Arma 3
WebKnight's Zombies and Creatures
815 Comments
Uthred son of Uthred 14 hours ago 
When i open the edit equipment in Eden Editor on a unit, it gets stuck forever, seems like its the mod because when i uninstall it , it opens perfectly. fix pls?
CitiesSkylinesGod Jul 29 @ 8:39am 
@webknight i made a mistake, sorry. i was using the ifa3 zombies when i did not have it installed. thank you for the help!
Arctica Jul 28 @ 12:54pm 
is there any chance of the infection system being brought back? itd be nice to have
Kolobok Jul 26 @ 8:34am 
fixed the deletion is working fine
Kolobok Jul 26 @ 8:08am 
-PatH- Federik I wrote a script to delete if there are no players nearby, but for some reason "WBK_specialzombie_corrupted_2",
"Zombie_special_blufor_leaper_1",
"Zombie_special_blufor_leaper_2" are not deleted
-PatH- Federik Jul 23 @ 9:23am 
Hello WebKnight, and thank you for the mod... I have just a question:
are you ever going to add something like a "spawner module" to the mod?
It would make mission making much easier.
Right now i'm using the Ryan Zombies and Demons spawner, that works with your zombies too, but it has a problem: since the deletion system desn't work with your units, once the zombies are spawned they can't "despawn" even if the player is far away. which means bad performance, especially if the mission is quite long.
Arctica Jul 22 @ 1:06pm 
why was it cut?
WebKnight  [author] Jul 19 @ 2:33am 
@CitiesSkylinesGod have you maybe tried launching the mission first after spawning em?
CitiesSkylinesGod Jul 18 @ 12:11pm 
the normal zombies dont have right outfit, they all have basic csat.
WebKnight  [author] Jul 16 @ 9:39pm 
@Arctica that system was cut
Arctica Jul 16 @ 10:53am 
is it just me or does the necroplague infection no longer work with this mod?
Point Man Jul 10 @ 4:53pm 
So apparently the regular zombies can damage you and ignores all armor protection the player has.
SpooNNNeedle Jul 3 @ 3:44am 
Reporting on Zombies/Imperial Knight compatibility

Smasher-type zombies don't seem to deal any kind of damage to Armigers/Imperial Knights when throwing boulders at them. Goliaths can still deal massive amounts of damage to the mechs. I know you're working on dreadnoughts and interactions between them and your other skeletons, so maybe this is something you could fix at the same time :)
COLTxSAINTZ Jun 12 @ 12:11pm 
The Goliath isn't attacking my infantry it just sits there and runs around same with the smasher.
A.M. Jun 12 @ 2:22am 
Yo dope Mod but my Bloater, Screamer and Leaper are just Humans not the creature in the video. How do i fix it? Thanks.
AlexGoodman May 31 @ 9:37am 
fun fact. if u use
Exosceleton mode and melle combat mode that. its gonna make the exo just one big jetpack or stealth cloak. Cause exo melee didnt work with externed melle combat. How to fix i dont know
Jacx 1244 May 29 @ 1:37am 
i dont know if you take suggestions, but it would be pretty neat for an option where corrupted heads could take control of dead bodies
bobby.lee May 28 @ 4:10pm 
really nice mod but it would be cool to see something like the jötunn moder in the game
SVaughan May 15 @ 8:27pm 
Well...That seems like a you problem. @icesniper5r
icesniper5r May 15 @ 6:46pm 
i have a problem my wife cheated on me
Xiuhcoatl fx05 May 10 @ 8:51am 
I have a problem, i have e, s, d, f keys to move myself, and use the key "A" to dodge but only dodge to left, looks like only works with default configuration (wasd) there are some way to fix it?
Stich May 1 @ 10:39pm 
hey! add playeble zombie after get killed by zombie. corrupted close but its not this so... i think infection system not only for npc and for players make coop missions more interesing P.S that great fature! becuse, how zombies need grow they army if they cant infect?
Saltwater Cowboy Apr 27 @ 8:00am 
We need Nemesis STTAAAAAAAARRRRRSSSSSS
Cacatunga Juice Apr 26 @ 10:20pm 
@WebKnight hey man i tried to use wbk zombies with impasse total war scenario and they work fine other than the big zombies like the smashers and goliaths dont get shot at by the ai and they seem to have infinite HP anyway to fix that? the humanoid zombies are targeted but any special gets completely ignored even if they are being attacked by them and everything
WebKnight  [author] Apr 26 @ 2:05am 
@佐藤裕也(yuyasato) my zombies do not require anything but IMS and CBA
佐藤裕也(yuyasato) Apr 26 @ 1:11am 
Thank you for the high quality and lag-free zombie addon.

When I installed this addon and started the game, the following error popped up. If I installed the Zombies and Demons addon at the same time, there was no error.

I ignored the error and played the game without any problems. I want to use this addon on our server, but some of players are complaining that they get an error every time they start the game.

Can you fix this bug? Or is Zombies and Demons a required addon?

Error message:
addon 'zad_ace_int' requires addon 'ryanzombies'
Saltwater Cowboy Apr 22 @ 1:09pm 
This mod is glorious
Stich Apr 18 @ 10:18pm 
how make zombie infect? like they kill or bite unit and after time he become in zombie?
knivesseveren Apr 16 @ 5:48am 
pрошу, убери последнею картинку. она омерзительна.
ты делаешь плохую рекламу своему хорошему моду.
IceBreakr Apr 16 @ 3:24am 
How do you stop screamers from blowing up your head? :] is there any precaution you can take or some players are basically doomed when fighting them?
georgecorrie the rock Apr 12 @ 3:14am 
i would also like to see infection system too.
Redekr Apr 11 @ 5:06pm 
Nice mod ; ) is it possible to add an infection system?
Fullmetal Bolshevik Apr 10 @ 1:44am 
some sprinters cant be killed, the ones with melee weapons also cant be killed. any idea whats causing this?
why won't the soldiers attack the zombies even though they aren't on the same side
万物尽在我眼中 Apr 2 @ 5:40am 
@WebKnight I'm having trouble playing mods. None of the zombie units could be damaged, the "Enable damage" option in ZEUS was disabled, and the "target non-existent" was displayed.
❟❛❟ Cots ❟❛❟ Apr 1 @ 8:08am 
Hey @webknight So, based in the video you posted showcasing the new features in your mod update, It got me wondering:

Is It possible to make an AI tracking system for members of your squadron, similar to that you used in your zombies?

So many times i'm playing arma 3 in campaign missions or scenarios that i edited or downloaded in the workshop, and the AIs under my command simply didn't manage to keep up, or got stuck somewhere along the way and got Lost. and bro, it's freaking annoying to walk 6 klicks with your squad and receive that "Report position" radio mensage, then you realize your medic got stuck on a building 2 klicks behind.

(Things like that happened a Lot while playing the First mission on the expeditionary forces DLC, btw)

Making a tracking system for AIs in your squad could potentially defuse most of these situations.

Maybe combined with a script to Teleport your personell to your position after the AIs in your squad get too Far?
WebKnight  [author] Mar 27 @ 9:22am 
@TopGun❂ open addon options
TopGun❂ Mar 27 @ 5:21am 
Great mod, thank you. How exactly do I adjust the numerical health of the zombies, specifically the special infected as shown in your screenshot?
AmberThePyromancer Mar 10 @ 7:54pm 
I was wondering if it was at all possible to have playable infected, especially the smashers and goliath.
Jimmy_boi Mar 3 @ 12:58am 
Wich of them should i use to Play antistasi stalker? Wich are simillar to controller, snork and bloodsucker?
YaBoiWhiplash Feb 24 @ 5:52pm 
it would be dope if there were more Deadspace esk infected, like the Slasher, The hunter and maybe the leaper
WebKnight  [author] Feb 22 @ 2:21am 
@Zeus 👁 that feature was cut
Zeus 👁 Feb 21 @ 6:00am 
Zombies dont grab and bite players anymore, is that a feature or a bug?
KartoffelMeister Feb 9 @ 10:25am 
Scp-████ is a ███████████████████████████████████████████████████████████████████████████ D-3819 ██████████████████████████████████████████████████████████████████████████████████████ among us ██████████████████████████████████████████████████████████████████████████ genitals were obliterated
ProudCow Feb 8 @ 7:02pm 
melee doesnt hurt zombies for some reason. The goliath and smasher are invincible too. even a nuke wont kill them.
SaWools Jan 29 @ 8:47pm 
Why do the zombies remove health rather than deal damage? In theory it does the same thing, but it ignores damage immunity allowing zombies to destroy things that I don't want them to.
Haplogynae Jan 25 @ 9:03pm 
Is there a fix for the fact that players are not sent unconscious during it, and always killed? Or is it only to death?
Arctica Jan 24 @ 5:58pm 
@bears you can edit the health values of every zombie and special infected in mod options, it probably is set to something low
bears Jan 24 @ 5:53pm 
the goliath is extremely weak rn, i even put it up against infantry and it still died how?? a day ago it was working fine with like average health needing the whole us army to take it down but a few infantry and maybe one humvee can take it down now?
Gnasty Jan 19 @ 12:27am 
@Bloxxxi they do take damage they just have a ridiculous amount of health. A 2000lb JDAM should do the trick.