RimWorld

RimWorld

170 ratings
Bulk Load For Transporters
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
844.516 KB
Aug 30 @ 9:20pm
Sep 25 @ 11:04pm
36 Change Notes ( view )

Subscribe to download
Bulk Load For Transporters

Description
Bulk Load For Transporters ( And More ! )

This mod requires Pick Up And Haul to function. It aims to boost loading efficiency by using a background algorithm to transform your colonists into a highly efficient logistics team when performing loading tasks.



Core Features:
  • Multi-Scenario Loading Support:
    This mod now natively supports bulk operations for various loading targets, including transport pods, shuttles, and entrances/exits to caves or underground vaults. It can also automatically support similar buildings added by other mods that follow standard game specifications.

    NEW! Now supports bulk loading for Vehicle Framework vehicles!

  • Bulk Loading:
    After generating a pick-up list, your colonists will visit multiple item stacks to fill their PUAH inventory. Upon reaching the drop-off point, they will sequentially take each type of item from their inventory into their hands before loading it into the container.

  • Multi-Pawn Collaboration:
    Introduces a concurrency control system that allows multiple colonists to execute bulk-loading tasks in parallel.

  • Bulk Unloading:
    Colonists can now bulk unload your faction's pack animals. The process seamlessly hands off to the Pick Up And Haul system for subsequent storage.

  • Inventory Handover:
    When a bulk-loading job is interrupted for any reason (e.g., drafted, downed) or completes normally, any task-related items remaining in a colonist's inventory are handled seamlessly: they are either safely returned to the Pick Up And Haul system for unified management or opportunistically unloaded to fulfill the needs of other nearby transporters.

  • Settings Interface:
    Access the settings interface to customize additional details and fine-tune your user experience.



Frequently Asked Questions (FAQ)

Q1: Does this Mod significantly affect game performance? Will my late-game saves lag?
A1: The impact is minimal. BLFT was designed to strictly avoid potential performance killers:
  • Smart Decision-Making: When looking for work, the AI first performs a quick pre-assessment, then only uses game-built efficient indexes for scanning, strictly avoiding any "full-map scans."
  • Efficient Planning: When determining pickup routes, the AI first quickly filters a small "candidate pool" using inexpensive "straight-line distance" checks, and then only performs expensive, true pathfinding calculations on a few targets within that pool. This ensures intelligent routing while minimizing performance overhead.
  • Lightweight Execution: The actual execution of tasks consumes almost no more performance than vanilla hauling behavior.
In summary: While implementing its features, BLFT has made every effort to reduce performance overhead to an unnoticeable level.

Q2: Can this Mod be safely added to or removed from a save game?
A2: Yes.
  • Adding: You can add BLFT to an existing save game at any time.
  • Removing: I have built-in cleanup mechanisms. In the mod settings, the "Interrupt bulk loading tasks on save" option is enabled by default, ensuring that no errors occur when loading your save game after removing this mod.

Q3: I encountered a bug or strange behavior, what should I do?
A3: To help us pinpoint the issue faster, you can enable developer mode in the game, then go to BLFT Settings -> Debug Settings and enable the corresponding logging options based on the type of problem you encountered. Sending the logs along with your problem description may provide crucial clues for us to resolve the issue!

Q4: I'm using a fork or an unofficial version of Pick Up and Haul, and I'm seeing a yellow warning icon next to your mod in the mod list. Is this a bug?
A4: No, this is not a bug. It is an expected and completely harmless UI notification. As long as you have any functional version of Pick Up and Haul active, this warning icon will have no negative impact on your game whatsoever, and the mod will work perfectly.



Source Code:
https://github.com/Ilarion33/BulkLoadForTransporters



Future Plans:
This loading framework was designed with extensibility in mind, with plans to expand its functionality to more loading scenarios in the future.

Mod's Current Defects:
1. Incompatible with Misc. Robots
Popular Discussions View All (3)
9
Sep 26 @ 9:12pm
PINNED: Bug Report
Ilarion
13
Sep 4 @ 7:35pm
red errors with some mods
Rovstam
0
Sep 16 @ 1:00am
Red error from shuttle disappearing.
Xardis
115 Comments
Ilarion  [author] 9 hours ago 
@Mostima
The author of Vehicle Framework has stated that he will integrate "bulk" functionality for vehicles next update. Therefore, I will no longer be addressing vehicle-related issues.
I recommend you keep an eye on Vehicle Framework's updates.
Mostima 10 hours ago 
Mod seems to cause issues with customising vehicles in that the pawns will never take the items to the vehicle and perform the upgrade.
Ilarion  [author] 11 hours ago 
@Yashiro Mamo 感谢!
你先试一下把模组卸载看看;或者你试一下在模组设置中关闭“装载/卸载”功能。
我目前没有改动这部分“装卸战争女皇”的逻辑,可能不是我这个模组的问题。
Yashiro Mamo 15 hours ago 
非常好的MOD,不过疑似导致战争女王的钢铁装卸出问题,小人会不停地给战争女王装入钢铁→拆出钢铁,还没有深入研究,有时间我开调试模式看看
Schadenfreude Sep 29 @ 10:01am 
@Ilarion
I'll give it another try at the end of the week, I don't have the old save available anymore.
Ilarion  [author] Sep 29 @ 7:05am 
I previously released a patch for this mod, and I'm currently unable to reproduce the issue. Could you please enable developer mode, tick 'Log WorkGiver' in the settings, and then provide the log?
Schadenfreude Sep 29 @ 6:33am 
The mod seems to not play nice with Realistic Orbital Trade.
https://steamcommunity.com/sharedfiles/filedetails/?id=3236257897

With this mod installed colonists just refused to load the shuttle with clearly available wares.

I always make a save before the shuttle arrives so I know I have all wares at hand and nothing is missing, tried like 5 times from beginning of the deadline to end of deadline, to load the shuttle, but was unsuccessful, until I deinstalled this mod, and they did it on first try.
Ilarion  [author] Sep 28 @ 11:49pm 
失能机关的垃圾桶是指哪一个?我没玩过这个模组。
你可以同时打开调试日志中的“Manager日志”和“Toils日志”,复现这个搬垃圾的问题,如果有 BLFT Debug 开头的日志的话就发我
smr Sep 28 @ 11:30am 
大佬1.6失能机关的垃圾桶再鬼畜的搬东西,捡起来移动一小段距离然后放下往其他地方移动一小段居然然后回来再捡起来往目的地前进一小段距离再放下,我不保证是大佬您的mod问题。红字丢给ai,并没有这方面的红字【有两个ai没回复】
Schadenfreude Sep 26 @ 2:20pm 
Oh my god, that's exactly what I was looking for. Was getting tired of making temporary stockpiles before making a load order.