Total War: SHOGUN 2

Total War: SHOGUN 2

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S2TW Artillery Unit Pack
   
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File Size
Posted
Updated
12.912 MB
Jul 28, 2013 @ 8:36am
Aug 5, 2015 @ 5:37pm
8 Change Notes ( view )

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S2TW Artillery Unit Pack

In 1 collection by The_Yogi
The_Yogi's Steam Mod Recommendations
28 items
Description
S2TW Artillery Unit Pack

This mod is a Compilation and Update over my Older Mods, and some of my first Unit Mods... It compiles Komo Morutaru and Hiya Taiho into a Pack and Improve it, adding a New Dutch Culverin Unit, with Dutch Quarters building. European Cannon Improvements are also included.
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Increased Cannonball Lethality
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European Cannon Projectiles now have Inceased Collision Radius, making it punch bigger holes in formations than in Vanilla, and Roundshot Impact kicks possibly-injuring pebbles everytime it bounces.

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> Fire Rockets are available earlier for Catholic Clans, at Nanban Quarters - However, it would need Teppo Mastery Tech to recruit.

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------Hiya Taiho------
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These are Light Cannons adapted to launch, rather than firing regular cannon balls, Fire Bolts that impales, explodes, and set the enemy ablaze
-Incendiary Projectile
-Catholicism NOT Required
-3rd Person Controllable
-Require Iron Resource
-Require Attack by Fire Tech
-Commission at Arsenal - Tier 4 Siege Building
-Commission at Nanban Quarters - Tier 4 Trade Port

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Komo Morutaru - Dutch Mortars
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''Those new Siege Engines imported from Oranda might not be very accurate, But in sieges it's very powerful indeed!''
These Artillery have unique High-Trajectory that enables them to fire over obstacles.
-Explosive Shot with Timed Fuses - have tendency to explode mid-air or having delayed explosions.
-Catholicism NOT Required
-Commission at Dutch Trade Quarters - Tier 4 Port

Historically, not until 1639 The Tokugawa Shogunate finally asked The Dutch traders to demonstrate their mortars. The Demonstration is an interesting footnote in history.
Eleven Shots were fired in the demonstration; with a hut as the target, 'sincerely' lent by a peasant. The first shot fell too short, bursting muds from the ricefield high into the air, accompanied with amazement. The second exploded in the barrel, burning the Dutch crew's faces. Undaunted, The Dutch continued: most fell to the fields, the rest exploded in midair; none met its intended target target. The Japanese requested the twelfth shot to set directly in the hut to save the Dutch faces, both figuratively and literally. At last, the hut finally exploded with satisfaction from the audience...except the owner of hut...i presume...

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---Dutch Culverins---
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''The Dutch Traders are surprisingly willing to sell these Destroyer of Castles to the highest bidder...''
-Fixed Siege Artillery
-5 Cannon per Unit
-3rd Person Controllable
-Catholicism NOT Required
-Commission at Dutch Trade Quarters - Tier 4 Port

During The Siege of Osaka 1614-1615, Tokugawa Ieyasu deployed Several European Cannons, some of them are confirmed as Culverins from English and Dutch sources...These Cannons are pivotal in the devepment of the siege; The famous instance is when two cannonballs struck The Room of Toyotomi Hideyori's own Mother, Yodogimi. One blow the tea cabinet she herself used at that time, and another one smashed a pillar, that fell and killed 2 of her personal servants. This Insidence is one of the main reason of ending of 1614 Campaign via Ceasefire.
In 1637, Shimabara Rebellion, The VOC were asked by The Tokugawa Shogunate to bombard the Catholic Rebels that taken and fortified themselves at Hara Castle.

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New Building - Dutch Trade Quarters
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''From The Low Lands we sailed The High Seas, We're Traders, not Missionaries...Have you heard about Gulden Almighty?''
This building will be used in conjencture with upcoming S2TW Building a Nation Building Pack. The Dutch Trade Quarters offer Nanban Quarter's features without Catholicism requirement,
-Do NOT Spread Catholicism
-Provides 25% Research Boost
-Requires Kinza Mint Art.

==Can Recruit:
-Imported Matchlock Ashigaru
-Matchlock Kobaya
-Trade Ship
-Sengoku Bune
-Red Seal Ship
-Cannon Mekurabune
-Nanban Caravel


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The Infamous Sound Bug...Should that happens, use Sinfonia Semplice Tool. Download Here:http://www.twcenter.net/forums/showthread.php?t=544459
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Check My other Mods Here

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Popular Discussions View All (1)
0
Apr 2, 2024 @ 10:52pm
Unit Requirements and potential bugs?
Mini-JH
167 Comments
01A3-91C-2789B11F "Vala" Oct 10, 2024 @ 7:25pm 
Why dont the Shimazu have access to the other cannons?
Lenny_Froggins Sep 17, 2024 @ 3:45pm 
Hello! It has been requested that I use one of your canon models for the Portuguese culverin in my version of Expanded Japan + Portugal.

Is that okay?

Thanks
Shinuxen Apr 12, 2024 @ 12:38am 
Can't recruit units, they appear in tech three but cannot be recruited
SuripuWakeru Apr 11, 2024 @ 9:38pm 
i Cant recruit artillery and i have the Arsenal i play with TAKEDA
Mini-JH Apr 2, 2024 @ 10:49pm 
I built the Dutch Factory/Trade Quarters but I can't recruit any of the artillery units, only the naval ones. I'm also using the naval mod, could that be an issue?
Mini-JH Mar 29, 2024 @ 7:45pm 
Question, is this fully compatible with the naval mod Yogi also has? Just wanna make sure I don't accidentally overwrite the Dutch Trade Quarters
-Evgeny_Prigozhin- Oct 4, 2023 @ 4:44am 
how to get Dutch Trade Quarters?:steambored:
dongxera May 26, 2023 @ 7:44pm 
this mod somehow breaks the katanas scabbard
the general's guards have swords in their sheaths
i noticed the bug with the swords for bodyguard and ninja, they using sword with scabbard))) it looks weird, any chances to fix that?)
Haze22 Feb 5, 2023 @ 6:35am 
So I want to make a small adjustement for my personal use, namely allowing Otomo to build the Factorij and tot allow it to be constructed alongside Nanban quarter. Do you know which tables are responsible for those conditions?
Craz(Y)een Oct 10, 2022 @ 5:57am 
hey for some reason this mod makes my bowmen sound like they shooting guns, anyway i can fix that?