Arma 3
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Serious Artillery (ACE compatible)
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Data Type: Mod
File Size
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570.367 MB
Nov 14, 2024 @ 3:28am
Apr 10 @ 11:05am
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Serious Artillery (ACE compatible)

Description
This is an ACE compatible version of my serious artillery mod based on tusino server artillery modules. It is a work in progress at this time so expect issues (mostly dependency, russian translation). Basically you will have some ultra realistic artillery pieces (mortars, howitzers, SPG, MRLS). Be warned it is not easy to learn to use them, You will find some videos about the topic on my youtube channel: https://www.youtube.com/@gezalesko3813

The range tables to work properly you need to switch off air resistance in ace artillery addon options as it has it own ballisitc engine and will mess up.
76 Comments
BIG GUY 14 hours ago 
scripts in the tu_arty PBO aren't loading on start for example "\iAmGunner.sqf not found"
gezahu  [author] 15 hours ago 
Hello BIG GUY.. I would if I could.. how to do that?
BIG GUY 17 hours ago 
make work server side please
gezahu  [author] Jun 22 @ 8:01am 
probably but not easily Redzitus... I dont have the time to do that for sure
Redzitus Jun 22 @ 6:36am 
Is it possible to make this mod compatible with Realistic D30A?
Tranquil Jun 21 @ 5:53am 
True, but it's more work than just having the equations they use. Anyway, thanks for the information!
gezahu  [author] Jun 21 @ 12:11am 
In ammo or gun cfg you can set probability error. Anyway the phisics of this mod is in the function files which are binarised and I am unable to read. The range tables are built by those algorythms so I see no problem using the range tables and corrections to build a calculator instead of ballistic equations...
Tranquil Jun 20 @ 2:24pm 
Well, in-game physics in Arma are always less complicated than in real life. So that makes in-game calculations probably more accurate. Although there might be a built-in or hard coded spread of the shells that limits the accuracy to simulate realism.

The artillery computer I made is pretty accurate. Iirc, the numbers in the range tables in Arma are based on formulas. I use the ballistic equations described in the field manual.

My knowledge about config functions is rusty, to say the least. Can I find the tu arty config functions through the editor?
gezahu  [author] Jun 20 @ 4:42am 
As far as equations go. They are buried in the function library, namely in tu arty config functions.
gezahu  [author] Jun 20 @ 3:44am 
I don't know much about M18 Tranquil. Might use ballistic equation though I am sceptical about its accuracy vs. range tables as even modern coputers struggle with real life ballistics.