Stellaris

Stellaris

Human Fallen Empires BETA
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Update: May 21 @ 3:07pm

General
Changes for latest patch 3.12, traits still need additional polishing
Changed options triggers in ju ahet contact event, might fixe block reported by users
Changed a bit species traits
Removed can_be_modified = no flag from story mod species
Whole 2 new deposits!
Replaced loadscreen image
Removed function to give more traits for leaders with starting level > 1, seems to be vanilla feature now
Other minor changes and localisation fixes

Discovery
Prevented from building colony ship or another discovery ship
Removed distance from outpost cost

Update: Jan 8, 2023 @ 3:18pm

General
Few mod's deposits prevented from spawning on random planets
Varios localisation fixes
Fixed on/off switches of two menu options
Prevented ai from triggering first contact event with friendly ai station and killing it, because it's only player's job to ruind story
Added 10% chance harvesting marvel not gonna be spawned, for diversity, also changed it's balance for a bit

Pirates
Blocked from building science ship (propietly this time) and no longer will steal your dig sites
Diplo options now have bit more dynamic costs
Now AIs have use of diplo options, but still not all of them, we probably dont need AI to waste all money in casino
Branch oficies modifiers and ouput now bit scaled with planet's crime
Fixed some branch oficies buildings descriptions not showing up
Will offer to buy slave only if they have a slave to sell
Fixed some flaws in pathing, but seems still cant prevent vanilla ai from messing with it, should be bit better in general tho
New card textures, finally

Leaders
Leaders started with level > 1 now have chance to get more traits
One more random ruler trait

A lot more minor less noticeable changes im too lazy to describe

Update: Dec 27, 2022 @ 2:39pm

Added Commonwealth of Men extended feature
Bits of new story content, more to come
Some 2d art update, more to come
Some rewritings for latest modding api, expect barely noticeable gameplay changes and a bit better performance
A lot of fixes related to recent patches and even catched some older bugs

Update: Dec 11, 2021 @ 3:17am

Someone updated spanish localisation, thx
Fixed git files

Update: Nov 28, 2021 @ 11:12am

Untested for 3.2

Update: Oct 7, 2021 @ 6:42am

Fix for ai station contact event

Update: Oct 5, 2021 @ 2:20pm

Fixed errors for 3.1 patch, but not tested

Update: Jul 12, 2021 @ 8:17am

Added event to merge into one species robot species for robot empire

Update: May 23, 2021 @ 6:35am

Minor fixes

Update: May 20, 2021 @ 10:32am

First draft for pirate buildings
Hack to exclude git folder
Other fixes