Barotrauma

Barotrauma

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Neurotrauma
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File Size
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4.670 MB
Mar 18, 2024 @ 8:53am
Aug 18 @ 12:32am
58 Change Notes ( view )

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Neurotrauma

In 1 collection by guns
Continued Neurotrauma content
8 items
Description
Development on pause, I am taking a break.

UPDATE 1.13.0 IS OUT NOW: MAINTENANCE PATCH FOR THE SUMMER UPDATE 2025!
READ CHANGELOGS!
Fork of Neurotrauma maintained by players, it is differing from the original in certain ways that were suggested as feature requests or discussed about and never made it to release. To maintain the most complex and at the same time most bug-free mod on Barotrauma workshop, with your help it will work even better!
Permalink for the forked Neurotrauma discord: https://discord.gg/4Yku7qPCYN
Mannatu is the author of Neurotrauma and its original idea.

Want to contribute? Check out GitHub fork repository[github.com].
Want to donate to the project? Check my Boosty page[boosty.to]
Want the "Bleeding edge" experience of Neurotrauma? Check out more(or less) unstable Neurotrauma

This a continued mod and will be receiving 2 types of updates:
Maintenance update: bug fixes, modding compatibility and general maintenance after barotrauma updates.
Feature update: small (faithful to original) additions and changes.

Compatible: Any patch/expansion.
Note: DO NOT USE NT Unstunned or Consent Required Extended. They are not needed anymore and will break stuff in the mod.

Incompatible: Non-patch mods having Human.xml and vanilla medicine overrides. Also very deprecated creations for NT.

Neurotrauma completely revamps the health of humans.
This mod adds a lot of depth to the medical system. Underlying causes will need to be diagnosed using symptoms (or a scanner), and treatment with drugs shouldn't be overdone, or else you might do more harm than good.
Limbs will get torn off and sewn back on,
organs will fail and get replaced.

This mod adds the following:
- A lot of medical equipment
- Catching on fire
- Tons of symptoms
- Organ damage and failure
- Surgeries, including amputation and organ transplants
- Infection

An official all-encompassing guide can be found here.
All-encompassing community guide can be found here[trello.com]

It is highly recommended to also install the mod (working fork) Better Health UI. Note: enabling mod Cs For Barotrauma and client-side Lua installation is required.
A mod that makes it so you don't have to wildly scroll through the affliction list in the health interface.
Bots will not attempt to treat anything with this mod.
To configure the mod, have client-side Lua installed and click “Neurotrauma” option in ESC menu.

This mod would not have been possible without the following:
- Advanced Medicine, the original medicine overhaul mod
- The kind souls on the BaroTraumatic discord server
- Wikipedia
- Medical portals and books

Lua For Barotrauma is required for this mod to properly function.
If you're playing in multiplayer and hosting the server, you need to select the Lua server executable.
If you're playing in singleplayer (or Submarine editor), client-side Lua has to be installed. Check the workshop page of Lua for Barotrauma for an installation guide.

Theres an (a fork of) official tutorial map that lets you train and experiment.

Planned mod changes:
- Resuscitation revamp
- Asystole
- Contagion and new infections
- Stimulants rework
- New bone injuries
- New sprites for existing items
- Stretcher to replace the drag buff from stasis/body bags
- Organ injury balancing
- Conversion to compressed recipes for common instruments
- Medical doctor talent revamp (making every vanilla medic talent compatible)
Popular Discussions View All (3)
24
Oct 28 @ 12:53am
Update plan
guns
699 Comments
Dho Nov 4 @ 2:56pm 
A few things,
One, getting a LUA error at game start, reads as:
[CL LUA ERROR] USERNAME C:/Users/USERNAME/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorshopMods/Installed/3190189044/Lua/Scripts/configdata.lua:948,1-57): Unexpected token: '<eof>'
I've noticed I get a flash of the "Lualess" effect whenever someone pops from pressure, and figured that might be related

Also, does Neurotrauma adjust how quickly the effects of pressure "pop" your character?
Staunchttv Nov 4 @ 12:09am 
@guns Thank you!
guns  [author] Nov 3 @ 11:29pm 
@Staunchttv Tell them to hold the multipurpose scalpel in hands
Staunchttv Nov 3 @ 11:26pm 
When running a campaign, my doctors cannot replace organs due to multi-scalpel needing to be 'enabled'. I have no idea how to enable this as host. Any tips?
Letovo Nov 1 @ 8:16am 
Не могу провести хирургические операции, при использовании скальпелей просто нету симптомов "Разрез" и т.д. так происходит даже при игре только с Нейротравмой, с чем может быть связанно?
CaseyK420 Oct 30 @ 3:01pm 
@Fizica personally to get a paint huffer to stop huffing paint, i would not give him a gallon of paint to huff
FIZiCA Oct 29 @ 12:54am 
@guns I would like to see a separate drug in the mod that treats chemical addiction/withdrawal. Although the paint can removes 25% of the chemicals from the body, it also adds 5% of the chemical addiction, resulting in a cycle. No matter how long I wait, the addiction does not go away on its own. If I provide the patient with chemicals to satisfy their "thirst," they will eventually run out. I have tried various methods, but I have not found a reliable treatment for this condition. Therefore, I would like to see a separate drug.
ZacryZean Oct 28 @ 9:28pm 
you should add a new Temperature system so if a ice spire is nearby you become cold or if your in the hydrothermal wastes you need to get a specific heat proof suit to avoid catching a Deadly fever which would increase your immunity to 150% but decreases electricity skill from sweating increasing your chances of being shocked and making you need to rest or you will pass out from lack of energy a cold suit would also be cool making you immune to frostbite and a cold (decreases your mechanical and weapons skill while messing with your blood pressure making it 95% and making you sneeze) this cannot be cured by anything other than your own immune system and last you could add a Special suit that requires both cold and hot suits Making you immune to both water temperatures
cabyy Oct 27 @ 9:16am 
you should implement golden blood (rh null) that you can spawn in with extremely rarely
Matthew_Mei Oct 26 @ 11:19pm 
Have you considered making a version compatible with the original AI crew? I really want to play this mod, but it's quite difficult for single-player, which is quite frustrating.