Stellaris

Stellaris

Human Fallen Empires
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Update: 14 jun om 4:37

General
Criminal entertainer from memorial planets swapped with vanilla version for now
Species traits inlined with vanilla
No longer overwrites planet_pops and planet_jobs vanilla entries, better mod compatibility😎
Then resettling pops, housing and free jobs now better weighted
Changed 711 event desc to remove false positive warning from the error log (it was where for years, so i guess they will never know it is fine)
Other minor fixes

Leaders
Transcendent changed, added transcendent heir event
Leader traits changed some

Population
Disabled robot to machine and back conversion, need to check how it works currently

Plague
Redone calculation for number of starting planet: galaxy size, habitable worlds, crisis strength and difficulty taken into account
Redone main planet resistance and spread calculations, now it better takes into account crime and amenities, also should be more performant, probably not noticeable
Changed plague planet modifiers to affect migration and auto resettlement
Slightly fixed localisation for hives

Update: 6 jun om 13:15

General
New namelist for egypt
Scripts about primitives inlined with vanilla
Changes to leader traits
Very minor story content expanding
Minor gfx update
Minor drone country nerf
General refactors and fixes, really reduced error log spam

Pirates
Country names inlined with vanilla
Fixed bombardment not dealing damage
Removed difficulty modifier from spawn chance
Will keep 1 pop of each slave species on trading

Update: 29 mei om 13:57

Leader traits reworked
Disabled corrupt and bureaucrat because of overlap with vanilla
Refactor blackjack, now it have 26k lines of intimidation less, calculations are reduced for a bit
Minor gfx update
Fixed some error log spam, localisation and other minor things

Update: 21 mei om 15:07

General
Changes for latest patch 3.12, traits still need additional polishing
Changed options triggers in ju ahet contact event, might fix block reported by users
Changed a bit species traits
Removed can_be_modified = no flag from story mod species
Whole 2 new deposits!
Replaced loadscreen image
Removed function to give more traits for leaders with starting level > 1, seems to be vanilla feature now
Other minor changes and localisation fixes

Discovery
Prevented from building colony ship or another discovery ship
Removed distance from outpost cost

Update: 8 jan 2023 om 15:18

General
Few mod's deposits prevented from spawning on random planets
Varios localisation fixes
Fixed on/off switches of two menu options
Prevented ai from triggering first contact event with friendly ai station and killing it, because it's only player's job to ruind story
Added 10% chance harvesting marvel not gonna be spawned, for diversity, also changed it's balance for a bit

Pirates
Blocked from building science ship (propietly this time) and no longer will steal your dig sites
Diplo options now have bit more dynamic costs
Now AIs have use of diplo options, but still not all of them, we probably dont need AI to waste all money in casino
Branch offices modifiers and ouput now bit scaled with planet's crime
Fixed some branch oficies buildings descriptions not showing up
Will offer to buy slave only if they have a slave to sell
Fixed some flaws in pathing, but seems still cant prevent vanilla ai from messing with it, should be bit better in general tho
New card textures, finally

Leaders
Leaders started with level > 1 now have chance to get more traits
One more random ruler trait

A lot more minor less noticeable changes im too lazy to describe

Update: 27 dec 2022 om 14:39

Added Commonwealth of Men extended feature
Bits of new story content, more to come
Some 2d art update, more to come
Some rewritings for latest modding api, expect barely noticeable gameplay changes and a bit better performance
A lot of fixes related to recent patches and even catched some older bugs

Update: 11 dec 2021 om 3:17

Someone updated spanish localisation, thx
Fixed git files

Update: 28 nov 2021 om 11:12

Untested for 3.2

Update: 7 okt 2021 om 6:42

Fix for ai station contact event

Update: 5 okt 2021 om 14:20

Fixed errors for 3.1 patch, but not tested