RimWorld

RimWorld

1,715 ratings
Dark Ages : Beasts and Monsters
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Mod, 1.5, 1.6
File Size
Posted
Updated
9.047 MB
Apr 28 @ 10:05am
Dec 21 @ 3:02am
46 Change Notes ( view )

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Dark Ages : Beasts and Monsters

Description


A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim. I have tried to make them fit amongst other vanilla-like animals to the best of my abilities and i certainly hope that you will enjoy them.

This mod has been partially tested in a proper playthrough, so some stats may be off, some critters might be underpowered. Let me know in the comments if you find something that i may have missed.

Consider liking and subscribing, it helps me grow and is really appreciated!



























Q: Can you add this mod in a non-medieval playthrough ?
A: Of course, they'll just be a bit less threatening. But nothing is tech restricted.

Q: Can i add it in my current game ?
A: It should not be problematic. Tho i advise against as some features won't be present like the bearded troll hunting behaviors and the such.

Q: Will you add more to the mod ?
A: Yes, in time.

Q: What can i do with the petrifying gland ?
A: Nothing for now.

Q: How can i properly report an issue ?
A: Be sure to explain what happened properly and send a log.

Q: Somethingsomething CE ?
A: I am not responsible for anything CE, anything CE is on CE.


Q: Why is there an owlbear and why is it named taraal here ?
A: It is a re-used asset from past-me as i didn't really want to leave it in the dust, however i didn't really feel like giving it the D&D name so i went for this. (Don't sue me Wizard of the coast)








Sir Van for most of the art, concepts and such
RedMattis & Alite for the big bulk of the c# invovled.
Elseud for texture-work, XML and the peer-reviewing of most descriptions as well as some minor help on the c#.
Visandar for several sketches as well as some of the designs re-used in this mod.
Sovereign for helping out for sounds extraction.
You for reading all of that, be sure to give the others above some love !

Extra credits

Zhak for commissioning the Red-horned larpah and Karabal
Draegon for commissioning the Rock troll
Helixien for commissioning the Owlcats

And hopefully i did not miss anyone.

Crestel sounds are owned by CD Projekt RED and i do not claim any sort of ownership over them.


Mods used in the preview

Medieval Overhaul
Regrowth Retextures
Rebuild: Doors and corners
Clean Textures

[ko-fi.com]

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

Rimworld is owned by Tynan Sylvester
Popular Discussions View All (6)
86
Dec 1 @ 6:22am
PINNED: Suggestions
Sir Van
1
May 4 @ 2:07pm
Excellent mod
perl
0
Nov 4 @ 9:40pm
Mod Interaction Clash
Queen of Clubs
485 Comments
来自东方的神秘力量 Dec 22 @ 6:28am 
BEST
Deep♂Dark Dec 21 @ 5:37pm 
amazing mod ! thank you !!
Nanoro Dec 21 @ 6:46am 
Definitely takes more than half a day with neolithic tools! I'm using the primitive brewery from Primitive Workbenches, *with* two tool tables boosting the speed, and it takes nearly a week normally scheduled - almost two full days if I assign a pawn to do it directly, and they somehow do not starve or pass out during it.
Sir Van  [author] Dec 21 @ 3:00am 
@Weebtrash Yeah i thought about it but i don't really know how hard it would be on the c# department to make pawns finish up trolls. For now it's not much of a priority but it might get fixed at one point

@Nanoro Right now it takes approximatively half a day worth of work to make a batch of karhan, i'll lower it a bit more for the sake of accessibility. Main idea was having some neolithic alcohol that would require manual work instead of brewing it for several days. Mufftons are also in colder biomes so preserving milk shouldn't be too much of an issue- at least in my experience
Nanoro Dec 20 @ 4:37pm 
Hey! Love the mod - definitely a mainstay for my tribal/medieval runs from here on. But I do think that karhan takes absurdly long to make.

You'll have a *lot* of milk surplus with any animal capable of producing it in enough quantities to matter, and karhan would be a great way to turn that into something for social drug usage as well as a way to "preserve" it... If not for the fact that by the time a single(!) batch gets made, the rest of the milk will have soured.

The amount of work is pretty damn steep! Especially playing low-tech, even with the ideal setup and a skilled cook it takes forever!
Weebtrash Dec 15 @ 8:46am 
I am having a lot of fun with all the differnt creatures, but i have found a rather odd problem. A group of beared trolls is living in front of my gates and while they serve as a great way of defending against raids, i do think the raiders should prioritize killing them once they are downed instead of ignoring them until the eventually get back up.
Blub-Blub I'm a submarine Dec 13 @ 4:38am 
@Sir Van. Nothing is happening that I can tell. The Owlcat never ends up spawning. I start the game, then after about 10 minutes I notice 3x is slowing down. It's been consistent between saves and I've just found the problem.

It's probably some conflict on my end as I use quite a few mods. I might start trial and error to find the conflict, but wanted to see if it was something already known.
Sir Van  [author] Dec 12 @ 11:39pm 
@Blub-Blub I'm a submarine Unless i managed to ♥♥♥♥ that up somehow- forest owlcats and arctic owlcats have quite literally NO custom c# or anything tied up to them, so i'd need more precision. Was something happening in the map ? What was the owlcat doing ?
Blub-Blub I'm a submarine Dec 12 @ 2:51pm 
I used Dubs Performace Analyzer an found that the operation

DA_ForestOwlCat - Dark Ages: Beasts and Monsters - DoTick was casuing a massive amount of lag (5000us)

After removing this mod I went from ~180 (360) TPS to 360(360) TPS. Any idea what could cause this or how to fix it? I love this mod and would hate to have to remove it from my list.
Lunar Nepneus Dec 9 @ 6:29pm 
Awesome. Great mod!!!