Slay the Spire

Slay the Spire

[EN] The Faker
28 Comments
httbassmio Sep 11 @ 10:19am 
we need Chinese plz~
Pastykake Aug 31 @ 2:00am 
Also, Quick arts bonus only gives one extra damage instead of five.
Pastykake Aug 31 @ 1:47am 
Problems:
--Mana Link/Mana Link+ doesn't work as intended. The buff immediately decrements at end of turn instead of the beginning of the next turn, so I get no benefit from the base card and only for one turn from the upgraded card.
--This might be intentional, but projected cards seem to not be recognized as cards by other effects like relics, etc.; for example, there's a boss relic in the Downfall mod that gives an energy the first time a rare card is played each turn, but when I played a rare projected card, that effect didn't proc. I'm guessing it has to do with them not being in the main card pool? Strengthen also wouldn't let me choose projected cards, if I remember correctly.

I like the feel of the alter card chain: really cool. Though, looking at the card pools, there appear to be multiple, so I specifically mean the Recollection -> Ideals -> Resolution -> Arrival chain. I haven't seen any of the others.

How does one even get Disillusion?
no-v- Jul 23 @ 7:43am 
we need Chinese plz~:steamhappy:
Big Boss Jul 14 @ 10:14pm 
THE GOAAAAT THE GOAT IS HERE
AdUhTkJm Jun 24 @ 4:19am 
Hi, I'm planning to work on a Chinese translation to the mod. Once I finish, shall I directly put up a PR to your github repo?
enkidu Jun 9 @ 9:27pm 
we need Chinese plz~:steamhappy:
Apr 11 @ 9:13am 
we need Chinese plz~
Mickymicmike Mar 22 @ 8:22pm 
Also just discovered that the block gained from Bow (And assuming Bow+ as well) does not interact with Dexterity correctly.
Sepulchurz Mar 18 @ 9:04am 
Is there a way to ensure that the first event will always be a summoning? Can that be added to the mod? Pretty sure I've seen forced events being used in lobotomy corp's sts mod.
Skygaze Mar 17 @ 10:49am 
Appreciate the mod. Always like to see some Shirou content. The archetypes that can be built are fairly interesting, but I have noticed a bit of a balance issue. The Sword Barrel power can make a projection deck go infinite with very little effort. I feel it may need a bit of a nerf for the other archetypes to be competitive with it.
anarcher Mar 17 @ 4:19am 
It should be reworked to be something other than off-brand lizard tail anyway.
SILVERAIRSHIPS Mar 17 @ 3:36am 
There's a bug where when I was fighting the Heart, I intended to use the Red Pendant to withstand the heavy attack and end the battle, but I was directly killed by the heavy attack. The Red Pendant didn't activate, and I'm certain its effect hadn't been triggered yet.
Mickymicmike Mar 15 @ 9:11am 
Left a comment about Glass Heart+ but saw your Bug Report and that it was already on there. Will add that I noticed the same issue with the Projected Caliburn+. The text removed the Frail downside, but I still got hit with a Frail. (Or rather, it removed an Artifact stack)

I also noticed a text issue with Triple-Linked Crane Wings+. It says it projects 1 Overedge, but when I play it card it projects 2. Also that the number on the card seemed to scale off of a buff erroneously. (It still only projected 2) I didn't pay close enough attention to catch what, but my guess would be Dexterity or Strength.
Azuto  [author] Mar 12 @ 3:37am 
Thanks for your review. Both issues along with others will be patched in 1.03. I keep an updated list of past and upcoming patches in the Card List Google Doc.
Flanatic Mar 12 @ 1:11am 
Red pendant doesn't seem to revive as intended. Had a weird moment where after getting Resolution through upgrade progression, Faker turned into red archer during regular encounter, then after upgrading resolution to it's final form, turned back into Faker.

When killed in both attempts of getting red pendant, the run died when I was killed. Is it a fairy-bottle requirement to trigger the pendants passive?

Also, not sure if mana transfer design was intentional or not for Saber. It drains all of Saber's current AP, but grows orb slots based on Faker's current mana. Additionally, any card that uses AP requires enough AP orbs when duplicated.

Very good variety with Faker, pretty surprised to see a Muramasa route too. Thank you for making the mod.
Azuto  [author] Mar 8 @ 7:33am 
@Dr. Taffy Nibbles
Yes, it's only available through that one event. There are no plans to add additional ways to get those as for right now.
Dr. Taffy Nibbles Mar 8 @ 3:59am 
Just to clarify, the Archer card and Saber command seal are gotten through random events? Or is there a catalyst for them?
anarcher Mar 7 @ 5:11am 
Also, this isn't so much a bug as game balance issue. The fact that the blade dance cards draw a card for 0 cost AND deal easily 5-10 damage on average with just 1 strenght is kinda ridiculous.
Azuto  [author] Mar 6 @ 11:34pm 
@anarcher
Thank you for the clarification. You were right. Both had issues that will be fixed in 1.03. Meanwhile if you continue to encounter issues. Please use the Bug report discussion thread.
anarcher Mar 6 @ 7:30pm 
That's a whole other issue, I was talking about the sword barrel 2 cost power card.
Azuto  [author] Mar 6 @ 3:40pm 
@anarcher
It was Unlimited Blade Works that created the wrong Blade Dance card. It will be fixed in version 1.03 soon.
anarcher Mar 6 @ 3:22pm 
I've done a couple runs and noticed the two cost power that creates a "shiv++" every skill played gets out of hand really quickly with any sort of strenght buff. Maybe make it so each subsequent zero cost card played after first gets some sort of damage reduction from strenght scaling.
Azuto  [author] Mar 6 @ 12:09pm 
@Skyblade64
Thanks for the feedback. I noticed that Incantation feels weak for its rarity.
Right now I'm play testing a version, where Chant also draws a card.
Another version could be to lower its rarity to uncommon to get the payoff quicker using multiple copies. As for right now, I'm just internally testing.

But buffs are coming.
Skyblade64 Mar 6 @ 11:47am 
The mod is fun, but the balance is really funky. The biggest thing is that Chant just isn't really worth taking. It takes far too many casts of the card to get the payoff. While it is doing things in that time, you'd be better off taking other cards in its place.
Azuto  [author] Mar 5 @ 11:02pm 
@我喜欢小新这个名字
Great! I have contacted you via Steam.
interesting mod, thanks for your work. I can provide the simplified Chinese translation, but I don't know how to contact.
Black Heart Mar 3 @ 4:21am 
Had a lot of fun playing this, and it felt like a fun translation of Fate mechanics into StS. Nice job! I've only done a Project-focused run so far, but it was a fun archetype. I'll definitely play a few more.