Arma 3
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Immersion Cigs - Rewrite
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
75.971 MB
Dec 1, 2024 @ 8:11am
Nov 24 @ 12:26pm
31 Change Notes ( view )

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Immersion Cigs - Rewrite

In 1 collection by Overlord Zorn
Immersion Cigs: Extensions
3 items
Description
Support the Project


Join Our Discord![discord.gg]

Found an Issue?
Please report any issues that you have on github.
https://github.com/CVO-Org/immersion-cigs-rewrite/issues


Immersion Cigs: Extensions
A Steam Workshop Collection of Cigs Extensions made by the Arma 3 Community can be found here: Immersion Cigs: Extensions



Immersion Cigs - Rewrite

Overview
Enjoy Smoking and being cool with your imaginary online friends?
Smoke cigarettes or suck some lollipops and let everyone around see and hear how cool you really are!

The Rewrite
Learn more about the Rewrite[github.com]

How to Use
By Left Clicking on the Items in the Inventory (Cig Packs, Smokable and Suckable Items)
With ACE Loaded, via ACE Interaction Menu

Dependencies
CBA - Community Based Addon
Optionals
ACE3

Supported
SOG: Prarie Fire
KJW's Imposter
Helmet on Ass - Helmet Slinging

For Server Admins
Do NOT load the rewrite combined with any of the integrated/merged mods!
This mod has to be loaded on both, Server and Client.

For Mission and Mod Makers
Functions and API Events to be used by Mission and Mod Makers can be found here[github.com].

For Screenshot-Artists
The Stable Version hides the intermediary Stages of the cigarettes in the arsenal.
The Dev Version will have all stages available in the arsenal.

License
You are not allowed to reupload this mod.
While parts of the mod are licensed under APL-SA[github.com], some addons have a separate License.
Specifically, Core and Base addons are licensed under APL-ND[github.com].

Links
Github: Immersion Cigs - Rewrite[github.com]
Dev Version: Immersion Cigs - Rewrite [DEV]

Credits
Original Authors:
Rebel - Configs, Scripting.
Facel - 3d models, Textures.
Panimala - Icons, Sounds.

Contributing Authors:
prisonerMO - Scripting: remoteExec -> CBA Events
kneely - WW2 Cigarette Models and Textures
Vespade - Immersive Crayon Models and Textures, reworking some broken model.s
Brominum - Cigarbox Model and refurbished sounds and help with configs.
ArtemisGodfrey - Support with models.
yepperz - Artworks
Hatred - Artwork
Hexo - French Translations
OverlordZorn - Rewrite of configs and scripts, fixing some models here, adding some new textures there and glueing everything together.


We do not encourage anyone to smoke in real life - we don't smoke. it's just a small addition so we can be immersive and cool in game.

Popular Discussions View All (1)
0
Aug 9 @ 6:52am
Create your own extension
Overlord Zorn
146 Comments
Graves Nov 14 @ 5:28am 
When we gettin dip added to the roster? lol, gotta pack me a lip of some skoal
Overlord Zorn  [author] Nov 3 @ 10:26am 
Post Issue with RPT on github please
xPASHA122x Nov 2 @ 10:28am 
Without ACE, the player can’t play the smoking animation ?

- I clicked through the pack of cigarettes
- A cigarette appeared
- I equipped it in the gear slot
- Clicking the lighter doesn’t do anything
Overlord Zorn  [author] Nov 2 @ 8:10am 
We have a Discord Now!

https://discord.gg/ag4v6kxYAa
Overlord Zorn  [author] Oct 13 @ 2:37pm 
I am happy to hear it works and adds to the experience!
Did you see them light a cigarette at night through Nightvision yet? =D
Sanction Oct 12 @ 11:23pm 
The new dynamic smoking is amazing!

I had scripted in the smoking before but was in Eden/VR testing a different script when a US Marine I had placed down (no smoking script attached) pulled out a crayon and started smoking it while we waited for a chopper.

Absolutely stunning, thank you!
HBAOplus Sep 26 @ 7:23pm 
Great work:steamhappy:
Overlord Zorn  [author] Sep 26 @ 2:41pm 
Heads Up:
Next update will be released on stable next week.

Upcoming New Feature:
AI - Automated Dynamic Smoking for Units
- Fully controllable through CBA Settings
- Manually make Unit Smoke through ZEN Modules
- API to blacklist units from smoking for mission makers and more
Overlord Zorn  [author] Sep 22 @ 3:20pm 
I responded to you in discord
honger Sep 22 @ 2:40pm 
Is there a function that would let me check if player is currently smoking? I wanted to make a save system based off cigarette usage for my mission, but the API page does not have anything and after checking the code there's a lot of QPVAR variables that don't really make sense to me how can I use them as getters.