Space Engineers

Space Engineers

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Nanobot Build and Repair System
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
16.443 MB
Feb 4, 2017 @ 12:45pm
Aug 29, 2021 @ 2:43pm
114 Change Notes ( view )

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Nanobot Build and Repair System

Description
Nanobot build and repair system
for small and large ships/stations (automatic welding/grindig/cleanup system)

Features
  • This system could repair damaged, build projected and grind marked/enemy blocks within range around the system. It also could collect floating objects (components/ore/ingot). (Maximum range adjustable via setting file, default 75m large version 25m small version)

  • The system could work in two modes.
    Search Mode
    Walk
    Only block within range and connected to the grid of the BaR-System or grids connected via connector, merge blocks, pistons, motors, .. are detected (attached grids via landing gears don't count)
    Fly
    All blocks in range of the BaR-System are detected, so a fly by ship/vehicle could be repaired. The drawback of this mode is its higher electric power consumption (10kW instead of 2kW). Collecting floating objects is only availabe in this mode

  • There are three modes for Welding / Grinding priority.
    Work Mode
    Weld before grind
    Grinding won't start until all blocks are build/repaired. Use this mode e.g. for a (ship) factory where the 'connecting' blocks between projector and build grid should be removed after complete build.
    Grind before weld
    Grind will start a soon as blocks to grind are detected. Use this mode e.g. while placing new blocks and you like to remove wrong placed blocks immediately after marking them.
    Grind if weld get stuck
    Grinding will start when all blocks are build/repaired or no material is available to continue welding. Use this mode e.g. if you like to retrieve missing materials by grinding 'old' ships.

  • The working range is individually adjustable in all directions (left,right,top,bottom,forward,backward).
  • The build/repair/grind (enemy blocks) priority could be adjusted by block classes:
    AutoRepairSystem, ShipController, Thruster, Gyroscope, CargoContainer, ControllableGun (Gatling gun/turret, Missle turret), EnergyBlocks (Reactors, Solar panels, batteries), Programmable Block (Programmable- and timers blocks), Projector, Functional Block (Airvent, Motor, ..), Production Block (Arc Furnace, Refinery, ..), Doors, ArmorBlock (Armor block and all switched off blocks)
  • Ignore Color feature: If you have intentionally unwelded blocks, you could setup a color in the terminal settings of the system. Blocks colored with that color would not be repaired/build (projected blocks will be created, but not fully welded).
  • Grind Color feature: Blocks colored with that color would automaticly be grinded. See Work mode for details on weld/grind order.
  • Janitor feature: If this function is enabled the system grinds blocks in range not owned by you or your fraction. This allows cleanup the 'garbage' in its range. While grinding these 'enemy' block the same priority as repairing blocks is used, so e.g. if "ControllableGun" is the highest priority enemy weapons will grinded first. This makes the BaR-System also an effective defence system. (For server admins this function could be switched off separately).(New)Options, that control the behavior while grinding Enemy/Neutral blocks.
    Janitor grind to disable only: Grinding stops as soon the block is out of order.
    Janitor grind to hack only : Grinding stops as soon the block hacked.

  • Collect floating objects. The system could also collect any kind of floating objects in range. The priority of components, ore, ingot, stone, gravel could be separately changed/switch on/off.
  • Needed materials for build/repair are automaticly pulled out of the connected conveyor/container system and/or the internal inventory (If "Use conveyor" is set).
  • Materials from grinded inventories are automaticly pulled into the BaR-System and if the inventory of the BaR block is full, automaticly pushed into the connected containers.
  • 'Friendly' damage detection. Blocks grinded by you or a fraction member will not be repaired immediately. There is a timeout of 60[s]. This gives you the chance to grind and remove the block. If you grind it by mistake, it will be repaired after the timeout. (Works for angle grinder and ship grinder)
  • System is fully controlable via terminal
  • Queuing of missing materials, displaying system state on panels is available via scripting interface.
    An out of the box script is available, for details please see http://steamcommunity.com/sharedfiles/filedetails/?id=867822734
  • System could be controlled also via scripting interface.
    This allows full control over the range, welding order, ignore special blocks, missing materials, ..
    A separate demo blueprint is available. It shows some of the scripting features of the block (including queuing items inside assemblers). See http://steamcommunity.com/sharedfiles/filedetails/?id=867483764
  • Status lights showing the current state of the block:
    Top light
    Lower light
    State
    Black
    Black
    Switched off
    Green
    Yellow
    Ready and welding (or transporting)
    Green
    Blue
    Ready and grinding (or transporting)
    Red
    Yellow
    Blocks to weld but no items
    Red
    Blue
    Block to grind but inventory is full
  • System is survival and dedicated server ready
  • Mod settings could be changed via settings file. See Discussion: Block Settings
  • Basis command interface via chat
    Allows to:
    Create a world settings file inside your current world folder.
    Change the logging level.
    For details type nanobars inside in game chat

Hints:
  • Power usage (changeable via settings file)
    20W Standby (collecting information about the blocks/items to build/repair/grind/collect)
    +2kW if welder is working or 1.5kW if grinder is working
    +10kW in 'fly' mode or + 1kW in 'walk' mode if something to transport.
    (small version block always 1/3)

  • Welding and grinding speed is a little bit less than 'normal' ship welders/grinders but higher than hand welder/grinder (Default settings). But the transportation of the materials is the bottle neck of the system. So build/grind time increase with the distance between the BaR system and the welding/grinding block.
  • To improve the speed you could place the block nearer to its target(s) or use more than one block. They will work together (not necessarily on the same block, but the overall performance will better in any case)
  • It could be also a good idea to have two system overlapping each other, so in case one system gets damaged they could repair each other.
  • The system itself is totaly safe and will never harm anybody walking or sitting in range of the system. You could also work on the same block without any danger.

Have fun.
If you like the mod don't forget to rate it.
Comments, suggestions are always welcome.
If you have trouble, please make sure to check the pinned discussion FAQs / Trouble shootings before posting.
For bugs, problems please use the pinned discussion Bug reports (it is easier to track).
Popular Discussions View All (96)
859
1
Jan 11 @ 8:43pm
PINNED: Bug Reports
Dummy08
214
1
Dec 5, 2024 @ 4:50am
PINNED: Feature request
Dummy08
92
2
Jan 13 @ 5:52am
PINNED: Block Settings
Dummy08
3,415 Comments
SKO85 Jun 4 @ 6:59am 
Use my version that I maintain of this mod:

Non-nerfed with original resources as the original mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3099489876

Nerfed version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2111073562
DryRoastedNutz Jun 3 @ 4:51pm 
Dead and abandoned
reyhdezjr Jun 3 @ 3:35pm 
is Nanobot Build and Repair System working? i can seem to get it to work on my server. can anyone help?
titaniumweasel May 29 @ 12:10pm 
i refuse to play without this and the drill and fill system now, very 10/10 :D thanks!
SKO85 May 23 @ 11:27pm 
@Beats, use mine. Its posted in the comments on next comment pages. Read the description of it too what iscrequired to make it work.
Beats May 23 @ 9:06pm 
Anyone find a script that works with this? The last one I used isnt working anymore.
Sovietkotek May 21 @ 11:17pm 
Yeah I just set it to welding only and ignore the whole grinding part, too much to think about.
Abisius Xarvenius Carbensius May 21 @ 10:47pm 
@andywht
dont know either why it decides to randomly eat stuff and as far as comments and posts inside the bug reports discussion over the last few years go i am not alone with it.

i have done all steps i can do from a moduser side for trying to isolate and solve it but besides it happening in every world i open up with it after atleast 1 bars is a few dozen hours build with just bars in the world as long as the janitor has more selected than just grinding enemy blocks i could neither narrow it down further nor solve it.

there is definitly something going on as i tried some other versions of bars and i couldnt reproduce it with anyone i tried that got updated in the last 2 years.

though id also like to note down that i am mainly use aie in most worlds nowadays and bars just in a few settings and when i use it the rebalanced version of SKO85 where i dont have probs with bars owned by me eating random stuff i own.
andywht May 21 @ 9:48pm 
@Abisius Xarvenius Carbensius - I'm playing Survival Impossible scenario right now, with Reavers, Imber and Assert. BAR grinds enemy grids and not touching mine. Plus I have over 70 mods along with it. I wonder why does it work for me and not for you?
@SKO85
doing a clean modredownload (deleting all files related to the mod i have probs with from the main and worlspecific storage folder and the workshopfolder of the steam library in which se is installed before triggering a redownload via resubbing and then waiting till its finished without touching it or doing anything else) is one of the first things i do when i have probs with mods, directly after a modconflictcheck and telling steam to check for file integrety.
so iam pretty sure i got the latest version.

random stuff owned by me getting eaten by a bars owned by me while the janitor is allowed to grind neutral stuff is also a problem i encountered so far only with the original bars since the survival kit is out and not with any of your versions.