Total War: SHOGUN 2

Total War: SHOGUN 2

Master Of Strategy FoTS 1/5
Showing 1-10 of 18 entries
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Update: Sep 23, 2017 @ 8:59pm

Update: Jul 10, 2017 @ 7:36pm

Update (v50)
Added a new farm battlefield (found near coast)(It has little to no props and some small details, I'll come back to it in the furute)
Fixed levies cannon sound (tested like 99% of units and sounds were all okay, delete user script to be sure)
Sprint duration reduced and increased CD
Republican Line Infantry can be recruited again

Update: Jul 2, 2017 @ 8:55am

Hotfix
I forgot to place a destruction termination for the new towers. Nothing to worry about.

Update: Jul 1, 2017 @ 7:43pm

Update (v48)
Completed unit descriptions
Naval range calibration is now proportional to the efective range (benefit bigger ships)
Police Ki and Sasumata Police now have better battle abilities
Ninja attack increased

Update (v49)
Exchanged positions of late tier castles, now you get startfort battlemap with cannons in corners.
Towers works
Flaming arrows replaced with Arch Volley
Added wedge formation to hatamoto and diamond formation to bodyguard

Note I had to use the original towers buildings, which was not what I wanted.
As they were attached to the original tech tree I had to reintroduce two techs (the only trouble is the last one that feels weird as it has two bonuses).
Also the mod now starts from matchlock towers.
To play an old save game use this files
https://drive.google.com/open?id=0B7TXNWG7y8Qnb1pxM2F5STNpQUE
https://drive.google.com/open?id=0B7TXNWG7y8QnVUpYUkJNMktpVVU

NOTE: Steam summer sale is a perfect opportunity to show some love to moders. Feel free to check my wishlist

Update: Jun 23, 2017 @ 8:21pm

Update (V47)
Katana scabbard and quiver works again.
Bears use katana instead of bayonet.
Reworked unit ui.
Sasumata Police and Ki police have inspiring aura.
Naval range changes by shell type Advanced -> Common -> Segment -> Explosive.
Usa cav have warcry and no longer Usa rifle cav.
Obama shinsengumi is no longer stuck at campaign start.
Some skills for shinsengumi and ishin shishi control crime and anti modernization


NOTE: Steam summer sale is a perfect opportunity to show some love to moders. Feel free to check my wishlist

Update: Jun 21, 2017 @ 7:49pm

Update (v46)
***Large changes in naval units:
*Separated ships by sheathing type (wood (w), cooper (c), iron (i))
-Maneuverability c->i->w
-Top speed c->i->w
-Campaign range c->i->w
-Upkeep i->w-->c
-Price i->c-->w
*Increased morale
*Reduced gun damage and damage spreed
*Highly nerfed torpedo
*Reduced catching fire probability
*Included better sailors models
*Reduced upkeep
*Light ships no longer bombard (Chiyodagata and Torpedo)
*Light ships can place mines (Chiyodagata and Torpedo)
*Bombardment changes both for battle and campaign (higher spreed, so bigger ships are more important)

Other changes:
-Wooden Stakes ability
-Autoresolve balance (to be tested)
-Small changes

NOTE: Steam summer sale is a perfect opportunity to show some love to moders. Feel free to check my wishlist

Update: Jun 16, 2017 @ 9:25pm

Update (v45)
General changes in effects
Fire and Advance, no longer available, had no benefit
Canister shot added
Spint ability gives speed bonuts (the ability stop current order, so be aware)
Charge ability increase charge bonus
Banzai increase speed wide less now (to avoid superposition of effects)
Barrage ability increase rate of fire for artillery
Targeted Fire ability increase accuracy for artillery
Fire Arrow for most archers
Whistling Arrows for samurai and light samurai
Increased artillery lethality
Reduced artillery prices
Reduced archers lethality
First person view available for all units
Reduced unrest for factories

Canister Shot, Sharpnel Shot, Targeted Fire and Barrage are intended to be blocked by tech and general tree, but so far i have not been able to do so.

Update: Jun 13, 2017 @ 6:35am

Hotfix
Yet again solving issues with admin cost

Update: Jun 12, 2017 @ 8:30pm

Update (v44)
Added New Port map
Added camera mod
Fixed high prices for por taller line
Changed Naginata Samurai icon
Increased admin cost bonus to educational buildings

Update: Jun 8, 2017 @ 9:05am

Hotfix
Added a base level for industries. This was necessary to make the buildings unique faction wide.
Increased Ai tendency to build industries.
Fixed some values regarding conversion that were negative when they should be positive (now industries are a big deal to control)
Reduced AI tendency to spam boats, levys and line infantry
Fixed a bug that made Zaibatsu farms faction unique.

This changes are savegame compatible but to work as intended they need a new campaign.