Total War: SHOGUN 2

Total War: SHOGUN 2

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Master Of Strategy FoTS 1/5
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Tags: mod
File Size
Posted
Updated
30.868 MB
May 8, 2017 @ 7:48pm
Sep 23, 2017 @ 8:59pm
18 Change Notes ( view )
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Master Of Strategy FoTS 1/5

In 1 collection by The Engineer Weierstrass
Master Of Strategy FoTS
7 items
Description


Warning:
---> DOWNLOAD PARTS, 5 IN TOTAL <---
**It's not compatible with most mod**
**MULTIPLAYER CAMPAIGN COMPATIBLE**
**Old files to keep playing (before v48)
https://drive.google.com/open?id=0B7TXNWG7y8Qnb1pxM2F5STNpQUE
https://drive.google.com/open?id=0B7TXNWG7y8QnVUpYUkJNMktpVVU

This is Master of Strategy mod for FoTS. For the ones who played the Sengoku version this is going to be much faster with less grinding (I think). Also it has been made in a way that reduce buggs and crashing a lot, being much more stable.

The mod itself it's based around spliting every region in:
Main settlement: Here you have an upgradable castle and your main recruitment position
Farms: A good income and population control aura
Ports: Great for trading as always plus industries bonuses

The whole buildings chains have changed to increase diversity.
Some historical buildings has been implemented.

The battle balance gives longer battles for a more tactical experience.
As expected new units were made for this mod.

Lots of new resources

The current version is nº50

Future development
Balancing: This never ends in no mod
Descriptions: Especially units descriptions are missing

///////Recent changes///////

Update (v50)
Added a new farm battlefield (found near coast)(It has little to no props and some small details, I'll come back to it in the furute)
Fixed levies cannon sound (tested like 99% of units and sounds were all okay, delete user script to be sure)
Sprint duration reduced and increased CD
Republican Line Infantry can be recruited again


Update (v49)
Exchanged positions of late tier castles, now you get startfort battlemap with cannons in corners.
Towers works
Flaming arrows replaced with Arch Volley
Added wedge formation to hatamoto and diamond formation to bodyguard

Note I had to use the original towers buildings, which was not what I wanted. As they were attached to the original tech tree I had to reintroduce two techs (the only trouble is the last one that feels weird as it has two bonuses). Also the mod now starts from matchlock towers.
To play an old save game use this files
https://drive.google.com/open?id=0B7TXNWG7y8Qnb1pxM2F5STNpQUE
https://drive.google.com/open?id=0B7TXNWG7y8QnVUpYUkJNMktpVVU

Update (v48)
Completed unit descriptions
Naval range calibration is now proportional to the efective range (benefit bigger ships)
Police Ki and Sasumata Police now have better battle abilities
Ninja attack increased

Known Bugs:
Some may experience sound bugs (At least 0 troubles in my pc)
Short stone wall might not be visible in some pc. Delete user script from the creative assembly folder in app data roamming.
New port map might present some small AI issues like units stopping for a moment.

Credits
The Yogi: FoTS Naval Uniforms
http://steamcommunity.com/sharedfiles/filedetails/?id=156732345
The Yogi: FoTS Tactics and Uniforms
http://steamcommunity.com/sharedfiles/filedetails/?id=117792561
The Yogi: Building a nation mod
https://steamcommunity.com/sharedfiles/filedetails/?id=153527673
The Yogi: S2TW Artillery Unit Pack
https://steamcommunity.com/sharedfiles/filedetails/?id=164566176
Izzi and Total FoTS team: Foreigners units
http://www.twcenter.net/forums/forumdisplay.php?2216-Total-FotS
Primergy and North&South II team: Foreigners units, sounds, effects and buildings.
http://www.twcenter.net/forums/forumdisplay.php?1214-North-amp-South-II-The-American-Civil-War
Uanime5: Guides about spliting a region
Kami: Sasumata model

Note: This mod is not trying to be a historical representation. Both Total FoTS and North&South II have wide more historical suport for their mods, and i recomend to test the large work that they are developing in Twcenter.
Popular Discussions View All (6)
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Jul 23, 2019 @ 8:13pm
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The Engineer Weierstrass
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Nov 27, 2024 @ 3:42pm
PINNED: Units Caps
The Engineer Weierstrass
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Dec 5, 2017 @ 6:24pm
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590 Comments
Nahkasetä Aug 18 @ 3:26pm 
Think Traditional Robes are called Luxury Traditional Robes and they are kinda late technology from the Workshop chain. Also they require Silk.
Enrike_Hamalia Aug 18 @ 12:24pm 
It's too bad as well since this is a great mod that a fair chunk of stuff is unable to be used due to the issue of resources being added with no explained way of acquisition.
Enrike_Hamalia Aug 18 @ 12:23pm 
I've also been curious about the Traditional Robes issue. It seems to be something that a great number of people have been asking about everywhere i can look but no one cares enough to make that detail known either out of spite, lack of care, gate keeping or just general neglect. It's really interesting...
Nahkasetä Aug 18 @ 11:29am 
Building Field Artillery School in the province and then demolishing it seems to change and then lock the slot into Training Grounds with no possibility to demolish or build something else there.
Space Marine Aug 15 @ 12:04pm 
How can i obtain Traditional Robes ?
Fishbones Aug 15 @ 8:47am 
Where is the traditional robes :(
qwelas Aug 5 @ 3:04am 
@cwerth490 you probably talking about machinery parts, you get it from trade with foreign powers or late game you can built factories
cwerth490 Aug 3 @ 10:31am 
Great mod but I don't understand how you're supposed to recruit ships. I have a boatyard built but I can't build most of the vessels because I'm missing a resource that I'm not sure how to get.
zander86 Jul 12 @ 4:16am 
please update
qwelas Jul 11 @ 12:13pm 
Where do you get Traditional Clothing?