Stellaris

Stellaris

364 ratings
Human Fallen Empires
 
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File Size
Posted
Updated
199.177 MB
Apr 8, 2017 @ 10:42am
Oct 7 @ 6:00pm
199 Change Notes ( view )

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Human Fallen Empires

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In 2 collections by had
Русская коллекция Stellaris
24 items
Had's lovely mods
10 items
Description
The best mod in your life (maybe).
This gorgeous mod aims to add new content and new game features.


For Stellaris 2.1.*

Features
  • 2 new Human Fallen Empire with history, dialogs, game mechanics.
  • Anomalies, events, mini factions that reflect history.
  • A new start Mission Discovery. Play as single ship in dark galaxy. Forge your destiny among the stars. Or something.
  • Pirates and ancient drones became bit more interesting.
  • Changes in the "War in Heaven", new Total War mechanic.
  • Play with brainworm civic and assimilate galaxy.
  • Galactic Plague crisis, can you survive?
  • Population module: better control over population.
  • Leader module: more interesting and realistic leaders.
  • New civics, opinion modifiers, war goals, traits and everything else.
  • Mod Menu support, almost all features can be disabled here.
  • Full list of changes

Milestones
Milestone system for future content updates, my motivation will be new subscribers.
So if you are interested in new things, then advise the mod to someone.
9k - stargate event.
9,1k - terminator event.
9,2k - event about ai uprising, I have not yet come up with the name.

Current status
  • Beta.
  • Edict of the Prologue.
  • Friendly AI Volume 1.
  • Friendly AI Volume 2.
  • Unfriendly Demons Volume 1.
  • Unfriendly Demons Volume 2.
  • Return of the Brain Worm.

Compatibility
Read here: Compatibility

Localization
Read here: Localization

Savegame compatibility
If you want to add the mod to the ongoing game, write in console "event human_fallen_empires_init.0".

Contributing
Looking for someone who wish to make 2d/3d art. Also text writings encourage too.
And in general more manpower always good. Always.
If you made a submod, let me know, I'll add it to the list of comp patches.

Links
Discord server, sometimes we make mod here[discord.gg]
Community development
Smiles for multiplayer chat
And dont forget about changelog!

Obelisk of Glory, great heroes who contributed to the creation of Mod Pharaoh
Kior, LisaAlissa, Laylah, Cyber_Kotleta, AeonFlux, Konstantin.V, Dervish, Belial, Architecture, Whitesunset, Ninja Ferret, Likbez17, Only-He-Stands-There, Tyranid, MishaRass, MasterOfGrey, teru9133, Ivorra, JageriuS, Davin, Kelthar, Darh, Archaon the Neverchosen, Oda, Sterr, Gergard, TurtleShroom, Ksotry.

Thanks for Cybrxkhan for egyptian names.

GitHub link[github.com]

About the sources:
The pictures are taken from the Internet and belong to their authors.
With the rest of the sources you can do anything.
Popular Discussions View All (8)
109
Sep 24 @ 4:52pm
Community development / Народная разработка
had
7
Oct 3 @ 7:29am
PINNED: English Bug Reports
TurtleShroom
19
Aug 26 @ 10:41am
PINNED: Compatibility / Совместимость
had
< >
1,113 Comments
had  [author] Oct 9 @ 3:24am 
Here is batch of errors from other mods, you should detect crush only with hfe
Derek Liqueur Oct 8 @ 8:51pm 
also between them

[06:20:50][trigger_impl.cpp:792]: Script Error: Invalid context switch[species], file: common/opinion_modifiers/01_opinion_modifiers.txt line: 13, Scope:

[06:20:50][trigger_impl.cpp:792]: Script Error: Invalid context switch[species], file: common/opinion_modifiers/01_opinion_modifiers.txt line: 26, Scope:

[06:20:50][trigger_impl.cpp:792]: Script Error: Invalid context switch[species], file: common/opinion_modifiers/01_opinion_modifiers.txt line: 38, Scope:

[06:20:50][trigger_impl.cpp:792]: Script Error: Invalid context switch[species], file: common/opinion_modifiers/01_opinion_modifiers.txt line: 50, Scope:

[06:20:50][trigger_impl.cpp:792]: Script Error: Invalid context switch[species], file: common/opinion_modifiers/01_opinion_modifiers.txt line: 95, Scope:

[06:20:50][trigger_impl.cpp:792]: Script Error: Invalid context switch[species], file: common/opinion_modifiers/01_opinion_modifiers.txt line: 122, Scope:
Derek Liqueur Oct 8 @ 8:43pm 
But before that is a reference to this

[06:13:49][trigger_impl.cpp:21448]: pop_can_reproduce uses an invalid scope at file: common/game_rules/zz_human_fallen_empires_vanilla_replace_game_rules.txt line: 311
[06:13:55][pdx_audio.cpp:1162]: Missing sound effect: menu_over_01
[06:16:40][pdx_entity.cpp:1164]: arthropoid_01_ion_cannon_section_entity has no attach point named root
[06:17:27][pdx_entity.cpp:1164]: mammalian_01_starbase_outpost_entity has no attach point named part1
[06:20:50][trigger_impl.cpp:792]: Script Error: Invalid context switch[species], file: common/opinion_modifiers/00_opinion_modifiers.txt line: 162, Scope:
Derek Liqueur Oct 8 @ 8:38pm 
Here is the last line at the end of the error file

[06:21:33][trigger_impl.cpp:792]: Script Error: Invalid context switch[owner], file: events/est_events_cybernetics.txt line: 929, Scope:

[06:21:33][trigger_impl.cpp:793]: type=pop
id=16778366
random={ 0 212619802 }

[06:21:33][trigger_impl.cpp:793]: type=pop
id=16778170
random={ 0 2500810976 }

[06:21:33][trigger_impl.cpp:793]: type=pop
id=83886470
random={ 0 3739294446 }
Derek Liqueur Oct 8 @ 8:28pm 
Where can i send a crash file so that you can take a look at it?
had  [author] Oct 8 @ 1:52pm 
Need more context
Derek Liqueur Oct 8 @ 1:32pm 
Hey my game crashed due to your mod you can help in the matter?
I cant not understand the contents of error file.
MishaRass  [author] Oct 4 @ 8:44am 
xia_he,
没有,但你可以参与翻译。
xia_he Oct 3 @ 12:46pm 
有中文吗
BasileusOfRhomania Sep 26 @ 6:16pm 
@TurtleShroom

Sorry nevermind I got it working via reinstalling the mod again XD.