RimWorld

RimWorld

Bulk Load For Transporters
186 Comments
Harry_Robinson1 Nov 6 @ 8:00am 
I haven't tried this yet but this sounds like one of the greatest mods ever created. On my last run, I packed up my entire base and moved via 50 shuttle trips to a new tile. This mod would've saved so much time and I'm so excited to test this out! Thank you for your hard work!
VitaKaninen Nov 4 @ 12:22am 
Thanks!
Ilarion  [author] Nov 3 @ 11:41pm 
I see it, that is indeed an issue. I have just removed the bulk material delivery.
VitaKaninen Nov 3 @ 4:15am 
I have an issue where my pawns are attempting to bulk load to certain frames and blueprints, and it is causing a few issues. Anyone who is too low a construction level to complete the construction is not allowed to deliver materials. When I right click to tell them to deliver, it says they are low low skill level.

If I try to deliver materials with a high level person, they will deliver 98% of the materials, and then stop. The right click dialog disappears, and they will not deliver the rest of the materials at all. This has happened on some bioferrite tile and a Geothermal Generator. They will consistently refuse to deliver anything at all to certain pieces of flooring, and for the generator, they will only deliver 334/340 steel, and then stop.

Removing the mod fixes it, since they are not attempting to bulk load to it.

https://youtu.be/kU8FVRFRMEA
NNIR Nov 2 @ 7:50am 
沒有問題了!
NNIR Nov 2 @ 7:30am 
我想嘗試不用Pick Up And Haul - Obsolete這個版本
而是用原版看看 或許就不會有錯誤了
NNIR Nov 2 @ 7:21am 
我再重新裝上去測試看看 再發上來
Ilarion  [author] Nov 2 @ 7:15am 
BLFT往后排。具体错误是什么
NNIR Nov 2 @ 6:39am 
裝在Pick Up And Haul - Obsolete下就出現錯誤
請問有適合的排列順序嗎 或者是因為Pick Up And Haul - Obsolete這個mod的問題
Tyrant Nov 1 @ 11:22am 
I don't like the dependency on Pick Up and Haul; I feel like it's overpowered. A standalone approach like Harvest And Haul would be better.
iF Nov 1 @ 2:33am 
@Ilarion Retry on the same group 3 times, seems fix. That was quick. Thanks for the effort.
NNIR Oct 31 @ 11:51pm 
太棒了!!:steamthumbsup:
Ilarion  [author] Oct 31 @ 10:12pm 
@NNIR 可以

@iF, I have uploaded the fix. Could you please check if the issue persists?
NNIR Oct 31 @ 8:39am 
請問前置的Pick Up And Haul
可以用Pick Up And Haul - Obsolete這個版本嗎
iF Oct 31 @ 8:15am 
I have a group of robot caravan, due to those robots can be unload by the by the other robot, some time there were 2 robot keep feeding each other until I stop them.
Ilarion  [author] Oct 30 @ 11:13pm 
True, but the benefit is small, so I have no plans for it.
VitaKaninen Oct 30 @ 10:04pm 
So that is vanilla behavior? Weird that I never noticed it before either.

I don't suppose you could fix that or add that feature to your mod?
Ilarion  [author] Oct 30 @ 9:28pm 
@VitaKaninen That's a really interesting detail, but it's not related to my mod.

If you hadn't pointed it out, I might never have noticed that in the vanilla game, colonists who aren't part of the caravan but come to help with loading really do only carry one item at a time.
VitaKaninen Oct 30 @ 9:52am 
When loading a caravan, only the person who is a part of the caravan can use their inventory to carry things to the pack animals.

Everyone who is not a part of the caravan only picks up a single item in their hands at a time and carries it to the animal, and makes hundreds of trips back and forth instead of picking up 100 items at a time like they normally do.
Ilarion  [author] Oct 22 @ 11:28pm 
没事没事:steamhappy:
陌汐小浮梨 Oct 22 @ 11:02am 
好吧,好像不用了,我才知道pick up at home好像并不能优化搬运,之前看视频mod推荐说可以用pick up at home 代替 pick up and haul的,我就以为是个轻量化版的优化搬运:foxhimezero_mori2:,总之感谢大佬的mod哩
陌汐小浮梨 Oct 19 @ 9:53pm 
大佬,可不可以做个pick up at home的适配版,感觉pick up at home比pick up at haul占用更少就一直在用pick up at home了,但是少了佬的这个又太不方便了:lilith_sobsob:
Ilarion  [author] Oct 18 @ 7:57pm 
搬建材的bug有点多,先默认关闭吧,有空我再调整调整:steamsad:
光子少女奇美拉 Oct 17 @ 5:47am 
加了这个mod以后会导致sos2极致全息影像装置与需要纠缠流形的建筑无法建造 具体表现为纠缠流形和人格核心无法搬运到建筑上
Saber啊 Oct 17 @ 4:26am 
大佬,不知道为什么加了这个mod,就有小人停在原地“等待中”,疯狂爆红字,把批量输送建材关了就好了
Exception in Verse.AI.ThinkNode_PrioritySorter GetPriority: System.NullReferenceException: Object reference not set to an instance of an object
ZzZombo Oct 15 @ 8:05am 
Is it time for mod name change? I always get confused when I want to fiddle with the mod settings, because I do not associate this with transporters.
Dana Zane Oct 14 @ 2:19am 
已解决:steamthumbsup:
Ilarion  [author] Oct 14 @ 1:35am 
@Dana Zane
帮我看一下现在还冲突吗
Dana Zane Oct 14 @ 12:30am 
开发者不爆红也不爆黄,但是visual里面显示和原拓框架冲突。
Exception in RimWorld.JobGiver_Work.TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref DEA96F5F]
at BulkLoadForTransporters.Core.Utils.WorkGiver_Utility.TryGiveBulkJob (Verse.Pawn pawn, BulkLoadForTransporters.Core.Interfaces.IManagedLoadable groupLoadable, Verse.AI.Job& job) [0x00014] in <8e3dce35f48c4ee28721dff429271753>:0
at BulkLoadForTransporters.HarmonyPatches.DeliverConstruction.WorkGiver_Frames_JobOnThing_Patch.Prefix (Verse.AI.Job& __result, Verse.Pawn pawn, Verse.Thing t) [0x0003a] in <8e3dce35f48c4ee28721dff429271753>:0
at RimWorld.WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x00031] in <24d25868955f4df08b02c73b55f389fe>:0
Ilarion  [author] Oct 13 @ 11:55pm 
@AlphaHawk59, It's not complicated.

You can enable developer mode in the game. Then, go into my mod's settings, find "Debug Settings (Developer Mode Only)". There, you should find and tick the "Log WorkGiver" and "Log Manager" options.
AlphaHawk59 Oct 13 @ 11:35pm 
yeah that's correct.

How do i enable WorkGiver and Manager logs? Whenever it happens, the console is empty, no errors get generated.
Ilarion  [author] Oct 13 @ 10:08pm 
@AlphaHawk59

So, the stool requires 25 wood, but pawns only delivered 2, and then no one continued to haul the remaining 23 wood? Is that correct?

Okay, could you please enable both WorkGiver and Manager logs, limit only two pawns to hauling construction materials (otherwise the log size will be enormous), reproduce the issue, and then send me the logs? This might be due to a flaw in cooperative hauling.

Thanks!
AlphaHawk59 Oct 13 @ 9:55pm 
It broke my game as well, pawns wouldn't construct items properly. They would bring like 2 wood to a stool (all buildings were broken), add the 2 wood, then walk away. I also couldn't right click on the blueprint after they added it.

But if there was 2 blueprints on the map, they could build just fine. So if i had 2 stool blueprints, they would add wood and build them, but if there was one blueprint, it would be broken.

After I disabled the mod, it went back to normal.
Ilarion  [author] Oct 13 @ 8:19pm 
@Bongus, delivering can indeed cause lag, especially with many pawns, I will consider optimizing it.

@CuriousCubb, unless you tell me specifically "how it broke," I cannot fix it. If it's a mod conflict, please try disabling the bulk material delivery function first.
CuriousCubb Oct 13 @ 4:30pm 
This update broke my game. It affected my wall building. Unsubscribed and it fixed. Please Fix
Bongus Oct 13 @ 10:21am 
Useful mod but causes a huge amount of lagging and stuttering.
CS Oct 13 @ 7:50am 
猜下我一年玩这游戏多少小时 多点猜
Ilarion  [author] Oct 13 @ 7:47am 
哈,好一个排查的乐趣
CS Oct 13 @ 7:43am 
电脑都10岁了 玩不了长期当 也不能加太多MOD 这次MOD加的有点多 在等一个新MOD 完后在 经历排查的乐趣
Alexander Zagirov Oct 13 @ 7:35am 
@Ilarion Then maybe this new system is just buggy or conflicts with something like “pick up and haul”... oh the joys of troubleshooting 400+ modlist…
CS Oct 13 @ 7:31am 
我的堆叠上线是1000 满1000后才出现的问题
CS Oct 13 @ 7:28am 
算了 放弃查找了 不爆红 我是一点办法也没有了 谢谢了:steamthumbsup:
Ilarion  [author] Oct 13 @ 7:22am 
我订阅了Replimat,然后试着去装储料槽,暂时没发现卡顿。

这样的,我这个模组现在只控制运输仓、地图传送口、还有搬砖的逻辑,没有修改装其他容器的逻辑。
然后装储料槽也没显示BLFT相关的日志,意思就是和BLFT不搭边

要不试着二分法排查看看?
CS Oct 13 @ 7:13am 
卸载没问题 不影响速度 但是小人也是会不停的补充 感觉是你这个在地上拿东西和放东西导致CPU占满之类导致的卡顿 但是你这个MOD用和不用小人在拿放东西时视觉上动作不一样 你这MOD前置我以前用过也没发现这个问题
CS Oct 13 @ 7:08am 
抱歉 我对这些是小白一个 但是在小人补充料槽的时候把人都给征召后不让做这个工作 也能恢复正常
CS Oct 13 @ 7:03am 
Replimat 这个MOD
视觉上是储料槽一个个食物消化 小人在脚下拿的很少一个个补冲小人不停的在地上拿 直到无同类物品小人负重上线很高的MOD 小人能把地上的全拿完后补最后一次 小人会把身上的所以同类食物丢地上在重复直到消耗完 后才好
Ilarion  [author] Oct 13 @ 7:01am 
你试过把BLFT卸载吗
或者这样的,勾选 workgiver 日志,然后复现卡顿的场景,没日志可能是别的模组问题了
CS Oct 13 @ 6:49am 
开发者 里 没报红 黄字都没有 感觉是CPU性能沾满之类
Ilarion  [author] Oct 13 @ 6:48am 
@CS
这个储料槽是个什么?我没有专门加过这个内容,你打开workgiver日志,看看有没有输出?
Ilarion  [author] Oct 13 @ 6:44am 
@Alexander Zagirov
It should not conflict, I have already removed support for vehicles.