Barotrauma

Barotrauma

Neurotrauma
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Update: Jul 26 @ 7:39am

Version A1.14.5
Patch 5
- Added 4x shelf stacks to drainages, medical stents, endovascular balloons
- Fixed a critical error during organ insertion from character inventory

Update: Jul 18 @ 3:15am

Version A1.14.4
Patch 4
- Fixed Lualess appearing on old characters or during round transitions. Also the affliction id "serversideluaneuro" was renamed back to "luabotomy"
- Changed organ procurement method to use the scalpel instead of sutures. Use once for intent to swap the organs, use twice to take the organ into your inventory.
- Changed kidney extraction method so that you extract one kidney per use of the scalpel
- Changed falling velocity weight to smaller amounts than those at Earth's gravity to account for the game's frustrating physics
- Changed falling maximum damage to 60 blunt force trauma per limb, allowing recovery for the worst fall possible instead of dying to damage
- Added config options: max amount of fall damage taken, creature SpeciesName list that won't force fall damage when they attack (you can include Human too)
- Added debug command: nt_listcreatures
- Added functionality that fixes Lualess on characters for a chat command “nt unfuck”

Update: Jul 11 @ 6:52pm

Update: Jul 11 @ 6:32pm

Version A1.14.3
Patch 3
- Fixed Lualess not clearing on old players
- Fixed mentioned creatures unintentionally causing blunt force trauma immunity opposed to fall damage immunity

Update: Jul 11 @ 4:15pm

Version A1.14.2
Patch 2 + debug commands
- Fixed Lualess not clearing on characters
- Added debug commands by Ydrec: nt_debug nt_listafflictions nt_nugget nt_unnugget

Update: Jul 11 @ 2:46pm

Update: Jul 11 @ 1:48pm

Update: Jul 11 @ 1:46pm

Version A1.14.1
Patch
- Fixed Lualess appearing while Lua is working
- Fixed Mudraptors and its variants, Giant Spinelings attacks causing absurd fall damage

Update: Jul 11 @ 10:21am

Update: Jul 11 @ 8:41am