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If I try to deliver materials with a high level person, they will deliver 98% of the materials, and then stop. The right click dialog disappears, and they will not deliver the rest of the materials at all. This has happened on some bioferrite tile and a Geothermal Generator. They will consistently refuse to deliver anything at all to certain pieces of flooring, and for the generator, they will only deliver 334/340 steel, and then stop.
Removing the mod fixes it, since they are not attempting to bulk load to it.
https://youtu.be/kU8FVRFRMEA
而是用原版看看 或許就不會有錯誤了
請問有適合的排列順序嗎 或者是因為Pick Up And Haul - Obsolete這個mod的問題
@iF, I have uploaded the fix. Could you please check if the issue persists?
可以用Pick Up And Haul - Obsolete這個版本嗎
I don't suppose you could fix that or add that feature to your mod?
If you hadn't pointed it out, I might never have noticed that in the vanilla game, colonists who aren't part of the caravan but come to help with loading really do only carry one item at a time.
Everyone who is not a part of the caravan only picks up a single item in their hands at a time and carries it to the animal, and makes hundreds of trips back and forth instead of picking up 100 items at a time like they normally do.
Exception in Verse.AI.ThinkNode_PrioritySorter GetPriority: System.NullReferenceException: Object reference not set to an instance of an object
帮我看一下现在还冲突吗
Exception in RimWorld.JobGiver_Work.TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref DEA96F5F]
at BulkLoadForTransporters.Core.Utils.WorkGiver_Utility.TryGiveBulkJob (Verse.Pawn pawn, BulkLoadForTransporters.Core.Interfaces.IManagedLoadable groupLoadable, Verse.AI.Job& job) [0x00014] in <8e3dce35f48c4ee28721dff429271753>:0
at BulkLoadForTransporters.HarmonyPatches.DeliverConstruction.WorkGiver_Frames_JobOnThing_Patch.Prefix (Verse.AI.Job& __result, Verse.Pawn pawn, Verse.Thing t) [0x0003a] in <8e3dce35f48c4ee28721dff429271753>:0
at RimWorld.WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x00031] in <24d25868955f4df08b02c73b55f389fe>:0
You can enable developer mode in the game. Then, go into my mod's settings, find "Debug Settings (Developer Mode Only)". There, you should find and tick the "Log WorkGiver" and "Log Manager" options.
How do i enable WorkGiver and Manager logs? Whenever it happens, the console is empty, no errors get generated.
So, the stool requires 25 wood, but pawns only delivered 2, and then no one continued to haul the remaining 23 wood? Is that correct?
Okay, could you please enable both WorkGiver and Manager logs, limit only two pawns to hauling construction materials (otherwise the log size will be enormous), reproduce the issue, and then send me the logs? This might be due to a flaw in cooperative hauling.
Thanks!
But if there was 2 blueprints on the map, they could build just fine. So if i had 2 stool blueprints, they would add wood and build them, but if there was one blueprint, it would be broken.
After I disabled the mod, it went back to normal.
@CuriousCubb, unless you tell me specifically "how it broke," I cannot fix it. If it's a mod conflict, please try disabling the bulk material delivery function first.
这样的,我这个模组现在只控制运输仓、地图传送口、还有搬砖的逻辑,没有修改装其他容器的逻辑。
然后装储料槽也没显示BLFT相关的日志,意思就是和BLFT不搭边
要不试着二分法排查看看?
视觉上是储料槽一个个食物消化 小人在脚下拿的很少一个个补冲小人不停的在地上拿 直到无同类物品小人负重上线很高的MOD 小人能把地上的全拿完后补最后一次 小人会把身上的所以同类食物丢地上在重复直到消耗完 后才好
或者这样的,勾选 workgiver 日志,然后复现卡顿的场景,没日志可能是别的模组问题了
这个储料槽是个什么?我没有专门加过这个内容,你打开workgiver日志,看看有没有输出?
It should not conflict, I have already removed support for vehicles.