Arma 3
Immersion Cigs - Rewrite
147 Comments
dickboydontsuck Dec 9 @ 6:03am 
Can you add some classic American cigarettes, like Camel?
Graves Nov 14 @ 5:28am 
When we gettin dip added to the roster? lol, gotta pack me a lip of some skoal
Overlord Zorn  [author] Nov 3 @ 10:26am 
Post Issue with RPT on github please
xPASHA122x Nov 2 @ 10:28am 
Without ACE, the player can’t play the smoking animation ?

- I clicked through the pack of cigarettes
- A cigarette appeared
- I equipped it in the gear slot
- Clicking the lighter doesn’t do anything
Overlord Zorn  [author] Nov 2 @ 8:10am 
We have a Discord Now!

https://discord.gg/ag4v6kxYAa
Overlord Zorn  [author] Oct 13 @ 2:37pm 
I am happy to hear it works and adds to the experience!
Did you see them light a cigarette at night through Nightvision yet? =D
Sanction Oct 12 @ 11:23pm 
The new dynamic smoking is amazing!

I had scripted in the smoking before but was in Eden/VR testing a different script when a US Marine I had placed down (no smoking script attached) pulled out a crayon and started smoking it while we waited for a chopper.

Absolutely stunning, thank you!
HBAOplus Sep 26 @ 7:23pm 
Great work:steamhappy:
Overlord Zorn  [author] Sep 26 @ 2:41pm 
Heads Up:
Next update will be released on stable next week.

Upcoming New Feature:
AI - Automated Dynamic Smoking for Units
- Fully controllable through CBA Settings
- Manually make Unit Smoke through ZEN Modules
- API to blacklist units from smoking for mission makers and more
Overlord Zorn  [author] Sep 22 @ 3:20pm 
I responded to you in discord
honger Sep 22 @ 2:40pm 
Is there a function that would let me check if player is currently smoking? I wanted to make a save system based off cigarette usage for my mission, but the API page does not have anything and after checking the code there's a lot of QPVAR variables that don't really make sense to me how can I use them as getters.
Overlord Zorn  [author] Sep 10 @ 9:00am 
yes
neretropazanchic Sep 10 @ 8:05am 
Can AI emit smoke?
Overlord Zorn  [author] Aug 19 @ 5:35am 
Thats a known issue and the dude helping with models says there's no fix for it.
Zdraste Aug 19 @ 3:48am 
Here are the errors in rpt:

10:09:23 Subskeleton index out of range. There seems to be a SubSkeleton index that is greater than the number of sub skeletons, this should not be happening. Please report it with reproduction steps/files.
10:09:23 Warnings in z\cigs\addons\black_devil\data\cigs\cig0.p3d:1
10:09:23 Subskeleton index out of range. There seems to be a SubSkeleton index that is greater than the number of sub skeletons, this should not be happening. Please report it with reproduction steps/files.
10:09:23 Warnings in z\cigs\addons\black_devil\data\cigs\cig0.p3d:shadow(0)
10:09:23 Subskeleton index out of range. There seems to be a SubSkeleton index that is greater than the number of sub skeletons, this should not be happening. Please report it with reproduction steps/files.
10:09:23 Warnings in z\cigs\addons\black_devil\data\cigs\cig0.p3d:shadow(1000)
Overlord Zorn  [author] Aug 15 @ 9:20am 
can not reproduce the issue with with cba, ace and cigs rewrite.
Zdraste Aug 15 @ 8:11am 
I'm sorry, it's cigarettes (I don't know what came over me). cigs_black_devil_cigpack
Overlord Zorn  [author] Aug 13 @ 3:45pm 
Felt Tip Pen?
Zdraste Aug 13 @ 6:32am 
When sucking on a felt-tip pen, you cannot stop the action through "ace", it will still remain in your mouth.
Overlord Zorn  [author] Aug 5 @ 7:54am 
Apprechiate the github issue. Problem is identified and release is on its way.
Voxtell Aug 5 @ 7:40am 
Logged fn_combustion_init.sqf and fn_postInit.sqf errors in the GitHub, with rpt logs
Overlord Zorn  [author] Aug 4 @ 1:53pm 
Yea... so thats fixed

2.5.2
- Fix: Smoking Kills... large pop servers
- API Stuff
- Rework of Config and File Structure for most addons
Overlord Zorn  [author] Aug 4 @ 3:32am 
are 80 players smoking or only a few?
Overlord Zorn  [author] Aug 4 @ 3:30am 
if you have any RPT for that, please post it on the github.

What makes you think its the sound?

Also, wdym with " the cigarette lighting sound gets looped over and over" ? is it playing multiple times? when a player uses it once?
Vengen Aug 3 @ 5:46pm 
The 502nd Para can also confirm this
[23PzD] Jpspider Aug 3 @ 2:28pm 
Today in a 80 player mission individual people's FPS went to ♥♥♥♥, we think it is because of the Cigarette lighting sound getting looped over and over again. This got fixed when we asked our player base to not use the cigarettes and all do a soft re log to reset the sound SFX being looped for the individual players.
Overlord Zorn  [author] Aug 2 @ 8:00am 
Update to the Dev Branch:
For Screenshot-Artists
The Stable Version hides the intermediary Stages of the cigarettes in the arsenal.
The Dev Version will have all stages available in the Arsenal.
Overlord Zorn  [author] Jul 28 @ 8:55am 
AssassinAlex Jul 11 @ 3:10pm 
should add the camel unfiltered and pall mall unfiltered
Overlord Zorn  [author] Jul 11 @ 4:50am 
I beg to differ but you do you.
GrybasTV Jul 11 @ 4:11am 
Thank you Overlord Zorn for bringing attention. Looks like other mod cause the issue: Ace DUMP.
Overlord Zorn  [author] Jul 10 @ 1:31pm 
@grybasTV
First time i hear that being reported.

without a reliable way to reproduce it and an rpt as an github issue, there isnt much i can do about that.
Overlord Zorn  [author] Jul 10 @ 1:30pm 
@colemanerik
- change the duration of a cigarette: no
- Make the ai smoke another cigarette: not without scripting, manually giving them a new cigarette and stuff.

I was contemplating about a system that lets AI Smoke autonomous and have some ideas, but currently no time to implement it.
GrybasTV Jul 10 @ 4:07am 
GrybasTV Just now
It stuck in ifinate light the cigarete loop animation
colemanerik Jul 9 @ 8:21pm 
Is there a way to get AI to light a new cig after smoking one or change how long it takes to finish it?
Little_Timmy Jul 9 @ 3:36pm 
alright thankyou
Overlord Zorn  [author] Jul 9 @ 3:28pm 
I made a PR to Antistasi to add the lighters and packages to the starting arsenal when this mod is getting detected. Rest is up to them.
Little_Timmy Jul 8 @ 10:58am 
hey just so you know this does not work with antistasi plus as you cant seem to get lighters or the cigerate packs i have spent two hours now trying to find away there is none i would have put this in the given link but one it wasnt working and two i didnt realy know if this would count
Overlord Zorn  [author] Jul 8 @ 1:11am 
I am not aware of any github tutorial?

.psd is is a photoshop file.
.p3d is a model file.

If anything, you need to edit the .p3d with the object builder and update the texture paths for the model inside the p3d.

and the psd needs to be converted via .png to a .paa first
Bob Jul 7 @ 4:24pm 
Hello! For a bit I'm trying to create a sub-mod for your project using github tutorial that has been posted there, but I'm stuck at the part where I'm supposed to turn .psd files to .p3d ones. How do I do that? I would be grateful for any amount of help!
Overlord Zorn  [author] Jul 7 @ 8:23am 
Overlord Zorn  [author] Jun 5 @ 2:06pm 
@elysium

if i understand it right, its an issue about the 3d models. I had someone look at it before and "fix it" but it started happening again.

I am a scripter, i have absolutely ♥♥♥♥♥♥♥ no clue about 3d models, even less in arma 3.

Its a "known issue" that i personally dont know how to fix.

if there's a .p3d warrior around reading this and is willing to help out, im very happy to fix this issue and to do a couple of other small changes to make the creation of new cigs so so much easier.
Elysium Jun 5 @ 10:15am 
Hey, I've been having issues with this mod (and the original one) on my community's server. I have these constant errors showing on the web console/log when I start smoking:


17:08:30 Subskeleton index out of range. There seems to be a SubSkeleton index that is greater than the number of sub skeletons, this should not be happening. Please report it with reproduction steps/files.
17:08:30 Warnings in z\cigs\addons\morley\data\cigs\cig1.p3d:shadow(1000)
17:08:31 Ref to nonnetwork object 1198605: <no shape> #particleSource


When it's only me is not a big deal, but usually we're more than 40 players smoking and then is when the server's performance starts to slow down.

Any tips? (besides maybe stop smoking all of us at the same time hahaha)
Overlord Zorn  [author] Jun 5 @ 9:04am 
told ya ;P
Thomas143 Jun 5 @ 4:08am 
Hell yeah shoutout to my homeboy Hatred
Hatred Jun 4 @ 10:52pm 
No way my screenshot got into this HAHAHA NICE
Reanu Keeves May 27 @ 9:49am 
@Cruz i think there is a submod for SPE1944 Pipe to be used with Immersion Cigs - if it works with the rework - i have no idea - i kitbashed my own version
Overlord Zorn  [author] May 26 @ 2:04pm 
Cigars ✅
Pipes ❌
Cruz May 26 @ 2:01pm 
are there cigars and pipes in this mod?
LungZ May 25 @ 8:45am 
I have a little over 900 hours in blender. I've never really made game assets before but I have modelled a spliff. It's topology is not game ready though (o tris). I'd offer to make that for you but not being aware of arma/game import parameters for models, im at a bit of a disadvantage.