. Actually, I found a few people on Reddit saying that the standard launcher worked better for them concerning this issue than the AML did: https://www.reddit.com/r/Xcom/comments/1gugxsy/changes_to_launcher_causing_issue_with_long_war/
RustyDios May 29 @ 8:44am 
Use the arguably better Alternative Mod Launcher instead of the one the game comes with.
Gartos_CZ May 29 @ 7:32am 
Anyone know how to make WOTC to detect this mod?
Helios2216 May 23 @ 9:07pm 
Add RequiresXPACK=true in YetAnotherF1.XComMod
Arnie May 15 @ 10:09pm 
F1 button could not work also because of windows protection in real-time, "saving" you by changing the config files in documents. If someone had this problems.
big_bad_flubber May 4 @ 7:38pm 
Hi guys, I'm getting an error in LWOTC where this mod says it is only compatible with XCOM 2 and my saves won't open (since an update in late 2024). I've tried playing it with the Alternate Mod Launcher, but I still run into the same issue. I've tried clearing my config using above instructions on 3 separate occasions, as well as unsubbing and resubbing to all mods. Nothing seems to work. Has anyone been able to solve this?
Dragon32 May 1 @ 6:37am 
@B0atsMcG0ats
If you've another mod that binds F1, like Free Camera Rotation, then change its keybind.
B0atsMcG0ats Apr 30 @ 11:17pm 
Haven't been able to make this work, even with the AML. Also have YAF1 Extension installed.
Dragon32 Apr 24 @ 10:42am 
@Paranoid Marvin
This works with the Highlander
Paranoid Marvin Apr 24 @ 10:25am 
is there an alternative that works with community highlander?
☥¤§ÑîGHTMÃRɧ¤☥ Apr 23 @ 3:24pm 
dependencies issue
TheFirstFoxx Apr 23 @ 10:19am 
Having some issue getting this to work. I am using Long war of the chosen and i try f1 and nothing appears.
Alexthugnastyyy Jan 20 @ 12:04pm 
Anyone found any update on this mod causing issues with LWOTC? Ever since the update my game crashes when aiming or taking any action besides moving.
Dragon32 Dec 16, 2024 @ 4:27pm 
@tmonahan23
Not that I've found
tmonahan23 Dec 16, 2024 @ 2:36pm 
My F1 key is connected to my laptop fan control button,... is there a way to edit which key activates the menu?
Luck Six Nov 26, 2024 @ 7:33am 
When you choose the Original Manager, you will not be able to load the original mods the first time you enter. Exit and restart the game, and you will be able to force-select the original mods, and then everything will go smoothly.
Dragon32 Nov 22, 2024 @ 7:53am 
Just use a launcher that works: https://github.com/X2CommunityCore/xcom2-launcher/wiki/Installation
If it still doesn't work for you, you're doing something wrong: https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
big_bad_flubber Nov 21, 2024 @ 5:54pm 
I second recent comments: this mod is appearing to be incompatible with WotC, even with the Alternative Mod Launcher. I tried the "clearing your config" solution, unsubbing and resubbing, refreshing mods, and launching with the old launcher. I'm stuck for a solution.
FezForeigner Nov 19, 2024 @ 4:07pm 
so all the mods are un selected on original mod, if i click the same mods as the new launcher, would the game still work with the same save file?
Eligard Nov 19, 2024 @ 2:40am 
Open Original Mod Launcher, not New, and all be working
IscariotsAngel Nov 19, 2024 @ 1:02am 
After the launcher update, the game won't let you load this mod into WTOC
FezForeigner Nov 18, 2024 @ 7:32pm 
i think it stop working after the launcher update
Doki (NO KINGS) Oct 26, 2024 @ 10:36pm 
Thank you SO MUCH. It is honestly a failure of game design that they never included this by default.
Victor de Noir Oct 21, 2024 @ 12:55am 
Does this mod show if a solider has a mind shield equipped? I cant find this information.
BigFatJuicyMonkeys Sep 18, 2024 @ 4:45am 
Yes, I can rebind the keys for the other mod I have a conflict with. But I still have the issue of the key for this mod being very inconvenient to use. As much as I would like to use this mod, I can't because I can't change this one's key bind.
Dragon32 Sep 17, 2024 @ 9:32am 
There's no re-binding in this mod, if you've a key conflict (e.g. Free Camera Rotation) then re-bind there.
BigFatJuicyMonkeys Sep 17, 2024 @ 5:33am 
Can you change the F1 button to something else? On laptop, I have to press the Fn button first before I can use any function (F1, F2, F3, etc.) buttons. It's two buttons far apart from each other, so it's awkward to press. It also conflicts with another mod I'm using and because this mod is less usable with my current set up, this is the one I have to give up.
gyozo Sep 12, 2024 @ 1:59pm 
How do you use this mod? F1 just targets the first enemy and I cannot change it.
doombro Jun 21, 2024 @ 5:28pm 
Ironic given the name, but can I change the key?
RustyDios Jun 2, 2024 @ 6:35pm 
Quite possibly yes, the difference between the primary uses 'shot' and the secondary uses 'melee'
Danetta Jun 2, 2024 @ 2:50pm 
Makes sense. So a secondary weapon in this case is an Archon's melee mode?
RustyDios Jun 1, 2024 @ 1:59pm 
Oh, I see. Well this would be because this is actually showing you the damages of a "two handed" weapon, the left reading is when used as a primary weapon and the right reading is when used as a secondary weapon. If you look to the example screenshots you should see it is always primary weapon on the left, secondary weapon and armour to the right.
Danetta Jun 1, 2024 @ 7:16am 
RustyDios May 30, 2024 @ 6:15am 
In all my years using this mod, I don't think I've ever noticed what you are describing. Can you screenshot the issue ?
Danetta May 30, 2024 @ 1:17am 
Regular Archon Stuff shows 7-8 damage AND 6-9 damage