RimWorld

RimWorld

Bulk Load For Transporters
98 Comments
Ilarion  [author] 9 hours ago 
@BadTom 感谢你的描述,我知道问题在哪了。我会在今天之内修复
BadTom 10 hours ago 
复现的时候发现小人装不上尸体的原因应该是小人没法识别要搬运的尸体,我指定要搬一个尸体但小人会随便找一个尸体试图搬上穿梭机,因为不是指定的尸体所以小人没法搬进去,只会站在穿梭机前反复抱起放下。如果小人搬的是指定的尸体,小人就能成功把尸体搬上穿梭机。
Ilarion  [author] 13 hours ago 
Here are the three JobDef names for the loading tasks:
LoadTransportersInBulk_Load
LoadPortalInBulk
LoadVehicleInBulk
ZzZombo 14 hours ago 
Can you point out which exact tasks are that? I'd then be able to turn them off with "Work Manager".
Ilarion  [author] Sep 23 @ 8:13am 
@ZzZombo
I haven't looked at the code yet, but "Misc. Robots" robots get stuck on loading tasks.
I suspect its robots are assigned loading jobs, but they are intrinsically unable to perform them.
Ilarion  [author] Sep 23 @ 8:08am 
感谢两位的反馈!我自己没能复现问题,所以可能需要麻烦你们帮个忙:
@BadTom
这样,请打开开发者模式,勾选BLFT模组设置的“具体行为(Toils)日志”。然后复现Bug(让小人尝试装载尸体),发给我Toils日志。
@iBckkom
类似,打开开发者模式,勾选“工作分配器(WorkGiver)日志”。然后右键点击运输工具并复现问题,把日志发给我。
非常感谢
BadTom Sep 23 @ 5:01am 
好像没法搬尸体?玩螈僵挖坟遇到个不错的尸体想带回家,但小人抱起尸体后没法塞进穿梭机,只能不停地原地抱起放下
iBckkom Sep 23 @ 1:27am 
昨天还可以正常使用,今天就一直不搬运了,右键搬运就提示:无法为XXX制定批量装载计划
Yaru Sep 22 @ 8:52am 
@Ilarion Great news. thank you!!
ZzZombo Sep 22 @ 8:44am 
What's wrong with "Misc. Robots"?
Ilarion  [author] Sep 22 @ 8:14am 
@Yaru @Poindexter1985

Now supports bulk loading for Vehicle Framework vehicles! This can be enabled in the settings.
Ilarion  [author] Sep 19 @ 6:19pm 
Yes, it's a soft incompatibility. I need more time to address this, vehicles.
Poindexter1985 Sep 19 @ 1:20pm 
"Mod's Current Defects:
1. Do not work with vehicle mods."

Is this a soft incompatibility - the mods are fine to have together, but vehicle loading simply doesn't benefit from Bulk Load?
Yaru Sep 19 @ 7:58am 
Hi! Could you add support for vehicles from vehicles mods?
Ilarion  [author] Sep 18 @ 6:46am 
@xuelin 我简单测试了一遍,应该都不冲突
xuelin Sep 18 @ 3:04am 
运载逻辑相关mod还有一些好用的模组,分别是“就近工作”和While You're Up (1.6 patch) ,另外还有Bulk Load For Transporters,前面两个在1.6更新后似乎出现了不兼容,而Bulk Load For Transporters和上面的有兼容问题吗。不敢全部都启用了,不知道是不是会冲突:steambored:
Ilarion  [author] Sep 16 @ 6:30pm 
Great!
Xardis Sep 16 @ 8:27am 
I can confirm that after the update the shuttles are no longer machines that turn exiting pawns and resources into nonexisting ones.
Xardis Sep 16 @ 2:05am 
Cant test it, qas 2min before leaving for work when posting the error. Will let you know when I get back and test it.
Ilarion  [author] Sep 16 @ 1:34am 
@Xardis Does it still disappear now?
Ilarion  [author] Sep 16 @ 1:06am 
Thank you for the logs, I know where the problem is. I will release a fix immediately.
Xardis Sep 16 @ 1:00am 
Yes. It still happens, I got an error this time. Ill post in discussion.
Ilarion  [author] Sep 16 @ 12:45am 
@Xardis
Thanks for the detailed report. To help me investigate further, could you please test something for me? If only my mod is installed, does the shuttle still disappear in the same scenario?
Xardis Sep 16 @ 12:40am 
Even wierder, no error message in the log pops up as it happens.
Xardis Sep 16 @ 12:38am 
Tested it without extra shuttles, Odyssey transport one only, without the extra mod enabled, same behaviour, with your mod the shuttle is just gone after selecting destination, without it, it works normally, preparing to fly after selection and flying moments after.
Xardis Sep 16 @ 12:09am 
Im having a very concering problem after last update: After I choose the destination, the shuttle disappears, with all of the its content and I am still left in the choosing location menu, if I do choose it, it says no fuel.

I am using this mod as well. https://steamcommunity.com/sharedfiles/filedetails/?id=3525851843

After I uninstalled yours, I could use the shuttle without issue.
Ilarion  [author] Sep 14 @ 8:11pm 
@turol Fixed. Thanks for the report.
W Sep 14 @ 4:00pm 
holy F sweet jesus finally someone made this thank you so much
turol Sep 14 @ 8:29am 
There's a red error at startup if Odyssey is not installed because the passenger shuttle does not exist and so can't be patched. Need to skip that if no Odyssey.
Ilarion  [author] Sep 13 @ 7:52am 
Thanks. I definitely plan to add bulk loading for chemfuel in a future update.
mayonez Sep 13 @ 6:39am 
do you think it'd be possible and reasonable to let pawns mass carry chemfuel to pour into pods launcher/odyssey shuttle too? chemfuel still takes a long time, and my pawns don't use their inventory to carry it all at once to pour it multiple times without walking... mod's a blessing by the way, watching 10 items be loaded one after another is truly making me achieve the dzen state. 10/10 you absolutely cooked
Ilarion  [author] Sep 12 @ 2:17am 
@Princess Katsume
While I couldn't replicate the hang myself, I identified a redundant piece of code that could potentially cause infinite loops in some situations.
I have removed this redundant code. Please try and let me know if the issue is resolved for you.
Princess Katsume Sep 11 @ 9:01pm 
i have an issue where this mod will cause the game to hang indefinitely upon selecting the load shuttle command
explodingtyphlosions Sep 11 @ 10:57am 
Thank you for saving my life
dudekazoo Sep 10 @ 6:17am 
@Ilarion You're a legend mate.
Rovstam Sep 10 @ 5:27am 
This mod should be Vanilla!
Ilarion  [author] Sep 10 @ 5:13am 
@dudekazoo Thanks for report. Fixed.
dudekazoo Sep 8 @ 4:38pm 
I have no clue if this is a vanilla thing, related to PUAH, or related to this mod. When I've got my shuttle landed on an event map, if I tell the shuttle to load stone chunks, my colonists always haul the furthest chunks first. They walk past hundreds of perfectly good chunks to grab one from the very edge of the map lol. I can work around it by restricting their allowed area, I'm just curious if anyone knows why the heck they do that.
Ilarion  [author] Sep 8 @ 8:42am 
@SERAGONDON
Thanks for the report, this might indeed be an issue. I'll be releasing a fix in the next few days. For now, you can resolve it by temporarily disabling the "bulk loading function" in the settings.
SERAGONDON Sep 8 @ 7:14am 
does it works well with quest shuttle autoload?
today got a weird bug when my lifters tried to get to the shuttle 7 prisioners and drop them every passed tile to shuttle
disabling autoloading and manually assign pawns to load prisioners seems to resolve issue
JohnA17 Sep 7 @ 11:47am 
At the moment, in my current game, it breaks the functionality of the Misc. Robots mod. The transport robots freeze without performing any action.
https://steamcommunity.com/sharedfiles/filedetails/?id=724602224
Ilarion  [author] Sep 7 @ 8:33am 
@1300532801 已更新,现在应该可以了
Ilarion  [author] Sep 7 @ 6:27am 
Thank you, ZzZombo, for the excellent bug report and your suggested fix. I've integrated your solution with additional checks into the latest version.
ZzZombo Sep 7 @ 5:49am 
@Ilarion: I used dnSpyEx to hand patch the offending method, adding two `null` checks: for the `CentralLoadManager.ExposableIntHeadedDict<CentralLoadManager.LoadTaskState>` instance and `CentralLoadManager.LoadTaskState.ReleasePawn()` call. So far no issues.
ZzZombo Sep 7 @ 2:34am 
Incompatible with "Project RimFactory Revived":

> Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at BulkLoadForTransporters.Core.CentralLoadManager.ReleaseClaimsForPawn (Verse.Pawn pawn)
at BulkLoadForTransporters.HarmonyPatches.Pawn_DeSpawn_Patch.Prefix (Verse.Pawn __instance)
1300532801 Sep 7 @ 1:31am 
全装的鼠鼠一定是超重的拿不起任何东西,原版搬运强制可以搬一个物品,但打了这个mod先装背包就不行了,希望能优化一下
alonlystalker Sep 6 @ 1:30am 
Looks like do not work with vehicles.
Ionarch Sep 5 @ 6:50am 
@Ilarion That is great news! Thank you for this great mod and I cant wait for it to get even better :)

@VitaKaninen Good to know, thanks mate
VitaKaninen Sep 5 @ 6:16am 
If you have PUAH installed, it forces them to use their inventory instead of their hands, so it takes a lot less trips, especially if they have increased carry capacity.
Ilarion  [author] Sep 5 @ 6:12am 
@Ionarch Yes, I definitely will. I agree, the vanilla hauling is pretty silly.