Arma 3
470 ratings
Chemical Warfare PLUS
9
3
6
4
2
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
416.321 MB
Jul 23, 2024 @ 10:53am
Jul 10 @ 3:49am
52 Change Notes ( view )

Subscribe to download
Chemical Warfare PLUS

In 2 collections by Phenosi
PLUS Mods
12 items
Phenosi's Workshop (Mods)
36 items
Description

STATUS: STABLE
Adds Chemical Warfare to ArmA 3

Why?
A wise mod developer once said, "I noticed a lack of any chemical warfare mods." I'm Phenosi, and I wanted to bring this idea to life with fun gameplay mechanics. I found many separate mods and gear during development and decided to combine them into this collaborative project. The only All-in-One Chemical Warfare mod you need!


Chemical Warfare PLUS Explained

| MECHANICS
Chemical Tiers
AOTA = All of the above
  • Tier 1 (CS gas): Non-lethal, prolonged exposure can knock you out.
        - Counter: Facewear that covers your face.
  • Tier 2 (Asphyxiant gas): Damaging and potentially lethal.
        - Counter: Gas mask with a filter. Use First Aid Kit or ATNAA
  • Tier 3 (Nerve agent): Instantly lethal without full coverage.
        - Counter: AOTA and a sealed CBRN suit.
  • Tier 4 (Blister agent): Instantly lethal without full coverage (burn wounds).
        - Counter: AOTA
  • Tier 5 (Nova gas): Instantly infectious without full coverage (REQUIRES: WebKnight's Zombies and Creatures .
        - Counter: AOTA
Note: Change gas color in CBA3 addon options.
ATNAA (Antidote Injector)
ATNAA (Antidote Injector) is used to neutralize chemical exposure from Chemical Warfare PLUS.
  • Available in the ‘Misc. Items’ tab (vanilla inventory use – double-click to inject).
  • ACE3 version found in the ‘Medical’ tab (usable via Medical Menu).
  • Effective against Tier 2 (Asphyxiant gas) and Tier 3+ agents when used alongside other protective gear.
  • Self or buddy-administered depending on the version.
Chemical Detector
Uses the Contact DLC Chemical Detector (present in base-game).
Gas mask System
Ensure your gas mask filters are functional via scroll menu or ACE Self-interaction.
*Gas masks can crack from a headshot.
  • Toggle Gas Mask
  • Equip Mask (Patient) – ACE only
  • Check Mask Durability
  • Change Filter (Self/Patient – ACE only)
  • Repair Mask (Self/Patient – ACE only)
CBA3 options: Screen effects, Breathing effects, Filter depletion rate, etc.
Breathing effects support dynamic pain levels responses.
Modules
ZEUS and 3DEN
  • See Workshop images for the list of available modules.

| GEAR
Adds:
  • Uniforms (Military and Civilian)
  • Vests
  • Facewear (Gas mask, etc)
  • Vehicles
  • Gas mask filters, Sealant tubes, ATNAA and Duct Tape
  • Units and Factions
Also Compatible with:

| WEAPONS
Weaponry in all TIERS:
  • Gas grenades
  • Mortars
  • IEDs
  • UGLs
  • Bombs
  • Rocket Artillery
  • Rocket Launcher

Community Projects
Chemical Warfare PLUS - Rewrite ACE3 Arsenal Extended Compatibility

| FAQ
Q: Does this mod work with ACE3?
A: Designed with ACE3 in mind, but works with vanilla.

Q: KAT medical compatible?
A: They won't break being used together, but KATs Chemical warfare is not cross-usable with mine.
Credits:
Thanks to those who collaborated or shared code, helping me expand assets and develop new systems.

Disclaimer:
If you have any issues with the content presented in this mod, PLEASE contact me first.

📖 LICENSE:
Copyright 2024 Phenosi.

This work uses the license Arma Public License Share Alike (APL-SA)

https://www.bohemia.net/community/licenses/arma-public-license-share-alike

What am I allowed to do?
❌ Redistribute this mod in part or whole privately / within a unit.
✔️ Redistribute this mod in part or whole publicly ONLY with clear credit towards the author and third-parties involved, permission granted and with credits linking to this page.
❌ Port this mod in part or whole to games other than ArmA.
❌ Use this mod for commercial purposes.

My Modding Discord:
https://discord.gg/UnQAQMKGdS

Follow me on YouTube

You can run these modules through Functions in your scripts
Github wiki page for all the PLUS mods: https://github.com/Phenosi-PLUS/PLUSModsWiki/wiki

Join our Arma 3 unit where we use this mod![discord.gg]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Please READ the Workshop page and check out your own setup in-game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  before asking Questions or Reporting Bugs <--Discord[discord.gg]
Popular Discussions View All (3)
1
May 28 @ 6:04am
Maybe some longer reviews should at here?
通往大马士革之路
726 Comments
CorporateEddy17 Sep 12 @ 5:52pm 
Can you make a compat for ACM
Colonel Lingus Sep 12 @ 3:06pm 
What are the odds you could make it compatible with SOG Prairie Fire since it includes CS and the M17?
Phenosi  [author] Sep 12 @ 12:22am 
@Lord_Diablo you could make the duration really long
@M1911A1 Oversize® I am aware of that bug
M1911A1 Oversize® Sep 11 @ 8:16pm 
gas gernades are not working
Lord_Diablo Sep 11 @ 6:08am 
1 question when using the gas area module, is there a option to make it lasts forever?
SUSOVALORD Sep 10 @ 9:35pm 
Okay! Thanks a lot!:griefer:
Phenosi  [author] Sep 10 @ 2:04pm 
@SUSOVALORD ah- isee. that kind of radius is wayyy too big for this kind of scripted approach. try making multiple zones of a nice-looking max radius size, just do not overdo it :)
SUSOVALORD Sep 10 @ 8:15am 
Lol I think I found the cause.
Me and my friends are trying to apply this module in chernobyl terrain, and I want the whole Pripyat urban area looks astonishing, so I adjusted the radius to 1000m. However the mist amount in 1000m remained the same as in 20m radius. So it makes it being like thickness set to 1.
Phenosi  [author] Sep 10 @ 8:06am 
No problem, I hope it works for you, otherwise you would need to wait for the next update :))
SUSOVALORD Sep 10 @ 8:05am 
Okay, I'll keep checking. Thank you for quick response:luv: