Barotrauma

Barotrauma

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NT Eyes
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File Size
Posted
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2.731 MB
Jul 22, 2024 @ 6:06am
Apr 22 @ 11:45am
38 Change Notes ( view )

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NT Eyes

In 1 collection by POSTACI
NT Expansion Mods
3 items
Description
Europan Eyesight Revised

A remake and enhancement of the now outdated Neuroeyes, this mod aims to fix and properly implement some of its dysfunctional features, and to add new ones without strafing away from Neurotrauma's core gameplay mechanics.

Bet You Didn't See This One Coming


Content

Eyes, Eyes and more Eyes


NT Eyes, while re-purposing some code from the original Neuroeyes, overhauls the general features of its predecessor, implementing functioning mechanics (ex: Night Vision, Thermal Vision) and different types of eyes and lenses that may enhance or hurt vision or even cause the recipient to н̵̳̆͆͝е̴͎͛̓и̶̗̙͠с̸̤̰̦͒̀т̵͉̜̬̐̋̄̆о̴̤̦͕̚в̶̲͖̇̈́̋̆с̷̺͍͘т̶͕͙̻̬̓̂̓в̷̧͕̄̏̂͘о̷̢̜͎̝̄в̷͕̥̿͘а̸͓̘͌̑́т̸͖̳̈́ь̴̗̱́̉.


Just What The Medic Ordered

With the introduction of three new surgery types (eye transplant, cataract surgery, laser surgery, bionic upgrade and repair surgeries), come new items related to surgery, recovery or general vision enhancement (that does not mean inventory clutter though). Certain afflictions can be temporarily relieved, or completely treated by performing specific surgical procedures. Eyes can be replaced and upgraded if the crew manages to obtain new ones, either by trade or by "donor extraction".


Gears and Goggles

Due to the integration of Complete Global Darkness for further visual enhancement, functioning night vision goggles are now an addition, as a cheap way to enhance vision in dark. Albeit lacking crystal quality, they do the job, at least for those who can't afford proper eyes.


What's Different From Neuroeyes?
Apart from the new content added, there have been various changes and fixes to damage recognition of eyes (stasis bags now work on them!), as well as more surgical procedures.
Afflictions have been completely overhauled, a lot of new ones were added and eye affliction overlays were deleted (except for essential ones) in favour of colour/brightness changes.
Code and assets have been optimised (a LOT)
Blindness now hurts for real, as you cannot see anything including your inventory, although you can feel your items, objects can still be interacted with, but hovering over them will not indicate what exactly they are.

Compatibility/Requirements
Requires Client Side Lua and C# enabled to work.

Load order shouldn't matter, in doubt load above Neurotrauma.

Compatible with:
Robotrauma
Immersive Diving Gear
Enhanced Immersion (Thanks to aoyamajia)

If a mod is not listed as incompatible then it most likely will be compatible.
Mods that work with Neurotrauma and it's extensions (Tested with Surgery+, Pharmacy, Cybernetics and Symbiosis).

Retro-compatible with Neuroeyes, meaning you can switch without issues.

Better Health UI highly recommended.
Also check out NT Better Scanner and NT Lobotomy

Set your line of sight effect to opaque for intended experience
(Server Settings -> General)
(For singleplayer it can be found in settings)



Incompatibilities
Zoom Key (already included, causes FOV issues)
Complete Global Darkness Reboot (already included and will get overwritten by NT Eyes)


We did our best to not to overwrite/use any functionality from other mods, thus there shouldn't be major conflicts.
This mod may cause minor issues in singleplayer in regards to eye effects due to it's multiplayer oriented nature. Multiplayer works as intended.

As a general rule of thumb, make a backup of your save before adding or removing mods.


A trello guide can be found here[trello.com]


Planned Features
  • Singleplayer compatibility DONE
  • Traumatic shock DONE
  • More eyes (medic, captain, mechanic, etc.) DONE
  • SFX Overhaul DONE
  • Dead Eye Rework
  • Config menu
  • A few asset reworks
  • More ways to get blinded
  • Real Sonar damage patch
  • Any quality feature suggestion
  • Multipurpose scalpel function

Language Support
English
Türkçe
Français
Русский (TRT)
Polski (John Brick)

If you want to help translate the mod, leave a comment or join the discord server.

Credits
Popular Discussions View All (3)
55
Apr 22 @ 11:46am
PINNED: Bug Reports
POSTACI
38
Apr 25 @ 10:29am
PINNED: Question / Answer
POSTACI
28
Feb 17 @ 10:42pm
PINNED: Feature Requests
POSTACI
184 Comments
Lytho 22 hours ago 
curious question if your solo im guessing you cant install your own cyber eye? i got as far as removing my own eyes, i had my hot bar set up to do the install in order, but im guessing i cant actually do the gel - muscle - nerve stuff can i
POSTACI  [author] Apr 28 @ 11:04am 
Are you sure your are doing the surgery correctly then? Does the lens item disappear after you install it in the Bionic Eyes? If you can't install it at all then you likely are doing the surgery wrong. Check Trello if that is the case.
Fremori Apr 28 @ 8:51am 
no nothing helped I even deleted all the mods except for it and there is nothing no sound nothing I insert the lens itself but nothing maybe something else is needed how to insert lenses
POSTACI  [author] Apr 28 @ 7:44am 
I have just tested all the lenses out and they seem to work for me, possible solutions for your problem could be:

1. Try reinstalling the mod from Main Menu -> Mods -> right click on NT Eyes -> View details -> Reinstall (top right)

2. Make sure that you have installed client-side lua, I infer that you do, as you said you have Cs activated, but check again as when you verify the integrity of the game files or the game gets an update client-side lua gets removed, if that is the case you just need to reinstall it, cheers.

If what I have written does not solve your problem check if the "beep" sound plays when you press F after installing the lens.
Fremori Apr 28 @ 6:06am 
I have everything installed, both lua and Cs, and nothing. Maybe I'm doing something wrong. I insert the Bionic Eye, then insert the lens and press F, and nothing. I checked the lens, it doesn't work, the rest doesn't work either. Maybe I need something else?
POSTACI  [author] Apr 27 @ 8:23pm 
Yeah I'll definetly
Freedom Apr 27 @ 7:58pm 
can you scrap the built in zoom feature and just leave it up to people to get their own zoom mods
POSTACI  [author] Apr 26 @ 2:29am 
I am tentatively restarting the development on the mod. If everything goes as planned 2.0 should be out by July at latest.
POSTACI  [author] Apr 25 @ 10:29pm 
Check if you have client-side lua installed.
Fremori Apr 25 @ 10:25am 
Что делать если Глаза не работают я сделал бионический глаз вставил линзу нажимаю на F и не чего что делать?