XCOM 2
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Yet Another F1
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UI
Tags: info, f1
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472.093 KB
27. Mai 2017 um 14:25
24. Okt. 2018 um 10:51
11 Änderungshinweise (anzeigen)

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Yet Another F1

Beschreibung
This mod is compatible with War of the Chosen. The Alternative Mod Launcher[github.com] may be required to enable it for WotC.

Adds an XCOM EU/EW/LW style unit information screen to the game. Stats. Equipment. Equipment Stats. Abilities, Passives, Buffs, Debuffs!

How do I use it?
Press F1 (or press the left controller stick) to open up the screen. Opening it up with one of your units selected will show that unit, doing it when you're targeting opens it up with enemy info. You can still use the tab/shift keys with the screen open to cycle through units / targets.

The screen will show a "XCom" color scheme for friendly units and a "ADVENT" color scheme for enemy units (see screenshot). If you don't like it one of them, you can toggle them using the small buttons in the lower right corner (or press the X button on the gamepad).

It will show stats, active abilities, passive abilities, buffs, debuffs, the primary weapon, secondary and armor.

I have complaints!
Please take a moment and think about what your complaint is about: Is it a missing feature or stat you'd like to see? It's fine to write them into the comments.

However, if there's an ability or item that you think should be shown or hidden:
For vanilla abilities, please post it in the dedicated thread for vanilla abilities.
For mod-added abilities, please contact the mod author and link them THIS discussion post with instructions on how to make their weapons and abilties play nice. If the mod is abandoned, write a message in the vanilla thread with a link to the mod.

Compatibility
This mod overrides the F1 and Stick_L3 (XboxTypeS_LeftThumbstick) keys at runtime when not using the WotC Community Highlander. Since the recent updates, some people have been reporting issues with getting the mod to work. Please try clearing your config . You may find the old version here [drive.google.com].
There are no other conflicts. It works with LW2.

Recommended Mods
-bg-'s Show More Buff Details expands the buffs and debuffs by a stat change and duration display. Give it a shot!
If you are using War of the Chosen, RustyDios' [WOTC] YAF1 Profile Extension adds some more color profiles to unique units, factions and teams for more visual variety.

Thanks...
to .vhs for the thumbnail.
Beliebte Diskussionen Alle anzeigen (5)
5
21. Sep. 2021 um 13:24
ANGEHEFTET: VANILLA ABILITIES
robojumper
3
13. Sep. 2017 um 15:06
Localization
Kuzunkhaa
1
15. Sep. 2017 um 3:27
ANGEHEFTET: MODDERS: How to make enemies, abilities and equipment play nicely:
robojumper
390 Kommentare
BigFatJuicyMonkeys 18. Sep. um 4:45 
Yes, I can rebind the keys for the other mod I have a conflict with. But I still have the issue of the key for this mod being very inconvenient to use. As much as I would like to use this mod, I can't because I can't change this one's key bind.
Dragon32 17. Sep. um 9:32 
There's no re-binding in this mod, if you've a key conflict (e.g. Free Camera Rotation) then re-bind there.
BigFatJuicyMonkeys 17. Sep. um 5:33 
Can you change the F1 button to something else? On laptop, I have to press the Fn button first before I can use any function (F1, F2, F3, etc.) buttons. It's two buttons far apart from each other, so it's awkward to press. It also conflicts with another mod I'm using and because this mod is less usable with my current set up, this is the one I have to give up.
gyozo 12. Sep. um 13:59 
How do you use this mod? F1 just targets the first enemy and I cannot change it.
doombro 21. Juni um 17:28 
Ironic given the name, but can I change the key?
RustyDios 2. Juni um 18:35 
Quite possibly yes, the difference between the primary uses 'shot' and the secondary uses 'melee'
Danetta 2. Juni um 14:50 
Makes sense. So a secondary weapon in this case is an Archon's melee mode?
RustyDios 1. Juni um 13:59 
Oh, I see. Well this would be because this is actually showing you the damages of a "two handed" weapon, the left reading is when used as a primary weapon and the right reading is when used as a secondary weapon. If you look to the example screenshots you should see it is always primary weapon on the left, secondary weapon and armour to the right.
RustyDios 30. Mai um 6:15 
In all my years using this mod, I don't think I've ever noticed what you are describing. Can you screenshot the issue ?