Slay the Spire

Slay the Spire

32 ratings
[EN] The Faker
   
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47.653 MB
Feb 23 @ 6:14am
Mar 2 @ 8:47am
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[EN] The Faker

Description
The Faker
A young man who strives to become a Hero of Justice.
Conflicted between ideals and hypocrisy, only one Fate awaits as he steps into the Spire.


This is a mod based on a certain protagonist from a certain franchise.
I like forcing builds, so this mod features cards where that, without compromising on variety, is encouraged.

Currently featuring 101 cards, 4 relics, 1 event, and 2 elite monsters, this mod introduces new mechanics, such as:
- Commands: Basic cards that apply bonus effects when it is the first played card
- Projections: Cards that do not start in your deck but can be accessed to during battle
- Incantation: One card that will gradually become stronger the more often it is used per battle
- Alter: A card transforming each battle becoming progressively stronger during the run
- Endurance: Powers with strong effects as long as you don't take damage
- Saber: A relic bound status/character with separate hit points and energy resource
- True damage: Deal Block-ignoring damage
- Melee stance: Deal more damage with melee cards the less HP you are at
- Range stance: Range cards have HP cost instead of energy now

Card List [docs.google.com]
Github [github.com]

Special thanks to DarkVexon for the StS ProTemplate. [github.com]

If you want to provide translations for other languages, let me know.
Popular Discussions View All (1)
2
Mar 20 @ 2:36am
Bug report
Azuto
21 Comments
Apr 11 @ 9:13am 
we need Chinese plz~
Mickymicmike Mar 22 @ 8:22pm 
Also just discovered that the block gained from Bow (And assuming Bow+ as well) does not interact with Dexterity correctly.
Sepulchurz Mar 18 @ 9:04am 
Is there a way to ensure that the first event will always be a summoning? Can that be added to the mod? Pretty sure I've seen forced events being used in lobotomy corp's sts mod.
Skygaze Mar 17 @ 10:49am 
Appreciate the mod. Always like to see some Shirou content. The archetypes that can be built are fairly interesting, but I have noticed a bit of a balance issue. The Sword Barrel power can make a projection deck go infinite with very little effort. I feel it may need a bit of a nerf for the other archetypes to be competitive with it.
anarcher Mar 17 @ 4:19am 
It should be reworked to be something other than off-brand lizard tail anyway.
SILVERAIRSHIPS Mar 17 @ 3:36am 
There's a bug where when I was fighting the Heart, I intended to use the Red Pendant to withstand the heavy attack and end the battle, but I was directly killed by the heavy attack. The Red Pendant didn't activate, and I'm certain its effect hadn't been triggered yet.
Mickymicmike Mar 15 @ 9:11am 
Left a comment about Glass Heart+ but saw your Bug Report and that it was already on there. Will add that I noticed the same issue with the Projected Caliburn+. The text removed the Frail downside, but I still got hit with a Frail. (Or rather, it removed an Artifact stack)

I also noticed a text issue with Triple-Linked Crane Wings+. It says it projects 1 Overedge, but when I play it card it projects 2. Also that the number on the card seemed to scale off of a buff erroneously. (It still only projected 2) I didn't pay close enough attention to catch what, but my guess would be Dexterity or Strength.
Azuto  [author] Mar 12 @ 3:37am 
Thanks for your review. Both issues along with others will be patched in 1.03. I keep an updated list of past and upcoming patches in the Card List Google Doc.
Flanatic Mar 12 @ 1:11am 
Red pendant doesn't seem to revive as intended. Had a weird moment where after getting Resolution through upgrade progression, Faker turned into red archer during regular encounter, then after upgrading resolution to it's final form, turned back into Faker.

When killed in both attempts of getting red pendant, the run died when I was killed. Is it a fairy-bottle requirement to trigger the pendants passive?

Also, not sure if mana transfer design was intentional or not for Saber. It drains all of Saber's current AP, but grows orb slots based on Faker's current mana. Additionally, any card that uses AP requires enough AP orbs when duplicated.

Very good variety with Faker, pretty surprised to see a Muramasa route too. Thank you for making the mod.
Azuto  [author] Mar 8 @ 7:33am 
@Dr. Taffy Nibbles
Yes, it's only available through that one event. There are no plans to add additional ways to get those as for right now.