RimWorld

RimWorld

387 ratings
Adaptive Simple Storage
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Mod, 1.4, 1.5
File Size
Posted
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18.206 MB
Jul 26, 2024 @ 12:38pm
Jan 3 @ 7:59pm
9 Change Notes ( view )

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Adaptive Simple Storage

In 1 collection by vin
Vin's Workshop
6 items
Description

This mod is an independent port of [JDS] Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.




Why should I consider using the Adaptive Storage Framework over LWM's Deep Storage?
LWM's Deep Storage has a passive overhead and is generally less optimized than ASF. LWM was a great mod when it was released because it allowed you to store items in objects using its own integrated system prior to support. However, now this is out of date because this feature is supported natively. ASF's thingdefs use the vanilla maxItemsInCell field while LWM's runs alongside vanilla creating passive overhead along side retaining various limitations regarding stack numbers causing a drain on your TPS and FPS. Beyond just using the vanilla system ASF also introduces some seriously cool features like graphics that update as you store items and allows you to hide the rendering of items that are stored away. This mod is a backend rewrite of [JDS] Simple Storage to utilize this new framework so we can enjoy Phaneron's awesome art and reap the performance benefits of ASF.

I'd greatly recommend you check out a great performance mod made by the talented creator of ASF bbradson on GitHub!
Performance Fish[github.com]


Is this mod compatible with LWM Deep Storage?
Yes. ASF and this mod are perfectly compatible with LWM's Deep Storage. ASF even allows you to choose systems between the two. However, if you continue to use mods dependent on LWM's Deep Storage then I would recommend you look into LWM's Shallow Storage an updated fork that switches port to the vanilla storage fields improving performance.

Is this mod compatible with the X storage mod?
This mod should be compatible with all other storage mods. If one isn't let me know as it's probably a simple fix regarding the defnames that I have been lazy to update to make sure they're unique. As far as I can tell this mod can even run alongside the latest version of Simple Storage and Old Simple Storage a mod that retains some of the storage options removed in the latest update.

How do I use the other textures in the screenshots?
To reduce storage tab clutter this mod allows you to rotate objects to switch textures. Look for the handy "Rotate to change appearance" notification in the description of the object to know if you can rotate it.

My boxes are missing and some colonists are stuck!
If this happened to you then you were subscribed prior to the major code rewrite that fixed some major bugs please read the info at the bottom of this page as there is an easy fix!


[ko-fi.com]

[ko-fi.com]






This mod is an independent port of [JDS] Simple Storage by JangoDsoul and uses no assets from the original mod. I am not affiliated with the ASF team. This mod was made with the permission of Phaneron to use his textures in the port. Please check out his mods including Basic Storage a mod that goes well alongside this one! I claim no rights to the contents of this mod meaning you are free to modify it and re-upload it as you please. Please just credit the original authors!


MY BOXES ARE MISSING!!!
If you loaded your game and noticed that your boxes are missing that means you were subscribed prior to the major code rewrite.
Your items should be safe as my mod does not control the number of items in a cell stack that is controlled by ASF!
This update fixed a litney of errors and issues that went unnoticed in my play-testing. It was worth it, trust me!

Here is how to fix it: Load the affected save, notice which boxes are missing, place new boxes over top of where the old ones are.
If any pawns are still unable to move after trying the above: they are stuck in a JobDriver state loop try resetting the pawn by drafting them which should reset their JobDriver state resetting them. Sorry for any inconveniences, this was my first mod!
163 Comments
Triel Jun 4 @ 11:24am 
Oh thats sweet
vin  [author] Jun 3 @ 8:53pm 
Here is a mod that lets you customize storage capacities for this mod!
https://steamcommunity.com/sharedfiles/filedetails/?id=3281007303&searchtext=adaptive+storage
Triel Jun 1 @ 12:46pm 
Can you do one for refrigeration addon too?
vin  [author] Apr 26 @ 10:53am 
@Bosh
Yes. I want that too. I will begin work on this mod perhaps next week.
Bosh Apr 25 @ 5:16pm 
May I pretty please request a 2x1 visually stacked version of the metal crates? I need something that matches the graphics of the stacked 2x2 and 3x2 metal crates.
WJSabey Apr 24 @ 9:02am 
Regardless of if masks work for UI icons, they should still be white for stuffed objects; they still get coloured by the stuff even without being masked.
Also, is it possible to get a 1x2 set of metal crates stacked similar to the wooden crate D? It would be nice to have something between 1x1 and 2x2.
vin  [author] Apr 19 @ 1:59pm 
@The Blind One
I tried, vanilla doesn't support this, see bradson's comment below
bradson Apr 14 @ 1:32am 
@The Blind One The vanilla architect menu doesn't support masks. Beds have that issue too, among a couple other buildings
The Blind One Apr 13 @ 3:53pm 
If possible, fix the UI icons for the metal crates and wooden palets. they are missing their masks so they don't take on the color of the stuff they are built with properly.
vin  [author] Apr 4 @ 6:42pm 
@BloodCardBeefy
100% will do this, thanks - i forgot about that lol