RimWorld

RimWorld

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Reel's Expanded Storage
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Mod, 1.5
File Size
Posted
Updated
2.540 MB
May 2, 2024 @ 7:38am
May 7 @ 3:34pm
16 Change Notes ( view )

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Reel's Expanded Storage

In 1 collection by Reel
Reel's Awesome Mods
7 items
Description


[ko-fi.com]

Welcome to Reel's Expanded Storage!

Yep, another storage mod. The goal behind this one is to give functionality to many of the already existing Vanilla Expanded Props, while also offering decent stack sizes, a wide variety of options and included functionality to existing linkables including Vanilla Expanded mods, all under the Adaptive Storage Framework!

One day, I decided to make a local patch of Phaneron's basic storage, with the intention of buffing the stack sizes and throwing in some structures from JangoD'Soul's Simple Storage.
Then I thought, "Hey, there's all these unused textures in VE Props, why don't I give them some storage capabilities while creating some new original storage buildings I could really use myself?" Then SirHumphreyAppleby approached me and offered to patch many of the existing linkable benches to be able to store items... And so we got to work, which has resulted in this mod!

If you're a fan of the faithful Vanilla Artstyle from Vanilla Expanded, or if you enjoyed high stack size storage mods like Simple Storage but wanted something a little toned down, or even wanted linkable functionality for structures like Dressers or Cabinets... This is the mod for you.

And who knows? I might even update this in the future with new structures. Until then, I hope you enjoy!


This mod currently adds 30 new storage buildings and 4 new tiers of research, that unlocks new storage options as you play through the game. With the Crashlanded start, you'll begin immediately with Medieval Storage unlocked.

The stack sizes may be generous at first, but it's built around vanilla stack sizes in mind. Of course, playing with higher stack mods like OgreStack will completely destroy the balance, whether you choose to do that is completely up to you.
Building cost and construction time is a factor when it comes to balance, I highly encourage you to build multiple storage structures to get the most out of the experience.


































Any mods that are incompatible with Adaptive Storage Framework, will be incompatible with this mod. Otherwise it should be compatible with most mods, if not then let me know.

Please check if any bugs you find happens without this mod installed. If it does, I won't be fixing it and you can report it to the original mod authors.
  • Combat Extended?
    CE is now compatible.

  • Integrated storage incompatible
    Both of our mods change how dressers & linkables work. It's an overlap that's bound to cause problems.

  • DeepStorage SHOULD work, haven't tested thoroughly.
    Notify either the author of DeepStorage or Adaptive Storage Framework if there's any problems. If it's related purely to my mod, then notify me.

  • Phaneron/ASF Neolithic compatible.
    There'll be a lot of overlap with the storage buildings and types, but they should work in general.

Feel free to upload any necessary patches.


  • Why not use LWM DeepStorage?
    Adaptive Storage Framework is more performance friendly when compared to DeepStorage & Vanilla Shelves, and is actively being supported by Bradson, the author of Performance Fish.

  • CE?
    Read compatibility section.

  • Safe to add/remove?
    I believe so. Always back up your saves before removing mods..

  • These stack sizes are ridiculously overpowered! Please limit the max stack to [example]
    Sorry you feel that way, but tbh I mostly made this mod for myself and others that would prefer storage mods with generous stack sizes.

    I may change certain stack sizes in the future, but it won't be as drastic as your suggestion. You're free to change the XML values or make a patch that significantly nerfs the mod.


Original art, GIFs & XML stuff done by me.

Thanks to SirHumphreyAppleby. for the Linkables XML & Vanilla Expanded-related patches. You're an absolute legend.
Download his mods here!

Special thanks to Oskar Potocki for granting me permission to edit textures from VFE Props, as well as continuing to carry the rimworld modding scene with Vanilla Expanded.
Check out Vanilla Expanded here!

Thanks to Bradson who created the Adaptive Storage Framework, this mod would not exist without it.

Credits to The Oracle of Thessia for the face textures used in the thumbnail.

Thank you Tynan Sylvester and everyone at Ludeon Studios for this amazing game! (pls add multithreading)

Translation mods are allowed, as long as you credit & link back to the original mod.





Popular Discussions View All (14)
12
Nov 22, 2024 @ 6:19am
Moving the Medicine Cabinet causes it to disappear.
Cruel Moose
5
Nov 11, 2024 @ 4:40am
(fix posted in thread) error with VFE - Art
Corvidus
4
Sep 27, 2024 @ 8:57am
Cannot haul to mod containers
Taco
813 Comments
Coby May 22 @ 9:49am 
Hi, what should I do if when I enable this mod, two storage tabs show up when I click on a shelf? They are the same tab, just multiplied
Merlotron May 18 @ 7:58am 
Thanks for the heads up @bradson. After a bit of digging, turns out "Sense of Depth for Tall Buildings" was the culprit.
bradson May 18 @ 4:50am 
@Merlotron Both the crate stack from this mod and the building named exactly large wooden crate from phaneron's are getting colored right here on my end: https://i.imgur.com/fYHtN63.png
It may be a case of steam having failed to download files correctly, maybe a wrong load order or some other perspective related mod interacting. Faster game loading and aborting rimpy's texture optimization while it's still processing can cause that kinda bugs too
Merlotron May 18 @ 4:20am 
The Large Wood Crate texture is bugged since Adaptive Storage Framework got updated. The upper-half is colored in a different shade to the lower half.
nedarahan May 17 @ 2:58pm 
Hey. This mod is great, but I do have to ask: How come you can make the stone piles out of jade, but not store jade in them? Would be nice if you could.
Reel  [author] May 16 @ 4:25am 
@Evono
Download the fork of Owlchemist's mod and a small fridge will appear
Evono May 16 @ 2:48am 
@ Reel Is a small fridge planned ? as Owlchemist doesnt develope his stuff anymore ( as much as we know i guess ) and the KV fridge is a bit performance intensive.
WeAI May 9 @ 1:16am 
thank you so much
Tal'Raziid May 9 @ 12:12am 
Anyone have an issue with Canned Foods not being storable in any storage?

Even ones i'm pretty sure used to be able to store them