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The artillery computer I made is pretty accurate. Iirc, the numbers in the range tables in Arma are based on formulas. I use the ballistic equations described in the field manual.
My knowledge about config functions is rusty, to say the least. Can I find the tu arty config functions through the editor?
Мы перепроверили все данные. Извини, что заставили тебя заходить и тестить таблицу - у нас стало получаться учитывать все данные. Спасибо за уделенное нам время!
( https://www.bits.de/NRANEU/others/amd-us-archive/FM6-3-1%281968%29.pdf )
Page 54-58 describes the method of calculating the ballistic trajectory.
To calculate for the guns used in this Russian mod, I would like to know what variables are being used, like weight of the shell, the drag coefficient, caliber, muzzle velocity. I wonder if I can use them in the equations that I already use for artillery that make use of ACE.
Wow, big brain time! :)
@Gezahu
Do you have an answer to my question? :)
You should check with Gezahu for artillery computers he is brilliant !
I don't know anything about that. I only know paper and pencil for firing solutions for mortars and the D-30. I've never tried any mobile artillery.
Is there a calculator that can be used for this? I made an artillery computer in Excel (more or less the M18 FADAC) for American artillery pieces in the Vietnam War, but I have no data and stuff that is used in these Russian mods. I would like a calculator because these mods are brilliant!
I tested the D-30 with the PAB-2M in challenging conditions on the beautiful "Fjord" map in the "Global Ops" mod to make sure everything was working properly and the D-30's firing table was correct.
Magnetic Declination: +08°5775
Temperature: -16.9°C!
Patm: 1000.17 hPa
Air Density: 1.3597 kg/m3!
Wind: 2.3 m/s
Distance: 9390 m
I had an error of just under 20 meters between impact and my target, taking everything into account.
If you don't want to take air density into account, ignore atmospheric pressure and temperature; they tend to cancel each other out.
The most accurate method, of course, is to take them all into account.
For the first part of your message, i don't understand, maybe google translate error. (you can speak Russian here).
For the D-30, I would look at this weekend, but yes you have to take everything into account.
Also, when testing the mod, we encountered constant problems with underflights on the D-30. The air resistance is disabled. The temperature and pressure have been adjusted, and the distance has been determined correctly. We can't determine the "Density" parameter - perhaps it affects it?
Thank you in advance for your reply. Sincerely, the MSW-III community
In the meantime, in the Zeus editor, you can add ammo to a bag or box. Here are the names of the compatible missiles:
-[CSW] ATGM 9M133
-[CSW] ATGM 9M133-1
-[CSW] ATGM 9M133F
-[CSW] ATGM 9M133M2
when interacting with them, there is an icon to "load" but it accepts no ammuniton
where can i find the ammunition for the 9K111?
Nothing is impossible, personally i can't; it's beyond my knowledge.
Making and adding a 2b11 "Sani" or a 120-PM-43 "Samovar" (for have a Russian 120mm) is much more likely, and I absolutely want a Russian 120mm.
But we need to fix the few issues we currently have before that.
Ok i see, yes the @Russian D30A Howlitzer Realistic Artillery MOD is awesome, but different mod.
It goes for the aiming circle. And maybe for the mobile artillery (the turret, but haven't checked recently).
Regarding your last message, you mentioned replacing the mouse with keys. But what exactly are you referring ? Mobile artillery, fixed, aimcircle, all , other ?
Currently, I have 'ACE Weather' and 'ACE Wind deflection' disabled too. Do they work fine with this or should they stay disabled?
I am not sure it will work with this mod but pretty sure it will work with the original RHS.