Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






--Mana Link/Mana Link+ doesn't work as intended. The buff immediately decrements at end of turn instead of the beginning of the next turn, so I get no benefit from the base card and only for one turn from the upgraded card.
--This might be intentional, but projected cards seem to not be recognized as cards by other effects like relics, etc.; for example, there's a boss relic in the Downfall mod that gives an energy the first time a rare card is played each turn, but when I played a rare projected card, that effect didn't proc. I'm guessing it has to do with them not being in the main card pool? Strengthen also wouldn't let me choose projected cards, if I remember correctly.
I like the feel of the alter card chain: really cool. Though, looking at the card pools, there appear to be multiple, so I specifically mean the Recollection -> Ideals -> Resolution -> Arrival chain. I haven't seen any of the others.
How does one even get Disillusion?
I also noticed a text issue with Triple-Linked Crane Wings+. It says it projects 1 Overedge, but when I play it card it projects 2. Also that the number on the card seemed to scale off of a buff erroneously. (It still only projected 2) I didn't pay close enough attention to catch what, but my guess would be Dexterity or Strength.
When killed in both attempts of getting red pendant, the run died when I was killed. Is it a fairy-bottle requirement to trigger the pendants passive?
Also, not sure if mana transfer design was intentional or not for Saber. It drains all of Saber's current AP, but grows orb slots based on Faker's current mana. Additionally, any card that uses AP requires enough AP orbs when duplicated.
Very good variety with Faker, pretty surprised to see a Muramasa route too. Thank you for making the mod.
Yes, it's only available through that one event. There are no plans to add additional ways to get those as for right now.
Thank you for the clarification. You were right. Both had issues that will be fixed in 1.03. Meanwhile if you continue to encounter issues. Please use the Bug report discussion thread.
It was Unlimited Blade Works that created the wrong Blade Dance card. It will be fixed in version 1.03 soon.
Thanks for the feedback. I noticed that Incantation feels weak for its rarity.
Right now I'm play testing a version, where Chant also draws a card.
Another version could be to lower its rarity to uncommon to get the payoff quicker using multiple copies. As for right now, I'm just internally testing.
But buffs are coming.
Great! I have contacted you via Steam.