Arma 3
1,920 ratings
WebKnight's Zombies and Creatures
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Data Type: Mod
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
163.475 MB
Apr 3, 2022 @ 3:50pm
Dec 22, 2024 @ 9:45am
25 Change Notes ( view )

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WebKnight's Zombies and Creatures

Description
[R E D A C T E D] multiple units confirming that outbreak is at stage 4, I REPEAT, STAGE 4! A lot of... [R E D A C T E D]
Version: 2.0

Lambs compat patch
- https://steamcommunity.com/sharedfiles/filedetails/?id=3032643455&searchtext=

There is also now additional Zeus modules if you are using ZEUS ENCHANCED!
- https://steamcommunity.com/workshop/filedetails/?id=1779063631


I really like Ryan Zombie and Daemons mod, but unfortunately it is very outdated. I felt that we need a new zombie mod that will support my melee system and custom skeletons (That it will not really break them).
So i decided to fill that gap by myself. Here it is!

Core mechanics:
  • You can customize zombies through addon options!
  • You can load zombies through editor or in zeus in a real time!
  • If you dont want to do it, there is already prepared zombies for most of the vanilla factions + IFA3
  • You can only load zombie ai on a standard human skeleton. If you will try to load an ai on a space marine or halo spartan - it will not work.
  • Zombies properly attack units with custom skeleton, so they will not break anything.
  • Zombies fully support IMS!
  • IFA3 zombies use Call of Duty Zombies Sounds :)))))))))))))))))))))
  • Fully working with ace
  • Require my IMS cause its using a lot of functions from there.
  • Support for Necroplague and Project Injury Reaction.



Special Infected:
  • Melee Zombie - Shamblers that can still use melee weapons.
  • Corrupted - basically a headcrab that can take over someones body and control it.
  • Goliath - a real boss mutant. Can throw rocks, its own bone shards, has AOE attack, destroy literally everything on his path. Can be fully customized through addon options.
  • Smasher - a mini-boss type mutated creature. Can throw rocks, jump, destroy most things. Can be fully customized through addon options.
  • Bloater - Just a guy who rans toward the target and explode dealing a lot of damage. Can damage both vehicles and humans.
  • Screamer -Infected that screams if he hears a target defeaning it in a process. Also bring every infection around him to the position of the scream.
  • Leaper - very weak in terms of damage that it can take. Very strong in terms how much it deals damage and its speed. Can even kill a space marine in a few hits. Can be customized through addon options.
More special infected will be added in later updates.

Known issues:
  • A lot of zombies can harm performance, i would not reccoment you to spawn more then 50+ units!


You can load ai through EDEN, ZEUS or just spawned units that i prepared. PLEASE LOOK AT THOSE IMAGES TO UNDERSTAND HOW TO DO IT!!!





PLEASE JOIN MY DISCORD, IT IS EASIER TO ANSWER YOUR QUESTIONS/BUG REPORTS FOR ME THERE - https://discord.gg/UJfDvdyr7w

If you like what i am doing please join one of the patrons! You will get access to my newest mods and major updates:
https://www.patreon.com/webknightsworkshop

Have fun!

Main Credits:
MOCAP Melee, Ryan Zombie And Daemons - inspiration.
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
Dos - head models and texture.
Goliath by Moon dong hwa: https://sketchfab.com/3d-models/monster-skull-breaker-337b00a38a43462eb4d633b7d0daba87
Smasher by Moon dong hwa: https://sketchfab.com/3d-models/monster-leech-3d469151bb624704ae42cf71f9e98692
Corrupted head model by UROD Engine: https://sketchfab.com/3d-models/crying-head-f4da660299be485a9e7bc722db2a68ad
PhoenixTREAL - Special Infected Models.
Macho, Cypher, Echo and other boys for early alpha and beta tests
My patreons - for supporting my work.
Popular Discussions View All (21)
4
Sep 18, 2025 @ 5:10pm
Anyone have their zombies walking through walls?
BlazinArrow15
2
Oct 31, 2025 @ 10:18am
Bugs that I found on my Exile server
mrgreenrg
10
Jan 11, 2024 @ 11:39am
Necroplague vs WK Zombies
Retyan
876 Comments
_samurai-77_ Jan 17 @ 4:47pm 
Im hoping that with more and more mods get added where npcs can grab players that a War of the Worlds mod gets made with that feature. would be cool (and terrifying) to see my squad mate get grabbed by a tripod or handling machine while evac to a firebase!
TheXtremeChicken Jan 4 @ 12:44pm 
anybody know any good missions on the workshop that use this mod?
挖喜PAPA啦 Jan 3 @ 8:35am 
Will the infection mechanism be added back?
Skyline Dec 30, 2025 @ 11:14pm 
This mod is best of arma 3 history :dirzombie::9mmPistol:
Black Eagle Corporation Dec 30, 2025 @ 11:06am 
i got an idea why don't you create left 4 dead zombie's ? that would be pretty cool to see the hunter and the witch and the tank
BadLucky1776 Dec 16, 2025 @ 6:57pm 
@WebKnight Any chance we could get an ambient eden editor spawner module like the one that comes with Necroplague or Phantoms mod? Something that spawns them in a radial proximity around the player. These are my favorite units for ambient threat, but zeus has been a pain in my rear not showing these units as availble. would be nice to set and forget with an Eden module.
P A R A D O X X D E V V Dec 16, 2025 @ 4:19am 
But why they dont spread an infection?
Mythic Dec 15, 2025 @ 4:02pm 
and the grenade issue is still present unfortunately. Apart from that this is a amazing work and a masterpiece.
Mythic Dec 15, 2025 @ 4:01pm 
civilians (bluefor side) no longer seem to run away from the zombies and its really unimmersive. they just stare at the zombies until they get killed. thought it was lambs causing this so i disabled all ai mods but the issue persists. One thing i noticed is that the civilians run away when someone shoots. Any idea how to fix this? this is in zeus btw.
Mrscribz Dec 10, 2025 @ 11:59pm 
please make them bite again