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Smasher-type zombies don't seem to deal any kind of damage to Armigers/Imperial Knights when throwing boulders at them. Goliaths can still deal massive amounts of damage to the mechs. I know you're working on dreadnoughts and interactions between them and your other skeletons, so maybe this is something you could fix at the same time :)
Exosceleton mode and melle combat mode that. its gonna make the exo just one big jetpack or stealth cloak. Cause exo melee didnt work with externed melle combat. How to fix i dont know
When I installed this addon and started the game, the following error popped up. If I installed the Zombies and Demons addon at the same time, there was no error.
I ignored the error and played the game without any problems. I want to use this addon on our server, but some of players are complaining that they get an error every time they start the game.
Can you fix this bug? Or is Zombies and Demons a required addon?
Error message:
addon 'zad_ace_int' requires addon 'ryanzombies'
ты делаешь плохую рекламу своему хорошему моду.
Is It possible to make an AI tracking system for members of your squadron, similar to that you used in your zombies?
So many times i'm playing arma 3 in campaign missions or scenarios that i edited or downloaded in the workshop, and the AIs under my command simply didn't manage to keep up, or got stuck somewhere along the way and got Lost. and bro, it's freaking annoying to walk 6 klicks with your squad and receive that "Report position" radio mensage, then you realize your medic got stuck on a building 2 klicks behind.
(Things like that happened a Lot while playing the First mission on the expeditionary forces DLC, btw)
Making a tracking system for AIs in your squad could potentially defuse most of these situations.
Maybe combined with a script to Teleport your personell to your position after the AIs in your squad get too Far?
mainly asking as another zombie ai mod had issues due to the laws of war update, ill test out anyway if no one replies soon :)