Barotrauma

Barotrauma

NT Eyes 2.0
261 Comments
POSTACI  [author] Aug 21 @ 4:25pm 
Icons only show when you can see them, i.e. held lids are reauired to observe eyes and see their afflictions, if you are talking about icon pictures being blank try reinstalling the mod
Lykoro Aug 21 @ 3:52pm 
I have problem with Better Health UI, there is no icons, maybe the problem is in better health UI itself idk, or maybe I am the only one with the problem
Профессионал Aug 20 @ 2:15am 
ok, thanks
POSTACI  [author] Aug 20 @ 2:14am 
CGDR is already included in this mod, if you want to reduce the game brightness further you can do so in the Neurotrauma config, scroll down to Eyes and put the value you like to light boost section (between -255, 255), if you want absolute darkness put -255
Профессионал Aug 20 @ 2:11am 
this mod somehow conflicts with Complete Global Darkness Reboot, its too bright with it. Without it darkness works fine.
Freedom Aug 19 @ 8:04am 
Yeah I know the issue isn't on your side, the issue is enhanced immersion tags this mods workshop id as incompatible (because of legacy code) hence why I was asking for the beta to be unprivated till he can remove that, because it has a different workshop id.
POSTACI  [author] Aug 19 @ 1:04am 
For a band-aid fix you can download both Enhanced Immersion and Enhanced Immersion Lua Only mods
POSTACI  [author] Aug 19 @ 1:03am 
No, this isn't a problem from my side, I've contacted the EI dev, it'll probably be fixed soon
Freedom Aug 18 @ 4:20pm 
yea not being able to use enhanced immersion zoom is really annoying :/ any chance you could unprivate the beta for the time being till EI is fully compatible? Didn't have this issue on the 2.0 beta
POSTACI  [author] Aug 18 @ 2:15pm 
Using it on the monsters other than husks do not work at the moment (no monster eyes in the mod yet), if you did so it is normal, if not let me know.
Enix Aug 18 @ 2:10pm 
the spoon broke down to 0 after use, but it did not remove. Is this probably a mistake?
Kaschperle Aug 18 @ 1:18pm 
ah good to know!
POSTACI  [author] Aug 18 @ 1:15pm 
must be remnant code left over from old version, I'll contact the EI dev to get it removed
Kaschperle Aug 18 @ 1:12pm 
use it and the enhanced immersion zoom doesn't apply doesn't matter if ABOVE ore below NT Eyes. I guess it's half incompatible if we are clearer about it. The Zoom mechanic doesn't work with it. It also has a prompt on the settings of the zoom saying their incompatible!
POSTACI  [author] Aug 18 @ 12:28pm 
how so?
Kaschperle Aug 18 @ 12:22pm 
mod is incompatible with enhanced immersion.
POSTACI  [author] Aug 18 @ 12:03pm 
Fixed, thanks for reporting, please update your mod
Enix Aug 18 @ 11:15am 
I probably didn't understand what to do, but I can't put on an organic lens during cataract surgery. Emulsification occurs by only 2/2, and because of this, the lens is not used as an object. I copied the mod to local files, changed maxstrength="2" => maxstrength="100", after which the lens began to be applied, but it did not have any effect, the cataract did not go away and the effects of emulsification and corneal incision were not removed.
foximilian1 Aug 18 @ 8:17am 
I checked and see NT grafting doesnt work too I will write to autor of NT grafting too.
POSTACI  [author] Aug 18 @ 7:46am 
Sure I'll look into it
foximilian1 Aug 18 @ 7:44am 
@POSTACI, In the Immersive Repairs mod, using a welder without a welding mask causes eye damage called "Welder's eye" Can this be patched? For example, to link Welder's Flash directly to the eye damage status effect? It looks odd when two different eye drops from separate mods appear simultaneously, especially since you can get "Welder's eye" without even having eyes
POSTACI  [author] Aug 18 @ 6:39am 
Monster eyes are removed for now, as I don't have any sprites for them yet, I will add them later, I added hammerhead sections to the localization file, eye jar is already present in there too, zoom lens was removed due to the large amount of compatibility issues it caused, and frankly people didn't like it as most already had a mod to configure zoom. You can check out the github page for the updated localization file until the mod gets updated on workshop.
Enix Aug 18 @ 6:23am 
I translated the mod into Russian a long time ago. and now, while redoing this translation, I noticed that some items were missing from the translation file, for example, an eye regeneration jar, although it is still in fashion. Could you link all the names and descriptions in the translation file?

And yet, as I might have noticed in the translation file in the <!-- Eye Items --> there are eyes of all creatures, but there is no hammerheadeye in the <!-- Damage Afflictions --> and <!-- Eye Indicator Afflictions --> sections. Is it related to something? Or have I just not figured it out yet?

I'm also interested in the reason for the missing zoom lens.

One last thing, I don't have sprites of the creatures' eyes.
POSTACI  [author] Aug 18 @ 3:28am 
I have contacted the robotrauma remake dev, haven't gotten a response yet, as for immersive repairs, what is the problem?
foximilian1 Aug 18 @ 3:25am 
Now we need pach for Immersive repairs and Robotrauma Remake...
POSTACI  [author] Aug 18 @ 2:30am 
Main reason for that was me re-purposing old neuroeyes code, which was very chaotic and inefficient, not anymore, I am happy you enjoy the mod!
Enix Aug 18 @ 2:27am 
Great update! Ever since the first installation of this mod, I've been constantly wondering why eyes are a paired object, which was extremely illogical for me. Thank you for supporting the mod!
POSTACI  [author] Aug 17 @ 4:42pm 
Thank you for playing!
CHALLENGER Aug 17 @ 4:38pm 
Can't wait to try it. Thanks for fixing the enhanced immersion integration.
POSTACI  [author] Aug 17 @ 4:36pm 
Try reinstalling the mod from the mods menu, details, top right reinstall button, I doubt this mod causes the issue on its own but it might be a corrupted install due to how barotrauma's mod manager works, reinstalls usually help in situations like this
POSTACI  [author] Aug 17 @ 4:11pm 
Can you elaborate? I have not encountered anything like this.
Tronco Aug 17 @ 4:09pm 
the mod seems to have some issues with neurotrauma and can't start the campaign anymore, maybe neurotrauma may need an update?
Nai Aug 17 @ 3:07pm 
Alright, thank you ^^
POSTACI  [author] Aug 17 @ 2:24pm 
You can only install 1 type of lens at a time.
Nai Aug 17 @ 2:09pm 
If you have two cyber eyes and install two different lenses, you don't seem to be able to use both. Am I supposed to be able to have two different lenses, and theres different controls, or am I restricted to one lens
POSTACI  [author] Aug 17 @ 7:36am 
Popped eyes affliction remaining after removal surgery is a minor bug and doesn't affect anything, you can close eyelids and revert eyes to their normal state using skin retractors at any time. It will be fixed in the next hotfix.
POSTACI  [author] Aug 17 @ 7:30am 
Use skin retractor again after surgery to close eye lids, they now have to be manually opened and closed, please check trello for more information as surgery mechanics have been changed.
After the eye removal procedure, it is not possible to put the eyes back in. In the first version, the effects of the operation went away on their own and you just had to wait. Personally, I can't complete the eye lids held and eye popped procedures, and after inserting the other eyes. I tried bandages, sewing up, etc. Help, I want to play the game with my favorite mods :(
POSTACI  [author] Aug 17 @ 6:21am 
It is linked above
where did the trello go? cant find it anywhere
POSTACI  [author] Aug 17 @ 2:59am 
It is normal and expected for some red/yellow text to pop-up upon updating the mod from 1.* to 2.0 as XML item and affliction codes have been reformatted, no cause for alarm.
POSTACI  [author] Aug 13 @ 4:49am 
regular human eyes arent very good at seeing in dark thats the reason, upgrade your eyes
Nobody Aug 13 @ 4:47am 
I have a problem that the game becomes very dark for some reason and i cant see anything at all
POSTACI  [author] Aug 4 @ 12:15pm 
it will in the near future
AlphaSkittlez Jul 26 @ 12:18pm 
I Would like to see this mod work with Robotrauma Remake if possible
POSTACI  [author] Jul 25 @ 10:12am 
Ah yeah, this version of the mod has some broken features, you can switch to the beta version linked above, that has these issues fixed, I am currently back on working on the update
Finn_the_human#FixTF2 Jul 25 @ 9:48am 
ey dude is the spoon busted? My understanding is you just whack stuff and then you get eyes. I can't use it on the health hud. All I can do is make empty threats to my friends about stealing their eyes in one foul swoop. Also is the laser surgery thingy just for fixing eye damage?
Nokien Jul 20 @ 6:59am 
10/10 now we can remember all the eye injection scenes in movies. >:D
Finn_the_human#FixTF2 Jul 19 @ 10:36am 
kk thanks dudechahedron
POSTACI  [author] Jul 19 @ 9:49am 
rn its only the precision scalpel as I haven't updated the mod yet